Sangokushi (video Game Series)
is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei. Originating from Japan in 1985, fourteen installments of the game have been published in Japan, Taiwan, China, South Korea and North America to date. While the game's title as it was released in English refers to the 14th century historical novel ''Romance of the Three Kingdoms'' (三國演義) by Luo Guanzhong, the title as it was released in Japan and Chinese regions refers to the 3rd century historical text ''Records of the Three Kingdoms'' (三國志) by Chen Shou. Overview The series are based on the romanticized ''Romance of the Three Kingdoms'' novel and the historical text ''Records of the Three Kingdoms'', the storyline takes place during the Han dynasty in China with many warring factions that included the Shu Han, Cao Wei and Eastern Wu kingdoms. Gameplay revolves around managing numerical statistics, each representing an attribute of a city or a character. A city ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Koei
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company found mainstream success in a series of loosely historical action games, the flagship titles of which are the '' Dynasty Warriors'' and '' Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owned a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to create the Tecmo Koei Holdings holding company. After operating as subsidiaries of Tecmo Koei Holdings for exactly a year, Koei merged with Tecmo on April 1, 2010 and combined both companies as one under the name Tecmo Koei Games (with Koei as the actual surviving corporation). History Koei was established in July 1978 by (also known as ) and Keiko Erikawa. Yoichi was a stude ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shu Han
Han (; 221–263), known in historiography as Shu Han ( ) or Ji Han ( "Junior Han"), or often shortened to Shu ( zh, t=蜀, p=Shǔ; Sichuanese Pinyin: ''Su'' < Middle Chinese: *''źjowk'' < Eastern Han Chinese: *''dźok''), was a Dynasties in Chinese history, dynastic state of China and one of the three major states that competed for supremacy over China in the Three Kingdoms period. The state was based in the area around present-day Hanzhong, Sichuan, Chongqing, Yunnan, Guizhou, and north Guangxi, an area historically referred to as "Shu" based on the name of the past Shu (kingdom), ancient kingdom of Shu, which also occupied this approximate geographical area. Its core territory also coincided with Emperor Gaozu of Han, Liu Bang's Emperor Gaozu of Han#King of Han, Kingdom of Han, the precursor of the Han dynasty. Shu Han's founder, Liu Bei (Emperor Zhaolie), had named his dynasty "Han", as he considered it a rump state of the Han dynasty and thus the legitimate successor to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mobile Game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, tablet, Personal digital assistant, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake (1998 video game), Snake''. ''Snake'', which was Pre-installed software, pre-installed in most mobile devices manufactured by Nokia for a couple of years, has since become one of the most played games, at one point found on more than 350 million devices worldwide. Mobile devices became more computationally advanced allowing for downloading of games, though these were initially limited to phone carriers' own stores. Mobile gaming grew greatly with the development ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a video game genre, subgenre of tactical wargames played in Real-time game, real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource Micromanagement (gameplay), micromanagement and base or unit building, and by the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kessen II
is a strategy game developed and published by Koei that is loosely based on the Three Kingdoms period of China. It is the sequel to '' Kessen'' in name only; both ''Kessen'' and the later sequel '' Kessen III'' are based on events in Japan and China. The gameplay involves playing out major battles as the storyline progresses, with cutscenes between each battle for the development of the events and major characters. Before battle, players are given a choice of strategies to take, although they can manually control all units in the battlefield. All units are controlled by the AI unless the player directly intervenes, and battles between forces are carried out in real-time. While in control of a unit, players are able to use special skills or magic spells to turn the tables, although enemy characters are also able to do so.''Kessen II'', PlayStation 2 & PlayStation 3 (via PlayStation Network), Koei, 2001''Kessen II Manual'', KOEI Co. Ltd., 2001, pp.2-34 Unlike Koei's other games ba ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cao Cao
Cao Cao (; ; ; 15 March 220), courtesy name Mengde, was a Chinese statesman, warlord, and poet who rose to power during the end of the Han dynasty (), ultimately taking effective control of the Han central government. He laid the foundation for the state of Cao Wei (220–265), established by his son and successor Cao Pi, who ended the Eastern Han dynasty and inaugurated the Three Kingdoms period (220–280). Beginning in his own lifetime, a corpus of legends developed around Cao Cao which built upon his talent, his cruelty, and his perceived eccentricities. Cao Cao began his career as an official under the Han government and held various appointments including that of a district security chief in the capital and the chancellor of a Jun (country subdivision), principality. He rose to prominence in the 190s during which he recruited his own followers, formed his own army, and set up a base in Yan Province (covering parts of present-day Henan and Shandong). In 196, he received E ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sangokushi Sousouden
The ''Records of the Three Kingdoms'' is a Chinese official history written by Chen Shou in the late 3rd century CE, covering the end of the Han dynasty (220 CE) and the subsequent Three Kingdoms period (220–280 CE). It is regarded as to be the authoritative source text for these periods. Compiled following the reunification of China under the Jin dynasty (266–420), the work chronicles the political, social, and military events within rival states Cao Wei, Shu Han and Eastern Wu into a single text organized by individual biography. The ''Records'' are the primary source of information for the 14th-century historical novel ''Romance of the Three Kingdoms'', considered to be one of the four classic novels emblematic of written vernacular Chinese. While large subsections of the work have been selected and translated into English, the entire corpus has yet to receive an unabridged English translation. Origin and structure The ''Book of Han'' and ''Records of the Thre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zhuge Liang
Zhuge Liang () (181September or October 234), also commonly known by his courtesy name Kongming, was a Chinese statesman, strategist, and inventor who lived through the End of the Han dynasty, end of the Eastern Han dynasty ( 184–220) and the early Three Kingdoms period (220–280) of China. During the Three Kingdoms period, he served as the Chancellor (China), Imperial Chancellor (or Prime Minister) of the state of Shu Han (221–263) from its founding in 221 and later as regent from 223 until his death in September or October 234. He is recognised as the most accomplished strategist of his era. His reputation as an intelligent and cultured scholar grew even while he was living in relative seclusion, earning him the nickname "Wolong" or "Fulong" (both meaning "Sleeping Dragon"). Zhuge Liang's methods of administration drew both from Legalism (Chinese philosophy), Legalism as well as Confucianism. He was critical of the Legalist thought of Shang Yang, and advocated benevole ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sangokushi Koumeiden
The ''Records of the Three Kingdoms'' is a Chinese official history written by Chen Shou in the late 3rd century CE, covering the end of the Han dynasty (220 CE) and the subsequent Three Kingdoms period (220–280 CE). It is regarded as to be the authoritative source text for these periods. Compiled following the reunification of China under the Jin dynasty (266–420), the work chronicles the political, social, and military events within rival states Cao Wei, Shu Han and Eastern Wu into a single text organized by individual biography. The ''Records'' are the primary source of information for the 14th-century historical novel '' Romance of the Three Kingdoms'', considered to be one of the four classic novels emblematic of written vernacular Chinese. While large subsections of the work have been selected and translated into English, the entire corpus has yet to receive an unabridged English translation. Origin and structure The ''Book of Han'' and ''Records of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Liu Bei
Liu Bei (, ; ; 161 – 10 June 223), courtesy name Xuande (), was a China, Chinese warlord in the late Han dynasty#Eastern Han, Eastern Han dynasty who later became the founding Emperor of China, emperor of Shu Han, one of the Three Kingdoms of China. Despite early failings and lacking both the material resources and social status other warlords of his time commanded, he gathered support among Han loyalists who opposed Cao Cao, the warlord who controlled the Han central government and the figurehead Emperor Xian of Han, Emperor Xian, and led a popular movement to restore the Han dynasty. Liu Bei overcame a number of setbacks to carve out his own realm, which at its peak spanned present-day Sichuan, Chongqing, Guizhou, Hunan, and parts of Hubei, Yunnan, and Gansu. Bolstered by the cultural influence of the 14th-century historical novel ''Romance of the Three Kingdoms'' and its portrayal of Liu Bei as an exemplar of virtuous Confucianism, Confucian rule, Liu Bei is widely revered ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tactical Role-playing Game
Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-based or Real-time tactics, real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail (game), Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. Like other RPGs, death is usually temporary, but this genre incorporat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dynasty Tactics
''Dynasty Tactics'' (三國志戦記, ''Sangokushi Senki'' in Japan) is a strategy game developed and published by Koei for the Sony PlayStation 2. The title is set during the Three Kingdoms era and takes place after the Yellow Turban Rebellion and Dong Zhuo's death. The gameplay uses elements from Koei's in depth turn based system in the Romance of the Three Kingdoms series. While the Dynasty Warriors series is a contemporary interpretation of the setting, the mood in Dynasty Tactics is archaic and gritty, closer to the tone set in the novel. The players can choose to roughly follow events from the epic or dramatically diverge from it. The game was followed by a sequel in 2003. Gameplay The game is basically separated into two different phases: the planning stage (or turns) and battles. Turns occur on a bird's eye map of the area with color coded cities to differentiate the rulers of each section of the land. Each ruler is assigned a capital which will serve as their base of ope ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |