Scalar Projection
In mathematics, the scalar projection of a vector \mathbf on (or onto) a vector \mathbf, also known as the scalar resolute of \mathbf in the direction of \mathbf, is given by: :s = \left\, \mathbf\right\, \cos\theta = \mathbf\cdot\mathbf, where the operator \cdot denotes a dot product, \hat is the unit vector in the direction of \mathbf, \left\, \mathbf\right\, is the length of \mathbf, and \theta is the angle between \mathbf and \mathbf. The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes. The scalar projection is a scalar, equal to the length of the orthogonal projection of \mathbf on \mathbf, with a negative sign if the projection has an opposite direction with respect to \mathbf. Multiplying the scalar projection of \mathbf on \mathbf by \mathbf converts it into the above-mentioned orthogonal projection, also called vector proje ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dot Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. Not to be confused with scalar multiplication. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two Euclidean vector, vectors is widely used. It is often called the inner product (or rarely the projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see ''Inner product space'' for more). It should not be confused with the cross product. Algebraically, the dot product is the sum of the Product (mathematics), products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Coordinate Axes
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the position of the points or other geometric elements on a manifold such as Euclidean space. The coordinates are not interchangeable; they are commonly distinguished by their position in an ordered tuple, or by a label, such as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line with real numbers using the ''number line''. In this system, an arbitrary point ''O'' (the ''origin'') is chosen on a given line. The coordinate of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cross Product
In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is denoted by the symbol \times. Given two linearly independent vectors and , the cross product, (read "a cross b"), is a vector that is perpendicular to both and , and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product). The magnitude of the cross product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendicular vectors is the product of their lengths. The units of the cross-product are the product of the units of each vector. If two vectors are parallel or are anti-parallel (that is, they are linearly dependent), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scalar Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. Not to be confused with scalar multiplication. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely the projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see ''Inner product space'' for more). It should not be confused with the cross product. Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cosine
In mathematics, sine and cosine are trigonometric functions of an angle. The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side opposite that angle to the length of the longest side of the triangle (the hypotenuse), and the cosine is the ratio of the length of the adjacent leg to that of the hypotenuse. For an angle \theta, the sine and cosine functions are denoted as \sin(\theta) and \cos(\theta). The definitions of sine and cosine have been extended to any real number, real value in terms of the lengths of certain line segments in a unit circle. More modern definitions express the sine and cosine as Series (mathematics), infinite series, or as the solutions of certain differential equations, allowing their extension to arbitrary positive and negative values and even to complex numbers. The sine and cosine functions are commonly used to model periodic function, periodic pheno ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angle
In Euclidean geometry, an angle can refer to a number of concepts relating to the intersection of two straight Line (geometry), lines at a Point (geometry), point. Formally, an angle is a figure lying in a Euclidean plane, plane formed by two Ray (geometry), rays, called the ''Side (plane geometry), sides'' of the angle, sharing a common endpoint, called the ''vertex (geometry), vertex'' of the angle. More generally angles are also formed wherever two lines, rays or line segments come together, such as at the corners of triangles and other polygons. An angle can be considered as the region of the plane bounded by the sides. Angles can also be formed by the intersection of two planes or by two intersecting curves, in which case the rays lying tangent to each curve at the point of intersection define the angle. The term ''angle'' is also used for the size, magnitude (mathematics), magnitude or Physical quantity, quantity of these types of geometric figures and in this context an a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vector Projection
The vector projection (also known as the vector component or vector resolution) of a vector on (or onto) a nonzero vector is the orthogonal projection of onto a straight line parallel to . The projection of onto is often written as \operatorname_\mathbf \mathbf or . The vector component or vector resolute of perpendicular to , sometimes also called the vector rejection of ''from'' (denoted \operatorname_ \mathbf or ), is the orthogonal projection of onto the plane (or, in general, hyperplane) that is orthogonal to . Since both \operatorname_ \mathbf and \operatorname_ \mathbf are vectors, and their sum is equal to , the rejection of from is given by: \operatorname_ \mathbf = \mathbf - \operatorname_ \mathbf. To simplify notation, this article defines \mathbf_1 := \operatorname_ \mathbf and \mathbf_2 := \operatorname_ \mathbf. Thus, the vector \mathbf_1 is parallel to \mathbf, the vector \mathbf_2 is orthogonal to \mathbf, and \mathbf = \mathbf_1 + \mathbf_2. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Orthogonal Projection
In linear algebra and functional analysis, a projection is a linear transformation P from a vector space to itself (an endomorphism) such that P\circ P=P. That is, whenever P is applied twice to any vector, it gives the same result as if it were applied once (i.e. P is idempotent). It leaves its image unchanged. This definition of "projection" formalizes and generalizes the idea of graphical projection. One can also consider the effect of a projection on a geometrical object by examining the effect of the projection on points in the object. Definitions A projection on a vector space V is a linear operator P\colon V \to V such that P^2 = P. When V has an inner product and is complete, i.e. when V is a Hilbert space, the concept of orthogonality can be used. A projection P on a Hilbert space V is called an orthogonal projection if it satisfies \langle P \mathbf x, \mathbf y \rangle = \langle \mathbf x, P \mathbf y \rangle for all \mathbf x, \mathbf y \in V. A projection on a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scalar (mathematics)
A scalar is an element of a field which is used to define a ''vector space''. In linear algebra, real numbers or generally elements of a field are called scalars and relate to vectors in an associated vector space through the operation of scalar multiplication (defined in the vector space), in which a vector can be multiplied by a scalar in the defined way to produce another vector. Generally speaking, a vector space may be defined by using any field instead of real numbers (such as complex numbers). Then scalars of that vector space will be elements of the associated field (such as complex numbers). A scalar product operation – not to be confused with scalar multiplication – may be defined on a vector space, allowing two vectors to be multiplied in the defined way to produce a scalar. A vector space equipped with a scalar product is called an inner product space. A quantity described by multiple scalars, such as having both direction and magnitude, is called a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Basis (linear Algebra)
In mathematics, a Set (mathematics), set of elements of a vector space is called a basis (: bases) if every element of can be written in a unique way as a finite linear combination of elements of . The coefficients of this linear combination are referred to as components or coordinates of the vector with respect to . The elements of a basis are called . Equivalently, a set is a basis if its elements are linearly independent and every element of is a linear combination of elements of . In other words, a basis is a linearly independent spanning set. A vector space can have several bases; however all the bases have the same number of elements, called the dimension (vector space), dimension of the vector space. This article deals mainly with finite-dimensional vector spaces. However, many of the principles are also valid for infinite-dimensional vector spaces. Basis vectors find applications in the study of crystal structures and frame of reference, frames of reference. De ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Projection And Rejection
Projection or projections may refer to: Physics * Projection (physics), the action/process of light, heat, or sound reflecting from a surface to another in a different direction * The display of images by a projector Optics, graphics, and cartography * Map projection, reducing the surface of a three-dimensional planet to a flat map * Graphical projection, the production of a two-dimensional image of a three-dimensional object Chemistry * Fischer projection, a two-dimensional representation of a three-dimensional organic molecule * Haworth projection, a way of writing a structural formula to represent the cyclic structure of monosaccharides * Natta projection, a way to depict molecules with complete stereochemistry in two dimensions in a skeletal formula * Newman projection, a visual representation of a chemical bond from front to back Mathematics * Projection (mathematics), any of several different types of geometrical mappings ** Projection (linear algebra), a linear tran ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cartesian Coordinates
In geometry, a Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called ''coordinates'', which are the signed distances to the point from two fixed perpendicular oriented lines, called '' coordinate lines'', ''coordinate axes'' or just ''axes'' (plural of ''axis'') of the system. The point where the axes meet is called the '' origin'' and has as coordinates. The axes directions represent an orthogonal basis. The combination of origin and basis forms a coordinate frame called the Cartesian frame. Similarly, the position of any point in three-dimensional space can be specified by three ''Cartesian coordinates'', which are the signed distances from the point to three mutually perpendicular planes. More generally, Cartesian coordinates specify the point in an -dimensional Euclidean space for any dimension . These coordinates are the signed distances from the point to mutually perpendicular fixed h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |