Saffire Corporation
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Saffire Corporation
Saffire was an American video game developer based in South Jordan, Utah. Founded as Cygnus Multimedia Productions in 1993 by Les Pardew and Charles Moore, it was originally based in Pardew's basement in Orem, Utah, Orem with a team of six people. Pardew bought out Moore's share in 1994 and involved Hal Rushton as a partner in Moore's place. Cygnus was renamed Saffire in October 1995 and moved from Pleasant Grove, Utah, Pleasant Grove to American Fork, Utah, American Fork shortly thereafter for further expansion. Saffire became defunct in 2007. History Saffire was founded by Leslie W. ("Les") Pardew with assistance by Charles Moore in 1993. The team initially consisted of six people working from Pardew's basement in Orem, Utah, and expanded to fourteen when it was Incorporation (business), incorporated in November 1993. The company was named Cygnus Multimedia Productions, taking the name from mythological king Cycnus of Liguria "because it sounded cool" and started out by crea ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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HardBall '95
''HardBall 5'' is a sports video game developed by American studio MindSpan and published by Sport Accolade for DOS, the Sega Genesis, and the PlayStation. Al Michaels provides color commentary. Gameplay ''HardBall 5'' is a baseball game with completely adjustable statistics. All MLB teams are featured, although the team logos are absent and replaced with fictional ones. A special league featuring historic teams of the past is also available. Reception ''Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...'' reviewed the Genesis version of the game as ''HardBall '95'', rating it two stars out of five, and stated that "Sim fanatics will love the stats, but the poor gameplay quickly removes any ideas of playing out a whole season." ''Next Generation'' reviewed the P ...
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They Call Me
In Modern English, ''they'' is a third-person pronoun relating to a grammatical subject. Morphology In Standard Modern English, ''they'' has five distinct word forms: * ''they'': the nominative (subjective) form * ''them'': the accusative (objective, called the 'oblique'.) and a non-standard determinative form. * ''their:'' the dependent genitive (possessive) form * ''theirs'': independent genitive form * ''themselves'': prototypical reflexive form * ''themself'': derivative reflexive form (nonstandard; now chiefly used instead of "himself or herself" as a reflexive epicenity for ''they'' in pronominal reference to a singular referent) History Old English had a single third-person pronoun , which had both singular and plural forms, and ''they'' wasn't among them. In or about the start of the 13th century, ''they'' was imported from a Scandinavian source (Old Norse , Old Danish, Old Swedish , ), in which it was a masculine plural demonstrative pronoun. It comes from P ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax and capabilities. Beginning in 1988 with DR-DOS, ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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SoftKey Multimedia
SoftKey International (originally SoftKey Software Products, Inc.) was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name. SoftKey played a major role in the dissolution of the edutainment industry by the turn of the millennium. Contributing factors include its reduction of the market price by releasing shovelware discs of freeware and shareware, hostile takeovers of major edutainment software companies, reduction of these acquisitions to a skeleton staff, and questionable financial practices to maintain its stock price. In 1999, the company was acquired by Mattel in what ''Bloomberg Businessweek, Businessweek'' called one of "the Worst Deals of All Time". It was subsequently folded into Mattel Interactive, Houghton Mifflin Harcourt Learning Technology, Riverdeep Interactive Learning, and Software MacKiev. Products SoftKey published and di ...
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The Suit (video Game)
The Suit may refer to: * '' Demi's Birthday Suit'' or ''The Suit'', a trompe-l'œil body painting by Joanne Gair * "The Suit" (short story), a 1963 short story by Can Themba * ''The Suit'' (2003 film), a film by Bakhtyar Khudojnazarov * ''The Suit'' (2016 film), a short drama film from South Africa See also * Suit (other) A suit is a set of garments with matching pieces, typically a jacket and trousers. Suit or suits may also refer to: * Playing card suit, one of four groups into which a deck of cards is divided * Lawsuit, an action brought before a court to rec ...
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Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewed through a binocular eyepiece, with games employing a parallax effect to simulate depth. The console struggled commercially, and its limited market performance led Nintendo to discontinue production and game development in 1996, following the release of only 22 titles. The Virtual Boy’s development spanned four years under the codename VR32. Nintendo entered a licensing agreement with the U.S.-based company Reflection Technology to use its stereoscopic LED eyepiece technology that had been under development since the 1980s. In preparation for mass production, Nintendo constructed a dedicated manufacturing facility in China. Over the course of development, escalating production costs, health concerns related to the display, and the diver ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Nester's Funky Bowling
''Nester's Funky Bowling'' is a bowling video game developed by Saffire and published by Nintendo for the Virtual Boy. It was only released in North America in February 1996, and was the second-to-last game released for the system before it was discontinued. Players control Nester, a character from the ''Nintendo Power'' comics, or his twin sister Hester, as they compete to see who is the superior bowler. It features standard bowling mechanics and rules, and has three modes of play - Bowling, Challenge, and Practice, all three supporting one or two players. It has received generally mixed reception; while some found it to be a poor or average game, such as staff for ''IGN'' and ''GamePro'', ''Nintendo Power'' and ''Allgame'' were more forgiving, toting it as a quality game compared to other titles in the Virtual Boy library. Its graphics received some recognition, though it was faulted for its lack of a save function and lack of game modes. Gameplay Players control Nester, a cha ...
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SNES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement c ...
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Time Warner Interactive
Time Warner Interactive (TWI) was a video game developing and publishing division within WarnerMedia, Time Warner. It was formed in 1993 after Time Warner acquired a controlling interest in Atari Games, which was already partly held by Time Warner. It was active until 1996 when WMS Industries, the owners of the Williams, Bally Manufacturing, Bally and Midway Games, Midway arcade brands, bought the company. Time Warner Interactive was responsible for games such as ''Rise of the Robots'', ''Primal Rage'', and ''T-MEK''. History Time Warner Interactive was formed in 1984 as Warner New Media, and it was renamed to Time Warner Interactive Group in 1993. In 1994, following the full acquisition of Atari Games by WarnerMedia, Time Warner, TWIG merged with Atari Games and its associated subsidiary Tengen (company), Tengen to form Time Warner Interactive, which serve its functions as a video game and multimedia company. In 1996, WMS Industries purchased it. Time Warner Interactive's home d ...
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