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Descent 3
''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''Descent 3'' is the third game in the ''Descent'' video game series and a sequel to '' Descent II''. The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus. Unlike in standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move and rotate in any 3D direction. In addition to a single-player campaign mode, ''Descent 3'' features an online multiplayer mode where numerous players can compete against each other in eight different game types. The game features both indoor and o ...
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Outrage Entertainment
Outrage Games (formerly Outrage Entertainment) was an American video game developer based in Ann Arbor, Michigan. Founded in December 1997 by Matt Toschlog as part of the split-up of Parallax Software, the company developed ''Descent 3'' (released in 1999) and '' Alter Echo'' (2003). The company was acquired by THQ in April 2002 and shut down in 2003. History Outrage was founded by Matt Toschlog after he and his business partner, Mike Kulas, decided to split up their venture Parallax Software into two separate companies. The split was formally announced on December 1, 1997, in which Toschlog formed Outrage and Kulas established Volition. Outrage first developed ''Descent 3'', a successor to Parallax's '' Descent 2''. ''Descent 3'' was released in June 1999 to a poor sales performance. On April 4, 2002, THQ announced that it had acquired Outrage to undisclosed terms. ''Rubu Tribe'', a game that had been in development at Outrage and was to be published by Interplay Entertai ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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First-person (video Games)
In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being Third-person (video game), third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as interactive fiction do not belong to either format. First-person can be used as sole perspective in games belonging of almost any Video game genre, genre; Role-playing video game#First-person party-based RPGs, first-person party-based RPGs and List of maze video games#First-person maze games, first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the ...
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Shooter Game
Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ups (als ...
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Descent (video Game)
''Descent'' is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots. ''Descent'' was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to '' Doom' ...
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Descent 3 Combat
Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree **Ancestry **Lineal descendant **Heritage **Royal descent - lineal descent from a monarch *Phylogenetics ** Tree diagram (other) *Inheritance (law and property) Mathematics * Infinite descent, a method going back to Fermat to solve Diophantine equations * Descent (mathematics), an idea extending the notion of "gluing" in topology * Hadamard's method of descent, a technique for solving partial differential equations * Gradient descent, a first-order optimization algorithm going back to Newton * Descents in permutations, a classical permutation statistic in combinatorics Other uses * Descent (aeronautics), the decrease of an aircraft in altitude during flight * Descent (font), the distance that a typeface descends below the baseline in typography *Katabasis As a proper n ...
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Mac OS
Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system, rebranded Mac OS in 1997, was pre-installed on every Macintosh until 2002 and offered on Macintosh clones shortly in the 1990s. It was noted for its ease of use, and also criticized for its lack of modern technologies compared to its competitors. The current Mac operating system is macOS, originally named Mac OS X until 2012 and then OS X until 2016. It was developed between 1997 and 2001 after Apple's purchase of NeXT. It brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced, such as problems with memory management. The current macOS is pre-installed with every Mac and receives a major update annually. It is the basis of Apple's current syst ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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Level Editor
A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels is a level designer or mapper. Official level editors are typically made to assist game development or to allow for greater player creativity, while Fan labor, fan-made editors are usually created for easier Video game modding, modding. Level editors vary in complexity; level editors used in game development are usually more difficult and extensive than those made with players in mind. History ''Lode Runner'' (1983) is one of the earliest examples of games with a level editor. The idea of a level editor was conceived due to a lack of programming experience of James Bratsanos, a friend of the game's lead programmer and designer Douglas E. Smith. In a 2010 interview, game designer John Romero claimed that Smith added the level-editing fu ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules or game mechanics that augment the original game and add more variety to playing it. In the case of video games, they typically add new game areas, weapons, objects, characters, adventures or an extended Plot (narrative), storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer (series), Dragon Slayer'' games ''Dragon Slayer ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligence, intelligent behaviors primarily in non-player character, non-playable characters (NPCs) similar to Human intelligence, human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and Decision tree learning, decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data m ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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