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Robotron 2084
''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans and earn as many points as possible. Jarvis and DeMar drew inspiration from ''Nineteen Eighty-Four'', '' Berzerk'' and ''Space Invaders'' for the design of ''Robotron: 2084''. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions. ''Robotron: 2084'' was critically and commercially successful. Praise among critics ...
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Robotron: 2084
''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans and earn as many points as possible. Jarvis and DeMar drew inspiration from ''Nineteen Eighty-Four'', '' Berzerk'' and ''Space Invaders'' for the design of ''Robotron: 2084''. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions. ''Robotron: 2084'' was critically and commercially successful. Praise among critics foc ...
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Vid Kidz
Vid Kidz was an American video game developer formed in 1981 by '' Defender'' programmers Eugene Jarvis and Larry DeMar, following their departure from Williams Electronics. Williams contracted with Vid Kidz to design games for them. Vid Kidz was disbanded in 1984. Games developed by Vid Kidz * '' Defender'' (1981) – developed by Jarvis and DeMar, but before the formation of Vid Kidz, while they were still at Williams. * ''Stargate ''Stargate'' is a military science fiction media franchise owned by Amazon MGM Studios. It is based on Stargate (film), the film directed by Roland Emmerich, which he co-wrote with producer Dean Devlin; production company StudioCanal owns the ...'' (1981, AKA ''Defender II'') * '' Robotron: 2084'' (1982) * '' Blaster'' (1983) References Video game development companies Video game companies of the United States WMS Industries {{US-videogame-company-stub ...
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IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on August 12, 1981, it was created by a team of engineers and designers at IBM, International Business Machines (IBM), directed by William C. Lowe and Philip Don Estridge in Boca Raton, Florida. Powered by an x86-architecture Intel 8088 processor, the machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. The PC had influence of the IBM PC on the personal computer market, a substantial influence on the personal computer market; the specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from Apple Inc., Apple's Maci ...
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Running Press
Running Press is an American publishing company and member of the Perseus Books Group, a division of the Hachette Book Group. The publisher's offices are located in Philadelphia, Pennsylvania, with many of the corporate functions taking place in Hachette's New York City headquarters. It was co-founded by Stuart "Buz" Teacher and his brother, Lawrence "Larry" Teacher, who died in March 2014. Black Dog & Leventhal Publishers became an imprint of Running Press in 2017. Select bibliography * Running Press Miniature Editions, 2" by 3" hardcover books (many of them abridgements of bestsellers and often sold as impulse or gift purchases at checkout counters) * ''Sneaky Chef'' cookbook series by Missy Chase Lapine * ''Images'' coloring book series, by Roger Burrows * '' Wisdom to Grow On'', Charles J. Acquisto (2006) * '' The Mammoth Book of Best New Manga'', ILYA (2006) * '' Cathy's Book'', Sean Stewart and Jordan Weisman (2006) * '' The Way of the Wiseguy'', Joseph D. Pistone (2 ...
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Genetic Engineering
Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of Genetic engineering techniques, technologies used to change the genetic makeup of cells, including the transfer of genes within and across species boundaries to produce improved or novel organisms. New DNA is obtained by either isolating and copying the genetic material of interest using recombinant DNA methods or by Artificial gene synthesis, artificially synthesising the DNA. A Vector (molecular biology), construct is usually created and used to insert this DNA into the host organism. The first recombinant DNA molecule was made by Paul Berg in 1972 by combining DNA from the monkey virus SV40 with the Lambda phage, lambda virus. As well as inserting genes, the process can be used to remove, or "Gene knockout, knock out", genes. The new DNA can either be inserted randomly or Gene targeting, targeted to a spe ...
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Robot Uprising
An AI takeover is an imagined scenario in which artificial intelligence (AI) emerges as the dominant form of intelligence on Earth and computer programs or robots effectively take control of the planet away from the human species, which relies on human intelligence. Possible scenarios include replacement of the entire human workforce due to automation, takeover by an artificial superintelligence (ASI), and the notion of a robot uprising. Stories of AI takeovers have been popular throughout science fiction, but recent advancements have made the threat more real. Some public figures such as Stephen Hawking have advocated research into precautionary measures to ensure future superintelligent machines remain under human control. Types Automation of the economy The traditional consensus among economists has been that technological progress does not cause long-term unemployment. However, recent innovation in the fields of robotics and artificial intelligence has raised worries ...
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less pro ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Smash TV
''Smash TV'' is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a twin-stick shooter in the same vein as 1982's '' Robotron: 2084'', which was co-created by Jarvis. The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled ''Super Smash TV''. The game takes place in a dystopian television game show in the then-future year of 1999. One or two contestants shoot waves of attackers while collecting money, prizes, and temporary power-ups. After an arena has been cleared of adversaries, the contestants choose an exit, each leading to another room. One room contains an end-of-level boss. With two players, the game is cooperative, but at the end of the level the player who collected the most cash and prizes receives an extra reward. The arcade game has a high difficulty and leans on being able to pay to continue. A bonus feature was added after release allowing players to collect keys th ...
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Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed shooter, the sequel to the Atari 2600's Pong and the first video game with endless gameplay (meaning there was no final level or endscreen) and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible. Designer Tomohiro Nishikado drew inspiration from video games such as ''Gun Fight'' (1975) and ''Breakout (video game), Breakout'' (1976), Electro-mechanical game, electro-mechanical target shooting games, and science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the film ''Star Wars (film), Star Wars'' (1977). To complete development, he had to design custom ha ...
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Berzerk (video Game)
''Berzerk'' is a 1980 List of maze video games, maze Shooter game, shooter arcade video game designed by Alan McNeil and released by Stern (game company), Stern Electronics. The game involves a Humanoid Intruder who has to escape maze-like rooms that are littered with robots that slowly move towards and shoot at the Humanoid. The player can shoot at the robots to try and escape the room. Along with the robots, a smiley face known as Evil Otto appears to hunt down the player within each room. Following a task to fix some technical problems on Arcade video game#Technology, boards, Stern allowed McNeil to develop his own game. He slowly developed a game initially with robots, later adding the walls and the Evil Otto character to expand on the gameplay. After the company was visited by a salesperson promoting a "speech chip", McNeil took the offer and incorporated digitized voices in the game that taunt the player during game play and Glossary of video game terms#attract mode, attra ...
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Nineteen Eighty-Four
''Nineteen Eighty-Four'' (also published as ''1984'') is a dystopian novel and cautionary tale by the English writer George Orwell. It was published on 8 June 1949 by Secker & Warburg as Orwell's ninth and final completed book. Thematically, it centres on the consequences of totalitarianism, mass surveillance and repressive regimentation of people and behaviours within society. Orwell, a democratic socialist and an anti-Stalinist, modelled Britain under authoritarian socialism in the novel on the Soviet Union in the era of Stalinism and the practices of censorship and propaganda in Nazi Germany. More broadly, the book examines the role of truth and facts within societies and the ways in which they can be manipulated. The story takes place in an imagined future. The current year is uncertain, but believed to be 1984. Much of the world is in perpetual war. Great Britain, now known as Airstrip One, has become a province of the totalitarian superstate Oceania, which is led b ...
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