Samurai Shodown 64
''Samurai Shodown 64'', known as in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game. After having released four ''Samurai Shodown'' games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled '' Samurai Shodown 64: Warriors Rage''. Plot Twenty years ago a certain process was done over the years. Yuga would take out babies from their mother's wombs for a few days. She would put a certain spell on them and return them to the mother's womb. The baby would be born as if nothing happened. The child would show incredible talent in different fields. These children were called "Shindou" or "Kidou". Twenty years later, the children would become incredible adults who have a high status or are well known. Yuga would appear before these peo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern- ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Katana
A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge facing upward. Since the Muromachi period, many old ''tachi'' were cut from the root and shortened, and the blade at the root was crushed and converted into a ''katana''. The specific term for ''katana'' in Japan is and the term ''katana'' (刀) often refers to single-edged swords from around the world. Etymology and loanwords The word ''katana'' first appears in Japanese in the ''Nihon Shoki'' of 720. The term is a compound of ''kata'' ("one side, one-sided") + ''na'' ("blade"),1995, (''w:Daijisen, Daijisen'') (in Japanese), w:Tōkyō, Tōkyō: w:Shogakukan, Shogakukan, , entry available onlinhere/span> in contrast to the double-sided ''Tsurugi (sword), tsurugi''. The ''katana'' belongs to the ''nihontō'' family of swords, and is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fighting Games
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hyper Neo Geo 64 Games
Hyper may refer to: Arts and entertainment * ''Hyper'' (2016 film), 2016 Indian Telugu film * ''Hyper'' (2018 film), 2018 Indian Kannada film * ''Hyper'' (magazine), an Australian video game magazine * Hyper (TV channel), a Filipino sports channel * Hyper+, a former Polish programming block on Teletoon+ * '' Eedo Rakam Aado Rakam'', 2016 Indian Telugu film, titled ''Hyper'' in Hindi Mathematics * Hypercube, the n-dimensional analogue of a square and a cube * Hyperoperation, an arithmetic operation beyond exponentiation * Hyperplane, a subspace whose dimension is one less than that of its ambient space * Hypersphere, the set of points at a constant distance from a given point called its centre * Hypersurface, a generalization of the concepts of hyperplane, plane curve, and surface * Hyperstructure, an algebraic structure equipped with at least one multivalued operation * Hyperbolic functions, analogues of trigonometric functions defined using the hyperbola rather than the ci ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcade Video Games
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1997 Video Games
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', ''Castlevania: Symphony of the Night'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Star Fox 64'', ''Crash Bandicoot 2: Cortex Strikes Back'', ''Quake II'', ''Mega Man Legends (video game), Mega Man Legends'', ''Riven'', ''Tomb Raider II'', ''Dark Rift'', ''Tekken 3'' and ''Virtua Striker 2'', along with new games such as ''Oddworld: Abe's Oddysee'', ''Gran Turismo (1997 video game), Gran Turismo'', ''Diablo (video game), Diablo'', ''Grand Theft Auto (video game), Grand Theft Auto'', ''Fallout (video game), Fallout'', and ''Postal (video game), Postal''. Sony's PlayStation (console), PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Samurai Shodown III
''Samurai Shodown III: Blades of Blood'' is an arcade fighting game developed by SNK and released on November 15, 1995. While it is the third game in the main ''Samurai Shodown'' series, it is the first part of a two-chapter story that is chronologically set between the events of ''Samurai Shodown'' and ''Samurai Shodown II''. The game has a darker aesthetic compared to its predecessors. All characters consequently underwent a visual makeover to match this new tone. The humor that characterized the series made way for a more somber and gritty feel. Along with the aesthetic overhaul came significant changes in the gameplay with introduction of two selectable versions of each character: "Slash" (chivalry) and "Bust" (treachery). Each version comes with its own moves and fighting styles; Slash is closer to the first two games, while Bust is a more aggressive style that introduces new moves. Controls were also updated; a new layout dedicates three of four buttons to weapon attacks and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |