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RuneQuest 2nd Edition Supplements
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game '' White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by The Chaosium, a publishing company set up by Stafford specifically for the release of the game. In 1978, The Chaosium published the first edition of ''Rune ...
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Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft''; RuneQuest Glorantha''; ''Pendragon (role-playing game), Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur''; and ''7th Sea (role-playing game), 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th-century Europe. Many of Chaosium's product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker (game designer), Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Rob ...
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List Of RuneQuest Supplements
This is a list of supplements for the ''RuneQuest'' role-playing game. RuneQuest first (1978), second (1979), and Classic (2016) editions RuneQuest 1 & 2 products and edition by Chaosium: *4001 - RuneQuest 1 softcover Rulebook; Steve Perrin, ''Perrin, Steve''; ''Ray Turney, Turney, Ray'' & Friends (Steve Henderson (game designer), ''Henderson, Steve''; James, Warren; editing and special sections: Sapienza, John & Greg Stafford (game designer), ''Stafford, Greg''; Illustrations Perenne (Perrin), Luise; Map Sartar & Prax: Church, William) 120 pages, 1978. *4001 - RuneQuest 2 softcover Rulebook; Steve Perrin, ''Perrin, Steve''; ''Ray Turney, Turney, Ray'' & Friends (Steve Henderson (game designer), ''Henderson, Steve''; James, Warren; editing and special sections: Sapienza, John & Greg Stafford (game designer), ''Stafford, Greg''; Illustrations Perenne (Perrin), Luise; Map Sartar & Prax: Church, William) 120 pages, 1979. *4001-X - RuneQuest 2, Boxed; softcover Rulebook, Steve Perr ...
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Moon Design Publications
Moon Design Publications are publishers of tabletop role-playing game books set in Greg Stafford (game designer), Greg Stafford's world of Glorantha. They were founded in 1998 by Rick Meints and Colin Phillips in the UK. History Rick Meints was an American expatriate in the 1990s who joined the British fan publisher Reaching Moon Megacorp, which was "the center of Glorantha culture at the time" according to Shannon Appelcline. Meints wrote a book about collecting publications related to Glorantha, ''The Meints Index to Glorantha'' (1996, 1999), which was published by the Reaching Moon Megacorp, although by the time the second edition of that book was published the members of the Megacorp were leaving after a decade of continuous publication and organizing conventions. Meints and Colin Phillips founded Moon Design Publications in 1998, which reprinted supplements for ''RuneQuest'' that were no longer in print. Moon Design released four compilations of previously published ''RuneQues ...
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Lawrence Whitaker (game Designer)
Lawrence Whitaker is a game designer who has worked primarily on role-playing games. Career Lawrence Whitaker had worked on Chaosium fanzines. Whitaker gained experience with the ''Basic Role-Playing'' system of ''RuneQuest'' while working on the ''Eternal Champion'' games from Chaosium in the 1990s. Mongoose Publishing Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Parano ... hired Whitaker in 2007, where he wrote their fourth ''RuneQuest'' setting, ''Elric of Melniboné'' (2007). Whitaker authored many books for Mongoose in their ''RuneQuest'' line, particularly throughout their universal, ''Second Age'' and ''Elric'' lines. Whitaker and Pete Nash began to revamp the ''RuneQuest'' game for Mongoose in 2010, which resulted in ''RuneQuest II''. Whitaker left Mongoose later in 2010 after ...
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Pete Nash (game Designer)
Pete Nash is a game designer who has worked primarily on role-playing games. Career Pete Nash had worked on Chaosium fanzines. Mongoose Publishing started to publish game lines in 2008 to support the fourth edition of ''Dungeons & Dragons'' by Wizards of the Coast, one of which was '' Wraith Recon'' by Nash. Nash and Lawrence Whitaker worked on updating the ''RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...'' role-playing game for Mongoose, which they developed as ''RuneQuest II'' in 2010. Nash got new support for his ''Wraith Recon'' fantasy warfare setting through supplements for ''RuneQuest II''. After Mongoose's license to ''RuneQuest'' expired, Mongoose kept the game in print under the title ''Legend''. Meanwhile, Whitaker and Nash formed a company, The Design Mec ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: ;Open Game Content (OGC) :...the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes P ...
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Matthew Sprange
Matthew Sprange is a game designer who has worked primarily on role-playing games. Career Matthew Sprange met with Alex Fennell in a Swindon, England pub in late 2000; Sprange offered to start a game company with him, but Fennell instead went to work for a 3G mobile communication company. Sprange spent the next six months working on the rules for what would be a miniatures game but when he realized that this game would cost too much to produce, he instead decided to form the game company Mongoose Publishing with Fennell to publish adventures using the d20 license from Wizards of the Coast. Sprange was inexperienced with writing adventure scenarios, and since many other companies were already publishing adventures, he decided to publish sourcebooks beginning with ''The Slayer's Guide to Hobgoblins'' (2001), the first in a series of "ecology" books focusing on types monstrous creatures. Thanks to good sales on that first book, Sprange started working for Mongoose full-time, join ...
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HeroQuest (role-playing Game)
''HeroQuest'' is a role-playing game written by Robin Laws, Robin D. Laws first published as ''Hero Wars'' by Issaries, Inc. in 2000. It has its roots in Greg Stafford (game designer), Greg Stafford's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre. The game's mechanics are focused on quick resolution; ''Contests'' are resolved by comparing the results of two twenty-sided dice, each tied to a character ability chosen by players and/or narrator. After the die roll, the participants work together to interpret the outcome in story terms. In 2020 Moon Design sold the ''HeroQuest'' trademark to Hasbro, rebranding ''HeroQuest'' as ''QuestWorlds''. The game system ''HeroQuest'' focuses on dramatic presentation and storytelling techniques: The system is built around abilities and keywords. A keyword is a broad term to sum up several abilities, such as a profession or a homeland or culture. Character creation The ...
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Robin D
Robin most commonly refers to several species of passerine birds. Robin may also refer to: Animals * Australasian robins, red-breasted songbirds of the family Petroicidae * Many members of the subfamily Saxicolinae (Old World chats), including: ** European robin (''Erithacus rubecula'') ** Bush-robin ** Forest robin ** Magpie-robin ** Scrub robin ** Robin-chat ** Bagobo robin ** White-starred robin ** White-throated robin ** Blue-fronted robin **Larvivora (6 species) ** Myiomela (3 species) * Some red-breasted New-World true thrushes (''Turdus'') of the family Turdidae, including: ** American robin (''T. migratorius'') (so named by 1703) ** Rufous-backed thrush (''T. rufopalliatus'') ** Rufous-collared thrush (''T. rufitorques'') ** Formerly other American thrushes, such as the clay-colored thrush (''T. grayi'') * Pekin robin or Japanese (hill) robin, archaic names for the red-billed leiothrix (''Leiothrix lutea''), red-breasted songbirds * Sea robin, a fish with sma ...
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Sandy Petersen
Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and creating the acclaimed and influential horror role-playing game Call of Cthulhu (role-playing game), ''Call of Cthulhu''. He later joined id Software where he worked on the development of the Doom (franchise), ''Doom'' franchise and Quake (video game), ''Quake''. As part of Ensemble Studios, Petersen subsequently contributed to the ''Age of Empires'' franchise. Biography Petersen was born in St. Louis, Missouri and developed a love for dinosaurs at age 3. He studied zoology at Brigham Young University and later attended the University of California, Berkeley, majoring in entomology. Work Chaosium He became a full-time staff member at Chaosium in 1982. His interest for role-playing games and H. P. Lovecraft were fused when he became principal author of Chaosium's game ''Call of Cthulhu (role-playing game), Call of ...
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Mythos (card Game)
''Mythos'' is an out-of-print collectible card game published by Chaosium from 1996 to 1997. It is based on the Cthulhu Mythos stories of the horror author H. P. Lovecraft, as well as on Chaosium's own '' Call of Cthulhu'' role-playing game. Overview In 1996, Chaosium decided to join the ongoing collectible card game boom and published ''Mythos'', designed by Charlie Krank. It received critical acclaim, winning the 1996 ''Best Card Game'' Origins Award, and initially sold well. Later expansions however, most notably the non-collectible ''Standard Game Set'', fared poorly and forced Chaosium to discontinue ''Mythos''. The production was stopped after the release of ''New Aeon'' in 1997, only a year after the game's initial release. In 1999, ''Pyramid'' magazine named ''Mythos'' as one of ''The Millennium's Best Card Games''. Editor Scott Haring said "''Mythos'' was a very deserving game, with great art and gameplay that involved more than just monsters fighting each other." ...
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