Run Like Hell (video Game)
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Run Like Hell (video Game)
''Run Like Hell'' is a third-person shooter video game developed by Interplay Entertainment#Studios, Digital Mayhem, published by Interplay Entertainment and distributed in Europe by Avalon Interactive for the PlayStation 2 in late 2002 and for Xbox (console), Xbox in early 2003. In Japan, the PS2 version was released by Capcom in 2004. ''Run Like Hell'' is set on a space station in the distant future. It features the voice talents of Lance Henriksen, Kevin Michael Richardson, Thomas F. Wilson, Clancy Brown, Kate Mulgrew, Michael Ironside, Cree Summer and Brad Dourif. The game features the music of Three Days Grace and Breaking Benjamin, including an exclusive music video of their song "Saturate (Breaking Benjamin album), Polyamorous". The later Xbox version includes one new level and several new alien creatures, while several optional player character skins and additional minigames could also be downloaded via Xbox Live or the ''Xbox Exhibition disks, Xbox Exhibition 3'' demo d ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the '' Fallout'' series and as a publisher for the '' Baldur's Gate'' and '' Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers— Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation.Rusel DeMaria, Johnny L. Wilson, ...
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Cree Summer
Cree Summer Francks (born July 7, 1969) is an American-Canadian actress and singer. She is best known for her extensive work in animation, voicing characters such as Elmyra Duff in ''Tiny Toon Adventures'' and related media, Susie Carmichael in '' Rugrats'' and Lizard in '' Spirit Rangers,'' for which she won a NAACP Image Awards and received two nominations at the Children's and Family Emmy Awards. She is also known for her roles in '' Inspector Gadget'', '' Batman Beyond'', '' Horrible Histories'', ''Clifford the Big Red Dog'', '' Codename: Kids Next Door'', '' Atlantis: The Lost Empire'', '' Danny Phantom'', '' My Life as a Teenage Robot'', '' Transformers: Animated'', '' Drawn Together'', '' Gargoyles'', '' W.I.T.C.H.'', and ''Puppy Dog Pals''. In live-action, she is known for her role as Winifred "Freddie" Brooks in the NBC sitcom '' A Different World'' (1987–1993) and librarian Rosalyn Inez in the ABC sitcom '' Abbott Elementary'' since 2024. Early life Summer was ...
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Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to this, a large amount of promotion was done in-store, which contributed to the success of the magazine. As of June 2017, it was the fifth-most popular magazine by copies circulated. In August 2024, GameStop discontinued ''Game Informer'' after 33 years of publication and 368 issues. The associated website was also shut down with its digital archive removed. In March 2025, ''Game Informer'' announced that it had been ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Cliffhanger Ending
A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious situation, facing a difficult dilemma or confronted with a shocking revelation at the end of an episode of serialized fiction or before a commercial break in a television programme. A cliffhanger is intended to incentivize the audience to return to see how the characters resolve the dilemma. Some serials end with the caveat, "To Be Continued" or "The End?" In serial films and Television show, television series, the following episode sometimes begins with a recap sequence. Cliffhangers were used as literary devices in several works of the Middle Ages with ''One Thousand and One Nights'' ending on a cliffhanger each night. Cliffhangers appeared as an element of the Victorian era serial novel that emerged in the 1840s, with many associating the form with Charles Dickens, a pioneer of the serial publication of narrative fiction.Grossman, Jonathan H. (2012). ''Charles Dick ...
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Survival Horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the Dark''. The name has been used since then for games with similar gameplay and has been retroactively a ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a filmmaker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all, and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by Zombies in Resident Evil, zombies and other mutated creatures. The franchise has expanded into other media, including a Resident Evil (film series), live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. ''Resident Evil'' is among the List of highest-grossing media franchises, highest-grossing horror franchises. The first ''Resident Evil (1996 video game), Resident Evil'' game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation (console), PlayStation, and released in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action, popul ...
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Xbox Exhibition Disks
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, us ...
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Xbox Live
The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002. An updated version of the service, adding the Xbox Live Marketplace, became available with the Xbox 360 console launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. The service is used on the latest Xbox Series X and Series S and, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content. The service was extended in 2007 across the Windows platform, named Games for Windows – Live, now defunct, which made most aspects of the system available on Windows computers. The Microsoft Store and Xbox app are now used to cross over the Xbox ecosystem into PC gaming, in addition to handhelds and mobile phones ...
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