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Siactro
Siactro is the studio and mononym of German independent video game developer Marcus Horn. Horn's work, including games such as ''Toree 3D'', ''Super Kiwi 64'' and ''Macbat 64'', imitate early 3D platformers on consoles including the Nintendo 64, and have received praise for their visual presentation and design. Horn's games have been released in compilations for the Nintendo Switch and Xbox, and featured in the 2020 and 2021 horror game compilations '' Haunted PS1 Demo Disc'' by Irish developer Breogán Hackett. Career Horn began his early career developing fangames using the ''RPG Maker'' platform and developing short games for game jams including the Global Game Jam, citing these experiences as "important" to his progress to becoming an independent developer. Horn independently develops and self-publishes his games under the name Siactro, working on titles during weekends as "passion projects". He has expressed a preference for developing what he titles as "snack games", being ...
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Toree 3D
''Toree 3D'' is a video game developed by Siactro, the professional name of independent developer Marcus Horn. Described as a "bite-sized 3D Platformer with a few weird elements", ''Toree 3D'' is a platform game inspired by the visual design and presentation of games from early 3D platformers. The game was originally developed for the '' Haunted PS1 Demo Disc'' horror game compilation in March 2021, and was later published independently and as part as compilations for the Nintendo Switch and Xbox. The game received a lukewarm reception, with praise directed to its visual presentation and sound design, with mixed reception of its controls and length. In September 2021, a sequel, ''Toree 2'', was released by Siactro. Gameplay ''Toree 3D'' is a platformer in which the player controls the titular Toree to reach the exit across nine levels of gameplay. Toree is able to traverse the levels using a run, jump and double jump, with a checkpoint system to return the player if they fa ...
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Video Game Developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles, or may develop for several systems (including personal computers and mobile devices). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts's ...
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Living People
Purpose: Because living persons may suffer personal harm from inappropriate information, we should watch their articles carefully. By adding an article to this category, it marks them with a notice about sources whenever someone tries to edit them, to remind them of WP:BLP (biographies of living persons) policy that these articles must maintain a neutral point of view, maintain factual accuracy, and be properly sourced. Recent changes to these articles are listed on Special:RecentChangesLinked/Living people. Organization: This category should not be sub-categorized. Entries are generally sorted by family name In many societies, a surname, family name, or last name is the mostly hereditary portion of one's personal name that indicates one's family. It is typically combined with a given name to form the full name of a person, although several give .... Maintenance: Individuals of advanced age (over 90), for whom there has been no new documentation in the last ten ...
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Indie Game Developers
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media *Independent media, media free of influence by government or corporate interests *Indie art, fine arts made by artists independent of commercial fine arts establishments *Independent film, a film produced outside of the major film studios ** Indiewood *Indie game, video games created without financial backing from large companies *Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means *Independent animation * Indie comics, independently published comics * Indie design, for handmade products by independent artisans * Indie literature, a book published outside mainstream publishing *Indie poster, or alternative poster, a poster created by a novice graphic designer *Small press, or indie press, a book or magazine publisher whose publications appeal to small, niche audiences, and are typically not distributed widely Music *Independent mus ...
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German Video Game Designers
German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also German nationality law **Germanic peoples (Roman era) *German diaspora * German language * German cuisine, traditional foods of Germany People * German (given name) * German (surname) * Germán, a Spanish name Places * German (parish), Isle of Man * German, Albania, or Gërmej * German, Bulgaria * German, Iran * German, North Macedonia * German, New York, U.S. * Agios Germanos, Greece Other uses * German (mythology), a South Slavic mythological being * Germans (band), a Canadian rock band * "German" (song), a 2019 song by No Money Enterprise * ''The German'', a 2008 short film * "The Germans", an episode of ''Fawlty Towers'' * ''The German'', a nickname for Congolese rebel André Kisase Ngandu See also * Germanic (disambiguati ...
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (magazine), Time'' magazine as one of the Top 50 websites of 2011. In 2018 Variety (magazine), Variety Magazine said that Giant Bomb had "redefined what it meant to be a video game website." Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom (website), Fandom in 2022. As of 2025, the site is independently owned by its staff. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consis ...
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PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists of handhelds, online services, magazines, and other forms of media. The brand began with the first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepads. SIE also operate numerous online services like PlayStation Net ...
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Banjo-Kazooie
''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally made his debut as a playable character in 1997 as part of the cast of '' Diddy Kong Racing''. Throughout the various games, they are tasked with thwarting the various evil schemes of a witch named Gruntilda. The first game, '' Banjo-Kazooie'', was released in 1998 to critical acclaim and was followed by three sequels and a spin-off racing game. The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360. The three main titles then saw a release on Xbox One as part of '' Rare Replay''. The franchise has been largely dormant since the release of '' Banjo-Kazooie: Nuts & Bolts'' in 2008. However, Banjo and Kazooie have made occasional appearances in later crossover titles such as S ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the '' Battletoads'', '' Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), '' Perfect Dark'' (2000), '' Conker's Bad Fur Day'' (2001), '' Viva Piñata'' (2006), and '' Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by a generous budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as '' Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and '' Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake in the company, w ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Game Jam
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, sound designers and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Some submissions were eventually released as fully-developed games. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams. History The term ''game jam'' is a composition of the words game and jam session. A jam session describes the musical act of producing music with little to no prior preparation in an effort to develop new material or ...
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Global Game Jam
The Global Game Jam (GGJ) is an annual distributed Game Jam, game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the IGDA, International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants gather to develop ideas, form small groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span. As of 2013, GGJ is managed by Global Game Jam Incorporated. Current and past board directors include the founders Elonka Dunin, Lindsay Grace and Zuraida Buter. 2022 staff members are Executive Director Tim Cullings, Director of Operations Charly Harbord, and Senior Director of Communications Tarja Porkka-Kontturi. In January 2019, GGJ generated teams in 860 sites in 113 countries, who over the course of one weekend created 9,010 games. The ...
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