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Interplay Entertainment Corp. is an American
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
based in
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the '' Fallout'' series and as a publisher for the '' Baldur's Gate'' and '' Descent'' series.


History


Interplay Productions

Prior to Interplay, the company's founding developers— Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
based in
California California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation.Rusel DeMaria, Johnny L. Wilson, "High Score." 2nd edition, McGraw-Hill/Osborne: Emeryville, California, 2004. p.209. After negotiations with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, Interplay entered a US$100,000 contract to produce three illustrated
text adventure Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
s for them. Published in 1984, ''Mindshadow'' is loosely based on Robert Ludlum's '' Bourne Identity'' while ''The Tracer Sanction'' puts the player in the role of an interplanetary secret agent. '' Borrowed Time'' which features a script by Arnie Katz's ''Subway Software'' followed in 1985. These adventures built upon work previously done by Fargo; his first game was the 1981-published ''Demon's Forge''. The same year, Interplay Productions, then contracted out by Electronic Arts, ported EA's '' Racing Destruction Set'' to the Atari 8-bit computers. The conversion, entirely coded by Rebecca Heineman, was released in 1986 via Electronic Arts for the United States and Ariolasoft for the European market. Interplay's
parser Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term '' ...
was developed by Fargo and an associate and in one version understands about 250 nouns and 200 verbs as well as prepositions and indirect objects. In 1986, '' Tass Times in Tonetown'' followed. Interplay made a name for itself as a quality developer of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s with the three-part series '' The Bard's Tale'' (1985–1988), critically acclaimed '' Wasteland'' (1988) and '' Dragon Wars'' (1989). All of them were published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. Interplay started publishing its own games, beginning with '' Neuromancer'' and '' Battle Chess'', in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1995, Interplay published the hit game '' Descent'', developed by startup Parallax Software. Interplay published several ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
'' video games, including ''Star Trek: 25th Anniversary'' for computers and for Nintendo Entertainment System and '' Star Trek: Judgment Rites''. These games had later
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
editions released with the original ''Star Trek'' cast providing voices. Interplay also published '' Starfleet Academy'' and '' Klingon Academy'' games, and ''Starfleet Command'' series, beginning with '' Star Trek: Starfleet Command''. Another game, '' Star Trek: Secret of Vulcan Fury'', was in development in the late 1990s but was never completed and much of its staff laid off due to budgetary cuts prompted by various factors. In 1995, after several years of delays, Interplay finally published its role-playing game '' Stonekeep''. Other PC games released during the mid- to late 1990s included '' Carmageddon'', '' Fragile Allegiance'', '' Hardwar'' and '' Redneck Rampage''. During the early 1990s, Fargo served as an advisor to Silicon & Synapse, which would ultimately become
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
. In exchange for 10% equity in the company, Fargo contracted Silicon & Synapse to
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
games developed by Interplay onto other consoles, providing the studio with its initial funding to support its transition to making original games. In 1997, Interplay developed and released '' Fallout'', a successful and critically acclaimed role-playing video game set in a retro-futuristic post-apocalyptic setting.
Black Isle Studios Black Isle Studios is a division of the video game developer, developer and video game publisher, publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers. Blac ...
, a newly created in-house developer, followed with the sequel, ''
Fallout 2 ''Fallout 2'' (also known as ''Fallout 2: A Post Nuclear Role Playing Game'') is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout (video game), Fallout'' (1997), ...
'', in 1998. Another successful subsequent Interplay franchise was '' Baldur's Gate'', a '' Dungeons & Dragons'' game that was developed by BioWare and which spawned a successful expansion, sequel and spin-off series. The spin-off series started with '' Baldur's Gate: Dark Alliance''; the game's success forged a sequel as well. Aside from ''Dark Alliance'', Interplay published a few notable console series such as '' Loaded'' and the fighting game series '' ClayFighter'' and the games by Shiny Entertainment, '' MDK'' and '' Wild 9''.


Rebranding as Interplay Entertainment, Titus minority acquisition (1998–2002)

In 1998, Interplay's financial issues became dire. To avert bankruptcy, Interplay went public on the NASDAQ stock exchange under the name Interplay Entertainment. By 1999, Interplay continued to endure losses under Brian Fargo due to increased competition, less-than-stellar returns on Interplay's sports division, and the lack of console titles. Because of this, the company forced itself to seek additional funding from an outside third party. On February 17, 1999, the company entered into a distribution agreement with British game publisher Virgin Interactive, where Interplay would acquire a 43.9% stake (initially a 49.9% stake) in the company and allow Virgin to exclusively distribute their titles in Europe, effectively replacing Interplay's own distribution arm in the region. Interplay also announced that they would distribute Virgin Interactive's titles in North America and several other territories including South America and Japan. On March 23, 1999, it was announced that the Paris-based Titus Interactive had invested $10 million in the publisher with a considered chance of purchasing
Universal Pictures Universal City Studios LLC, doing business as Universal Pictures (also known as Universal Studios or simply Universal), is an American filmmaking, film production and film distribution, distribution company headquartered at the 10 Universal Ci ...
' stake in Interplay, which would allow Titus to own 34% of the company's shares and allow for Interplay to distribute Titus' products in North America. By May, $25 million was invested by Titus, which within a few months was increased by another $10 million. By August, Titus owned 57% of Interplay's shares. On 16 April 2001, Titus announced they had expanded their control shares in Interplay to 72.5%. On the same day, they announced they had purchased Interplay's stake in Virgin Interactive, effectively making the latter a fully-owned subsidiary of Titus, which was to allow the three companies to simplify their European distribution arms under the singular Virgin Interactive umbrella. On August 28, Titus announced that they had appointed Vivendi Universal Publishing as Interplay's North American distributor in order for Interplay to focus more on development. Prior to this, Titus resecured full distribution rights to its titles in North America, which were not counted for as part of the Vivendi Universal deal. On September 27, Interplay announced that '' Baldur's Gate: Dark Alliance'' and '' Giants: Citizen Kabuto'' would become the first titles under the new agreement. On November 29, 2001, BioWare announced that they had ended their partnership with Interplay, citing unpaid royalties and Titus sublicensing distribution to third-parties for the reason. BioWare took '' Neverwinter Nights'' with them, with Infogrames purchasing worldwide publishing rights to the title in January 2002, while BioWare eventually reconsidered with Interplay.


Continued struggles (2002–2018)

On January 24, 2002, Interplay founder and CEO Brian Fargo resigned from the company, following Interplay's failed move to expand to console gaming as well as conflictions with Titus Interactive. He later went on to found InXile Entertainment. Titus' co-founder Hervé Caen took over as Interplay's new CEO and began a range of several unpopular but arguably necessary decisions to cancel various projects, in order to save the company. In April 2002, the company sold Shiny Entertainment to Infogrames for $47 million, which at turn also included a then-upcoming video game based on '' The Matrix'' as well as the video game rights to the property transferring over. Due to a low share price, Interplay's shares were delisted from the NASDAQ in 2002 and now trade on the over the counter (OTC) market. The company continued to struggle throughout 2003 following an assortment of poorly-selling console titles. On September 29, 2003, the company was entered into a lawsuit with Vivendi Universal over alleged breaches of their partnership and a failure of payment. This led to Interplay ending their North American distribution deal with Vivendi Universal Games. On December 8, 2003, Interplay closed down
Black Isle Studios Black Isle Studios is a division of the video game developer, developer and video game publisher, publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers. Blac ...
and laid off their entire staff. The company was also involved in issues including debt. Feargus Urquhart later left Black Isle Studios and Interplay suffered a loss of US$20 million in that year. By June 2004, Interplay's fate was appearing to show, once employees were showing up locked out of the company's offices and other events ensuring, although Titus' co-founder Eric Caen denied that Interplay was closing, deeming them as being "Still There". However, by June 7, it was reported that several California labor investigators had forcefully shut down Interplay's offices over unpaid royalties to developers, unpaid employees and not issuing any health insurance to them. By June 9, Interplay's offices had reopened after Herve Caen secured the funds to pay the insurance for Interplay's staff. On the same day, Titus Interactive announced they were declaring bankruptcy, which made Interplay's future uncertain. In July, they sold the '' Redneck Rampage'' franchise to Vivendi Universal Games for $300,000, and in October, licensed the rights to the '' Fallout'' franchise to
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
under a three-game deal, while Interplay would retain ownership of the franchise as well as full rights to an MMO title – '' Fallout Online''. By then, Interplay's financial issues began to worsen. In January 2005, Titus Interactive was officially declared bankrupt and closed down all its French operations effectively. Interplay soon purchased Titus' former assets and led to the company being burdened with debt. In 2006, Interplay was brought up to the bankruptcy court once again in order to avoid the company going out of business. In April 2007, in order to pay off creditors, the company altered its licensing agreement with Bethesda Softworks and sold the Fallout IP to them. In September 2008, several games from Interplay's catalog were re-released on the digital distribution service GOG.com after being unavailable in retail distribution for years. In August 2013, Interplay acquired the remaining rights to the '' FreeSpace'' franchise for $7,500 after THQ went to bankruptcy court.


Focus on re-releases of IP (2018–present)

Interplay is co-publishing, with 3D Realms, a remaster of Xatrix Entertainment's 1999 game '' Kingpin: Life of Crime'', which was originally published by Interplay. Known as ''Kingpin: Reloaded'', the game will be developed by Slipgate Ironworks. This was announced on January 17, 2020. In 2021, Interplay, via Black Isle Studios, re-released ''Baldur's Gate: Dark Alliance'' on modern consoles, and later that year also released a port of it on PC for the first time.


Litigation

In 2003 and 2004 Snowblind Studios and Interplay Entertainment had a dispute regarding the Dark Alliance Engine for '' Fallout: Brotherhood of Steel'', ''Baldur's Gate: Dark Alliance II'', and the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
version of the original ''Dark Alliance''. The resolution allowed Interplay to retain the work they had already done using that engine, but not to use it in new work.
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
sued Interplay in 2009, seeking an injunction to stop Interplay from developing '' Fallout Online'' and from selling ''Fallout Trilogy''. After several trials spanning almost three years, Interplay gave Bethesda the full rights for ''Fallout Online'' for $2 million. Interplay's rights to sell and merchandise ''Fallout'', ''Fallout 2,'' and '' Fallout Tactics: Brotherhood of Steel'' expired on December 31, 2013. In 2010, TopWare Interactive revealed that they were developing '' Battle vs. Chess'' to be published by SouthPeak Games. Interplay sued them and won an injunction to stop sales in the United States. Interplay won the case by default, and a settlement for $200,000 plus interest was agreed upon on November 15, 2012.


Games


Studios

*
Black Isle Studios Black Isle Studios is a division of the video game developer, developer and video game publisher, publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers. Blac ...
in
Orange County, California Orange County (officially the County of Orange; often initialized O.C.) is a county (United States), county located in the Los Angeles metropolitan area in Southern California, United States. As of the 2020 United States census, the population ...
, started in 1996.


Interplay Discovery

This is a program in which Interplay publishes video games for indie developers. Five games have been released under the program and each is either a platformer or a puzzle video game and is released under digital distribution.


Games released under Interplay Discovery

* Pinball Yeah! is Interplay's first game, created by the Coderunners team based in Portugal and their first game since their return. The player must fight against an evil virtual AI system that wants nothing more than to see the demise of the player's high score. * Tommy Tronic is Interplay's second game by the Discovery program and was developed by Oasis Games and was the studio's first project. Tommy Tronic features classic platforming. The player must run away from Giant Carrots and fight mutated tomatoes. * Despite being the fourth announced game for the Discovery program, Homesteader is the third game released for the Discovery program. The game is developed by Bogemic Games and is a match-3 puzzle game. The game was released for the PC and had a framerate error. * Despite being the third game announced for the Discovery program, Death and the Fly is the fourth game released for the Discovery Program. * Crazy Cats Love is developed by Wolf Games and is Interplay's first video game made using the Unity 3D engine.


Defunct studios

* 14 Degrees East, the strategy division of Interplay, located in Beverly Hills and founded in 1999. * BlueSky Software in California, started in 1988, closed in 2001. * Brainstorm in
Irvine, California Irvine () is a Planned community, planned city in central Orange County, California, United States, in the Los Angeles metropolitan area. It was named in 1888 for the landowner James Irvine. The Irvine Company started developing the area in the ...
. Publisher for games like Drawing Discoveries and others. * Digital Mayhem, an Interplay development studio that ported '' Giants: Citizen Kabuto'' to the PS2 and developed '' Run Like Hell''. * FlatCat * Interplay Films, a division of Interplay Entertainment, was formed in 1998 and was supposed to develop seven of the company's most popular video game titles into movies, including ''Descent'', ''Redneck Rampage,'' and ''Fallout''. Its president was Tom Reed. * Interplay Sports located in Beverly Hills was the internal sports division at Interplay. The division was founded in 1995 as VR Sports, but changed its name in 1998. * MacPlay, ported games to Mac OS from 1990 to 1997. The brand was licensed to United Developers, LLC in 2000. * Shiny Entertainment in Laguna Beach, California, founded in 1993, acquired in 1995, sold to
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
in 2002. It later merged with The Collective to form Double Helix Games in 2007. * Tantrum Entertainment, founded in 1996, used as a publishing name for '' Die by the Sword'', '' Heart of Darkness'', and '' Descent 3''. * Tribal Dreams, a developer that only finished one game, '' Of Light and Darkness''. They were shut down in late 1998 in conjunction with the cancelled adventure game '' Star Trek: Secret of Vulcan Fury''.


References


External links

* {{Authority control 1983 establishments in California American companies established in 1983 Brentwood, Los Angeles Companies based in Los Angeles Companies traded over-the-counter in the United States Video game companies based in California Video game companies established in 1983 Video game development companies Video game publishers