''Mythos'' is an out-of-print
collectible card game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
published by
Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fic ...
from 1996 to 1997. It is based on the
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American Horror fiction, horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, t ...
stories of the horror author
H. P. Lovecraft
Howard Phillips Lovecraft (, ; August 20, 1890 – March 15, 1937) was an American writer of Weird fiction, weird, Science fiction, science, fantasy, and horror fiction. He is best known for his creation of the Cthulhu Mythos.
Born in Provi ...
, as well as on Chaosium's own ''
Call of Cthulhu'' role-playing game.
Overview
In 1996, Chaosium decided to join the ongoing collectible card game boom and published ''Mythos'', designed by
Charlie Krank. It received critical acclaim, winning the 1996 ''Best Card Game''
Origins Award
The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
, and initially sold well.
Later expansions however, most notably the non-collectible ''Standard Game Set'', fared poorly and forced Chaosium to discontinue ''Mythos''.
The production was stopped after the release of ''New Aeon'' in 1997, only a year after the game's initial release.
In 1999, ''
Pyramid
A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'' magazine named ''Mythos'' as one of ''The Millennium's Best Card Games''.
Editor
Scott Haring
Scott D. Haring is an American game designer who has worked primarily on role-playing games.
Career
Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the compa ...
said "''Mythos'' was a very deserving game, with great art and gameplay that involved more than just monsters fighting each other."
Game play
''Mythos'' was designed to include a high level of player interaction, in the vein of some traditional card games like
rummy
Rummy is a group of games related by the feature of matching playing cards, cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build ''Meld (cards), melds'' which can be either Set (cards), sets (three ...
. Game play borrowed concepts from previous CCG titles, but also introduced new, innovative mechanics.
The game is playable by two players, but is really intended to be played by a larger number. Increasing the number of players makes completing adventures more important, and encourages development of other strategies other than disrupting an opponent's game. ''Mythos'' tournament games are conducted with four players.
Like most collectible card games, a ''Mythos'' player constructs a deck from available cards within certain restrictions. A player chooses an investigator card to represent his character. Each investigator has special abilities and numerical attributes, most notably "sanity". Some cards can lower an investigator's sanity score, and when it reaches zero the investigator is eliminated from the game.
The main objective of the game is to collect points by completing "adventures". Adventures are cards that include keywords derived from different card names and types. Once the required cards are in the player's story deck or on the table, the player can play the adventure and receive its points. When a player reaches the number of adventure points previously agreed upon (usually 20), the game ends after the current round and the winner is determined.
Each player can normally play only one card at a time, after which the turn is passed to the next player. This continues until a certain number of players have passed their turns without playing any cards.
Cards
Investigator
A double-sized card played on the table at the start of the game to represent the player. Examples: ''Adventurous Dilettante//Proud Prussian Submariner'', ''Obsessed Federal Agent//Obsessed Agent in
Mi-Go
Mi-Go are a fictional race of extraterrestrials created by H. P. Lovecraft and used by others in the Cthulhu Mythos setting. The aliens are fungus-based lifeforms which are extremely varied due to their prodigious surgical, biological, chemical, ...
Braincase''. (The first is from the game's original release and is simply two different Investigators printed on the same card; the second is from the final expansion, which contained a few ways of "flipping" the investigator card, enabling you to start as a "human" character and be transformed into a "monster".)
Adventure
An Adventure card consists of a short story, in which certain key phrases are highlighted and need to be completed to play the Adventure card. Some Adventures are of general type, some try to recreate famous events from Lovecraft's stories. Examples: ''
The Dunwich Horror'', ''
Summon Great Cthulhu''.
Ally
Allies (as well as all other card types) are used to satisfy different Adventure requirements and know languages that make comprehending foreign Tomes possible. They also protect your Investigator from Monsters and other cards. The allies featured in the set are drawn mainly from Lovecraftian fiction, but also include real-life people, mostly authors, as game characters. Examples: ''
Randolph Carter'', ''
Edgar Allan Poe
Edgar Allan Poe (; January 19, 1809 – October 7, 1849) was an American writer, poet, editor, and literary critic who is best known for his poetry and short stories, particularly his tales involving mystery and the macabre. He is widely re ...
'', ''
Dr. Carl Jung''.
Artifact
Artifacts are items that can be found at Artifact Locations. They help the Investigator in myriad ways or give bonuses to his or her Allies. Some Artifacts, mostly Weapons, are assigned to a particular Ally, but most are simply kept next to your Investigator card. Examples: ''Jewelry of the
Deep One
The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's novella ''The Shadow over Innsmouth'' (1931), but were already hinted at in the early short story "Dagon". The Deep Ones are a race o ...
s'', ''
Tommygun''.
Event
Events represent calamities, phobias, weather conditions, day-night cycle, methods of travel, and other surprising things that can happen to one or more investigators or cards. Examples: ''Eclipse of the Sun'', ''Townsfolk Riot''.
Location
During the game, investigators travel to different locations by walking or by using different methods of transportation (by playing Event cards such as ''Train''). In true Lovecraftian spirit, some Locations are real while others are fictitious. Locations may be in various "regions" (color-coded) or "dimensions" (indicated by a symbol); this complicates the process of playing a new location, as some are difficult or impossible to travel to from others. Examples: ''
Massachusetts State Hospital'', ''
R'lyeh''
Monster
Playing a Monster requires certain locations which are marked as a "gate", and can usually only be used once. Monsters are played face down into a "mythos threat", where their strength may be roughly guessed at by the Sanity cost required to play them, but their exact identity is unknown. At the end of the round, they are divided into one or more "directed threats" which each attack a different opponent; two threats directed at each other usually fight, the stronger being reduced and the weaker eliminated, with survivors slaying the defending player's Allies or damaging his Investigator's Sanity. Most are drawn from Cthulhu Mythos and some are
Great Old One
Cthulhu Mythos deities are a group of fictional deities created by American author H. P. Lovecraft (1890–1937), and later expanded by others in the fictional universe known as the Cthulhu mythos.
These entities are usually depicted as immens ...
s or
Outer God
Cthulhu Mythos deities are a group of fictional deities created by American author H. P. Lovecraft (1890–1937), and later expanded by others in the shared universe, fictional universe known as the Cthulhu mythos.
These entities are usually de ...
s with powers that affect every Investigator (unlike all other Monsters, these are played face-up, requiring certain cards or gameplay conditions, never engage in combat, and remain in play for two rounds rather than one). Examples: ''Colour out of space'', ''
Nyarlathotep
Nyarlathotep is a fictional character created by H. P. Lovecraft. The character is a malign deity in the Cthulhu Mythos, a shared universe. First appearing in Lovecraft's 1920 prose poem " Nyarlathotep", he was later mentioned in other works by L ...
''.
Spell
Spells can be found in Tomes. Some corrupt allies can also know Spells. Casting spells costs your Investigator sanity, but can help you or hinder your opponent in many ways. Spells are marked with icons defining which tomes they can be found in. Examples: ''Create Gate'', ''Thirty-five Abominable Adulations of the Bloated One''.
Tome
Arcane literature that contains Spells. Each Tome is written in a language, which your Investigator or an Ally must be listed as speaking before you can play the Tome. Tomes may be played with several Spells in them, an exception to the general rule of playing only one card per turn in most cases. Examples: ''
Necronomicon
The ''Necronomicon'', also referred to as the ''Book of the Dead'', or under a purported original Arabic title of ', is a fictional grimoire (textbook of magic) appearing in stories by the horror writer H. P. Lovecraft and his followers. ...
'', ''
Unaussprechlichen Kulten''.
Distribution
''Mythos'' was available in
boosters and starters, which contained a fixed number of common, uncommon and rare cards distributed randomly. The ''Mythos Standard Game Set'' deviated from this practice.
Cards are illustrated by various artists using very various styles, some cards being photo-realistic paintings, some computer-generated and some examples of modern arts.
Mythos Limited Edition
''Mythos Limited Edition'' (1996) was divided into starters, which also contained a random investigator, and into 3 different boosters. Each booster contained cards from ''Limited Edition'' plus 60
'incorrect, it actually is 67''unique cards from the different starters.
*''Expeditions of Miskatonic University''
*''Cthulhu Rising''
*''Legends of the Necronomicon''
Mythos Limited Edition was distributed in Starter decks and in the three booster pack expansions (Expeditions of Miskatonic University/Cthulhu Rising/Legends of the Necronomicon). Limited Edition consists of 10 double-sided investigator cards, 50 rare, 50 uncommon, 99 common, 2 promo, 1 insert cards.
Each of the three booster expansion sets consists of 17 rare, 17 uncommon, 33 common cards.
The Limited Edition Starter decks contains 60 cards and a random (folded) investigator card.
Each booster box contains 36 booster packs and a sealed (unfolded) set of the ten investigator cards. Each booster pack contains 13 cards including two rare cards, one of which is from the expansion and the other either from the expansion or from the limited set, four uncommon cards, and seven common cards.
Mythos Standard Game Set
''Mythos Standard Game Set'' (unlimited) (1997), unlike other Mythos sets, did not have boosters. Instead it came in two pre-constructed, out-of-the-box playable 52-card decks packed together.
Mythos: The Dreamlands
''Mythos: The Dreamlands'' (1997) introduced the concept of a different dimension,
Dreamlands
The Dream Cycle is a series of short stories and novellas by author H. P. Lovecraft (1890–1937). Written between 1918 and 1932, they are about the "Dreamlands", a vast alternate dimension that can only be entered via dreams. The Dreamlands are ...
, with all new Investigators, boosters and starters. It had a projected print run of 35 million cards.
The 200-card set was sold in 60-card starter decks and 13-card
booster pack
In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a ...
s.
It was based on Lovecraft's
Dream Cycle stories.
New Aeon
''New Aeon'' (1997), at times known as ''Mythos Now'' before its release,
was a 200-card stand-alone expansion set distributed in the same way as ''The Dreamlands''.
The setting was modern age, with a lighter, popular culture overtone in illustration and card design (notably including references to modern beliefs in UFOs as well as time travel, as well as the presence of military hardware and mention of nuclear radiation). Due to the game's cancellation, New Aeon had a far lower print run than preceding sets (especially ''The Dreamlands''), and sold out quickly after it became known that the game was discontinued.
Reception
Paul Pettengale reviewed ''Mythos'' for ''Arcane'' magazine, rating it an 8 out of 10 overall.
Pettengale comments that "It's an enjoyable diversion from ''CoC'', and a game that I can recommend to those of you who appreciate Lovecraft's works and have some experience of ''CoC'' roleplaying."
Paul Pettengale reviewed the ''Cthulhu Rising'' expansion set for ''Arcane'' magazine, rating it a 6 out of 10 overall.
Pettengale comments that "it doesn't have an easily discernable personality of its own. Without the basic set cards diluting the set, I'd have liked it a lot more."
John D. Rateliff commented that ''Mythos'' "remains the high water mark for capturing roleplaying sensibilities within a trading card game, and also stands as the best translation of a RPG into a card game, conveying the flavor of the original roleplaying game while also succeeding as a card game in its own right."
Allan Varney, in a review published in ''
The Duelist'', stated that the rulebook supplied with the original set is "opaquely written and requires study", but that the rules "are rather simple".
Reviews
*''
Australian Realms
''Australian Realms'' was an Australian magazine featuring role-playing games (RPGs). Its first issue was published in 1988 by Planar Games at Willeton, Western Australia with Corey Swallow as editor and Mark Hendley as assistant editor.
Th ...
'' #30
See also
*''
Call of Cthulhu: The Card Game''
*
Cthulhu Mythos in popular culture
*
List of collectible card games
This is a list of known collectible card games. Unless otherwise noted, all dates listed are the North American release date.
This contains games backed by physical cards; computer game equivalents are generally called digital collectible card g ...
*''
The Art of Playing Mythos''
References
Further reading
*
*
*{{cite magazine, title=Call waiting of Cthulhu, last=Smith, first=Lester, authorlink=Lester W. Smith, magazine=The Duelist, issue=27, publisher=Wizards of the Coast, pages=70–73, date=July 1998
External links
''Mythos'' at Board Game Geek websiteCard lists at Trade Cards Online (defunct)Card lists at TroveStar
Card games introduced in 1996
Chaosium games
Discontinued collectible card games
Cthulhu Mythos card games
Origins Award winners
Products and services discontinued in 1997