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Shaun Shui
''Shan Shui'' is an electronic literature work by Chen Qian Xun, first published in 2014, that combines background images with poetry through digital technology. There are nine different background images in five different places on the page. When the reader clicks on the page, the background images change. At the same time, a poem will be appear in every click, the poem was made by re-ordering some of the character in a Library (computing), library that has 38 Chinese character and the to create as a new landscape. Origins and influences ''Shan Shuis author, Chen Qian Xun, is a media artist and researcher who has traveled to many countries and is passionate about learning languages. She is passionate about studying digital technology and language to express art. ''Shan shui'' was her first work. This experimental work provided experience for her subsequent productions. Publication history This work was originally published in CURA: A Literary Magazine of Art & Action, Issue 1 ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, Tablet computer, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version. The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later ...
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Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Drunken Boat (literary Journal)
''Drunken Boat'' is one of the first online literary magazines, publishing electronic literature, digital poetry and digital art. It was founded in 1999 by Ravi Shankar (poet) and Michael Mills. History The journal website and some other sources states that ''Drunken Boat'' was founded in 1999; a few sources say 2000, including an interview with editor Shankar himself. This confusion may also be due to another online literary journal with almost the same name that started in spring 2000, ''The Drunken Boat'', edited by Rebecca Seiferle. Seiferle's journal was also online, but published traditional poetry and commentaries, not using multimedia in the way that Shankar and Mills' ''Drunken Boat'' did. From the start, ''Drunken Boat'' included multimedia elements, using the possibilities that the internet and the computer gave for new genres of poetry, literature and art. Issues included poetry, sound fields and news about poetry. The journal currently describes its content as inc ...
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Electronic Literature Organization
The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of and criticism of electronic literature, hosts online events and has published a series of collections of electronic literature. History Founding and early years (1999-2002) The ELO was founded in 1999 in Chicago by Scott Rettberg, Robert Coover, and Jeff Ballowe. Rettberg took the role as CEO, and Ballowe was president. In a book chapter about this early phase, Rettberg describes the first three years as a "turbulent and exciting period". An article in the Los Angeles Times describes the first reading organised by the ELO in July 2000, "a recent evening at the home of Microsoft executive Richard Bangs", with "trays of light finger food and delicately chilled Chardonnay" with "guests from high-tech east side Seattle mingled with represe ...
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Computer-generated Poetry
Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps. According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry. A significant portion of current publications of poetry are available either only online or via some combination of online and offline publication. Digital poetry types hypertext, kinetic poetry, computer generated animation, digital visual poetry, interactive poetry, code poetry, experimental video poetry, virtual poetry (that uses virtual reality systems), and poetries that take advantage of the programmable n ...
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Chinese Electronic Literature Works
Chinese may refer to: * Something related to China * Chinese people, people identified with China, through nationality, citizenship, and/or ethnicity **Han Chinese, East Asian ethnic group native to China. **''Zhonghua minzu'', the supra-ethnic concept of the Chinese nation ** List of ethnic groups in China, people of various ethnicities in contemporary China ** Ethnic minorities in China, people of non-Han Chinese ethnicities in modern China ** Ethnic groups in Chinese history, people of various ethnicities in historical China ** Nationals of the People's Republic of China ** Nationals of the Republic of China ** Overseas Chinese, Chinese people residing outside the territories of mainland China, Hong Kong, Macau, and Taiwan * Sinitic languages, the major branch of the Sino-Tibetan language family ** Chinese language, a group of related languages spoken predominantly in China, sharing a written script (Chinese characters in traditional and simplified forms) *** Standard Chines ...
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2010s Electronic Literature Works
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural number, ...
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