Samurai Shodown 64
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''Samurai Shodown 64'', known as in Japan, is a 3D
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
produced by
SNK is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises ...
for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game. After having released four ''
Samurai Shodown ''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place i ...
'' games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled '' Samurai Shodown 64: Warriors Rage''.


Plot

Twenty years ago a certain process was done over the years. Yuga would take out babies from their mother's wombs for a few days. She would put a certain spell on them and return them to the mother's womb. The baby would be born as if nothing happened. The child would show incredible talent in different fields. These children were called "Shindou" or "Kidou". Twenty years later, the children would become incredible adults who have a high status or are well known. Yuga would appear before these people and would show them a mysterious puppet show. This causes them to remember why they were born in this world and would follow orders given by Yuga.


Gameplay

The player can move in any direction, and the stages are multi-tiered. It is possible to knock an opponent through a wall or floor into a different section of the same arena, or out of the fighting area entirely, thus resulting in a victory by "ring out." Each character has a "stamina bar" which decreases with excessive movement and attacks, and replenishes while inactive. There is also a "POW meter", which, once it reaches maximum, gives the player unlimited stamina for a period of time, and the ability to execute a super move.


Characters

''Samurai Shodown 64'' features 10 returning characters from previous games: Haohmaru,
Nakoruru is a fictional character in the '' Samurai Shodown'' (''Samurai Spirits'' in Japan) series of fighting games by SNK. She is one of the series' best known and most popular characters alongside its main protagonist Haohmaru, and was introduced in ...
, Genjuro Kibagami, Rimururu, Ukyo Tachibana, Hanzo Hattori, Sogetsu Kazama, Kazuki Kazama, Galford D. Weller, and the hidden character Kuroko. The game also introduces two new playable characters: *Yagyu Hanma, a muscular man with a metallic, gigantic arm. * Shiki, a swordswoman proficient in fighting with dual
katana A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge fa ...
. She would go on to appear in later SNK crossover games such as '' SNK vs. Capcom: SVC Chaos'', '' SNK Gals' Fighters'', and ''
NeoGeo Battle Coliseum (usually abbreviated as ''NGBC'' or ''NGB'') is a fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version ...
''. Each character's story features sub-boss battles against the monster Gandara and the living dolls Deku and Dekuina, culminating in a final battle against Yuga the Destroyer. As in '' Samurai Shodown III'', each character has "Slash" and "Bust" versions.


Development

The game was officially unveiled at the February 1997 AOU show, with a videotape containing a few seconds of footage of ''Samurai Shodown 64'' serving as the first public demonstration of the Neo Geo 64. An 85% complete version was shown at the September 1997 JAMMA show.


Reception

In Japan, ''Game Machine'' listed ''Samurai Shodown 64'' on their February 15, 1998 issue as being the second most-successful arcade game of the month. Super GamePower gave it 3/5.


References


External links

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''侍魂 ~SAMURAI SPIRITS~''
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NeoGeo Battle Coliseum (usually abbreviated as ''NGBC'' or ''NGB'') is a fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version ...
Museum {{Samurai Shodown series 1997 video games Arcade video games Arcade-only video games Hyper Neo Geo 64 games Fighting games 3D fighting games Samurai Shodown video games SNK games Video games about samurai Video game sequels Video games developed in Japan Multiplayer and single-player video games