Berzerk (video Game)
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''Berzerk'' is a 1980
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead ...
shooter
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
designed by Alan McNeil and released by
Stern Electronics Stern is the name of two different but related arcade gaming companies. Stern Electronics, Inc. manufactured arcade video games and pinball machines from 1977 until 1985, and was best known for '' Berzerk''. Stern Pinball, Inc., founded in 1986 ...
. The game involves a Humanoid Intruder who has to escape maze-like rooms that are littered with robots that slowly move towards and shoot at the Humanoid. The player can shoot at the robots to try and escape the room. Along with the robots, a smiley face known as Evil Otto appears to hunt down the player within each room. Following a task to fix some technical problems on boards, Stern allowed McNeil to develop his own game. He slowly developed a game initially with robots, later adding the walls and the Evil Otto character to expand on the gameplay. After the company was visited by a salesperson promoting a "speech chip", McNeil took the offer and incorporated digitized voices in the game that taunt the player during game play and
attract mode Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
. Along with games like '' Stratovox'' (1980), it was one of the earliest games to feature
speech synthesis Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal langua ...
in arcade games. Stern premiered the game at the Amusement & Music Operators Association (AMOA) exposition in Chicago in late 1980. It was released shortly thereafter, and sold around 15,000 units. The game received ports for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
and the
Vectrex The Vectrex is a vector display-based home video game console, the only one ever designed and released for the home market, that was developed by Smith Engineering and manufactured and sold by General Consumer Electronics. It was first released ...
home consoles. The ports of the game were generally received well by the video game press, with the Atari 2600 port winning a Certificate of Merit award for "Best Solitaire Videogame" from ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
''. McNeil developed a sequel titled '' Frenzy'' (1982). ''Berzerk'' was influential on later games such as '' Robotron: 2084'' (1982). The game appeared on various "best of" lists and articles from publications like ''
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' in 1995,
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
in 2002, and ''Retro Gamer'' in 2008.


Gameplay

''Berzerk'' is a one or two-player game. Darran Jones of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' retrospectively described its genre as both a
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead ...
and shooter. The object of ''Berzerk'' is to have the Humanoid Intruder shoot as many robots as possible and escape a maze-like room. At the beginning of each room, the Humanoid appears at the middle of one of the four edges and can escape through the exits on another side of the area. The rooms are littered with robots that move slowly and periodically shoot at the player. The robots can fire in eight directions. The player shoots in the direction of the joystick in one of the eight directions the joystick is placed in. The joystick also controls the Humanoid Intruder's movement. The player cannot move while firing. Bonus points are awarded when each room full of robots is destroyed. A smiley face known as "Evil Otto" will enter from where the Humanoid entered a room eventually and cannot be destroyed. Evil Otto can move through walls and follows the Humanoid Intruder trying to defeat it. Being shot by the robots, touching a maze wall, or having the Humanoid Intruder touch either Evil Otto or a robot will result in the player losing a
life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
.
DIP switch A DIP switch is a manual electric switch that is packaged with others in a group in a standard dual in-line package (DIP). The term may refer to each individual switch, or to the unit as a whole. This type of switch is designed to be used on a p ...
es are available in the arcade machine for the operator to adjust some gameplay elements. This allows options to allow the player to get an
extra life An extra life is a video game item that gives the player another life. Extra Life may also refer to: * Extra Life (fundraiser), a fundraising event * Extra Life (band), an experimental band from Brooklyn * '' Extra Lives: Why Video Games Matter' ...
at 5,000 points, 10,000 points or not at all. By 1981, two models of ''Berzerk'' existed. The first featured three different coloured robots, with the yellow robots who do not shoot bullets, red robots that fire one shot at a time, and white robots that shoot two shots at a time. The next model featured all the previous robots, as well as purple robots that could shoot three or five shots at a time, yellow robots that shoot four shots at a time, and a white robot that can shoot one very fast shot.


Development

Alan McNeil developed ''Berzerk'' for
Stern Electronics Stern is the name of two different but related arcade gaming companies. Stern Electronics, Inc. manufactured arcade video games and pinball machines from 1977 until 1985, and was best known for '' Berzerk''. Stern Pinball, Inc., founded in 1986 ...
. McNeil enjoyed games like
Stratego ''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic W ...
and
Mille Bornes Mille Bornes (; French for ''a thousand milestones,'' referring to the distance markers on many French roads, is a French designer game, designer card game. Mille Bornes is listed in the GAMES 100#Hall of Fame, GAMES Magazine Hall of Fame. Histor ...
when younger; he became interested in network-based video games through the
PLATO Plato ( ; Greek language, Greek: , ; born  BC, died 348/347 BC) was an ancient Greek philosopher of the Classical Greece, Classical period who is considered a foundational thinker in Western philosophy and an innovator of the writte ...
computer system. After college, he made some games on his
Sol-20 The Sol-20 was the first fully assembled microcomputer with a built-in keyboard and television output, what would later be known as a home computer. The design was the integration of an Intel 8080-based motherboard, a VDM-1 graphics card, the 3 ...
computer, such as an adaptation of ''Chase'', a game that originated on the
Dartmouth Time-Sharing System The Dartmouth Time-Sharing System (DTSS) is a discontinued operating system first developed at Dartmouth College between 1963 and 1964. It was the first successful large-scale time-sharing system to be implemented, and was also the system for wh ...
that later appeared as a type-in listing in ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'', ''
Kilobaud Microcomputing ''Kilobaud Microcomputing'' was a magazine dedicated to the computer homebrew hobbyists from 1977 to 1983. It was one of the three influential computer magazines of the 1970s, along with ''BYTE'' and ''Creative Computing''. It focused mostly o ...
'', ''
Dr. Dobb's Journal ''Dr. Dobb's Journal'' (often shortened to ''Dr. Dobb's'' or DDJ) was a monthly magazine published in the United States by UBM Technology Group, part of UBM. It covered topics aimed at computer programmers. When launched in 1976, DDJ was the fi ...
'' and
David Ahl David H. Ahl (born May 17, 1939) is an American author who is the founder of ''Creative Computing'' magazine. He is also the author of many how-to books, including '' BASIC Computer Games'', the first computer book to sell more than a million co ...
's book '' More BASIC Computer Games''. How McNeil encountered ''Chase'' is unclear: while he remembered seeing the game in ''
Byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'', it never appeared as a type-in listing in that publication. McNeil found work at
Dave Nutting Associates David Judd Nutting (December 26, 1930 – September 23, 2020) was an industrial design engineer who played a role in the early video game industry. He also designed the exterior of the Jeep Wagoneer. Career David Judd Nutting was born in 1930 to ...
, where he programmed the coin-op sequels ''
Boot Hill Boot Hill, or Boothill, is the generic name of many Cemetery, cemeteries, chiefly in the Western United States. During the 19th and early 20th century it was a common name for the burial grounds for Potter's field, paupers. Origin of term Al ...
'' and '' Sea Wolf II'' and ported ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'' to the Bally Professional Arcade. Tired of working on ports and sequels, McNeil requested permission to create an original video game, but management refused to let him, citing his lack of game design experience. This led to McNeil to seek work outside the company. McNeil found new work at Stern Electronics in 1979 with the promise that, after he fixed a problem on a Bally controller board, he could develop a video game. Stern was starting to get involved in video games, which led to McNeil doing the artwork, graphics design, programming and debugging of the game himself. He quickly developed a prototype of the game on his
Tektronix Tektronix, Inc., historically widely known as Tek, is an American company best known for manufacturing test and measurement devices such as oscilloscopes, logic analyzers, and video and mobile test protocol equipment. Originally an independent c ...
development system. The first prototype of the game was influenced by ''Chase'', such as the theme of robots attempting to kill the player and the robots vanishing if they crashed into each other. He used
Fred Saberhagen Fred Thomas Saberhagen (May 18, 1930 – June 29, 2007) was an American science fiction and fantasy author most famous for his ''Berserker'' series of science fiction short stories and novels. Saberhagen also wrote a series of vampire novels in ...
's series ''
Berserker In the Old Norse written corpus, berserkers () were Scandinavian warriors who were said to have fought in a trance-like fury, a characteristic which later gave rise to the modern English adjective ''wikt:berserk#Adjective, berserk'' . Berserkers ...
'' for the title of the game, as the novels are about robot war machines that are out to kill all biological life forms. He said in an interview that developing the concept for the game was simple, but described actually making the game as "drudge work". McNeil wanted the average game to last about three minutes for a novice player. In his initial version, McNeil said, he'd made the robots move too quickly, which made the game become "too hard, even with just six robots; the game favored the robots too much - they would crash into each other occasionally, but the average game time on one life was about six seconds - not good." He tweaked the robots' speeds and adjusted the number of bullets they could shoot as a player entered a new room. Also, initially, the walls in the rooms in the game were not entirely random, which McNeil felt was not immersive. He altered the game so that rooms had a seed generator based on certain x and y co-ordinates within the code. To incentivize a player to leave a room once the robots were defeated, McNeil created the "Evil Otto" character, a bouncing happy face. McNeil stated that he despised the happy-face icon and believed its associated phrase, " Have a nice day", was used by "people who didn't want you to have a nice day, but instead wanted to cover themselves in fake righteousness. So I showed it like it was: 'have a nice day while I beat you to death!'". He named the character after Nutting Associates office manager Dave Otto, who enacted several office policies that annoyed the engineers. During the game, the enemy robots speak audible threats, warnings, and insults whether a player fights or flees the room. McNeil said that the game originally had what he described as "pinball-type sounds", but this was changed when a salesman visited during the development of the game. The salesman was selling a "speech chip"; the chip was intended to assist people with
visual impairment Visual or vision impairment (VI or VIP) is the partial or total inability of visual perception. In the absence of treatment such as corrective eyewear, assistive devices, and medical treatment, visual impairment may cause the individual difficul ...
s, but the company was trying to expand into toys and games, and, on finding that the voice sounded very robotic, McNeil used it for ''Berzerk''. The speech chip used custom hardware to make hisses and tones that could be assembled into words. McNeil kept the phrases short and applied them to the game to taunt players. He also included phrases for
attract mode Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
. The last major addition was in the final month of production: making the game in color instead of black and white. As a black and white game, ''Berzerk'' was originally designed with translucent ink applied to the monitor screen to make it appear to be in color. To make the game truly colored, company engineers created a four-bit color overlay video layer.


Release

Stern premiered the game at the Amusement & Music Operators Association (AMOA) exposition in Chicago which ran between October 31 and November 2, 1980. The show had a total attendance of 7,400 visitors. '' Cashbox'' reported that the show visitors wouldcrowd into ''Berzerk''s booth daily for a chance to play it. Early test models for ''Berzerk'' had large joysticks, which had to be replaced by standard one-inch-high models created by the Wico Corporation. McNeil said that they changed the joysticks as players were pulling down so hard on them, that the cabinet would tip onto them. ''Berzerk'' began shipping in November 1980, and Stern manufactured and sold around 15,000 units, which was a "sizable hit" for them. McNeil commented that "some games would be played out in a month because kids would get easily bored with them, but they always came back to ''Berzerk''. ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' eventually spelled the end of ''Berzerk''s dominance, but even then it was earning well for operators." The success of ''Berzerk'' in arcades led to versions made for Atari consoles and the
Vectrex The Vectrex is a vector display-based home video game console, the only one ever designed and released for the home market, that was developed by Smith Engineering and manufactured and sold by General Consumer Electronics. It was first released ...
. ''Berzerk'' was released for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
in August 1982, the Vectrex in October 1982, and the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
in February 1984. The port for the Atari 2600 was developed by Dan Hitchens. McNeil disliked the ports, finding that the games looked cruder than the arcade original, and responded that "Stern Electronics had sold the rights to make the home game to Atari for 4 million dollars - intellectual property capitalism at its finest."


Reception

Tony Licata, David Pierson, and Dick Welu covered the arcade games presented at AMOA in ''
Play Meter ''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C ...
'' magazine. Pierson found ''Berzerk'' interesting and commented that the major hindrance on the game was that the player was required to use the joystick for both aiming and movement. Welu wrote that Stern's game did not look attractive, it was still his vote for the best of the show. He complimented the inclusion of Evil Otto and concluded that "people won't be able to quit playing 'Berzerk''" Licata listed Atari's '' Battlezone'' (1980) as his pick for the best in the show, while stating that ''Berzerk'' was another game that really stood out. He described the synthesized voices in the game and its attract mode as highlights while praising the graphics, writing that they fit perfectly for the game without detracting from it. An anonymous reviewer in ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' wrote that following Atari's announcement to release a version of ''Berzerk'' for the Atari 2600, "skepticism ran rampant" that the arcade game would be hard to produce for the system, particularly concerning the poor critical reception for the Atari home console version of ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1982). Reviews in the magazines ''Electronic Games'', ''
Electronic Fun with Computers & Games ''Electronic Fun with Computers & Games'' was a video game magazine published in the United States from November 1982 to May 1984. For the last two issues it was renamed ''ComputerFun''. Content The magazine was split up into the following sec ...
'', ''
The Video Game Update ''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'', ''JoyStik'' and ''Video Review'' all found the game to be a strong port of the arcade game, with ''Electronic Games'' saying that it was "one of the best arcade-to-home translations any company has produced thus far." ''Electronic Fun with Computers & Games'', ''Electronic Games'' and ''JoyStik'' all complimented the different mazes in the games which added variety to the game. ''The Video Game Update'' also complimented the sounds and visuals, specifically when the Humanoid is electrified by robot fire or by walking into walls. While the Atari 2600 version was described as "generally well regarded" by Craig Grannell of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', McNeil was not keen on the conversions, finding they lacked many of the original game's refinements. In the magazine ''TV Gamer'', the publication did not include ''Berzerk'' as one of the best games for the
Vectrex The Vectrex is a vector display-based home video game console, the only one ever designed and released for the home market, that was developed by Smith Engineering and manufactured and sold by General Consumer Electronics. It was first released ...
system while concluding that ''Berzerk'' translated "surprisingly well" as a Rasterscan despite Evil Otto not looking right, being mostly made up of straight lines. Video game critic Michael Blanchet found the visuals on the Atari 5200 version of the game as simple which he said he would normally criticize, but found them approrpriate for ''Berzerk''. He found the main drawback was the Atari 5200 controller, which was not as responsive as it could be. At the 1983 Arcade Awards from ''Electronic Games'', along with ''Infiltrate'' (1982), the Atari VCS version of ''Berzerk'' won the Certificate of Merit award for "Best Solitaire Videogame", being beaten by the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
release of ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981).


Retrospective

Brett Weiss of
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
praised the original arcade game for its humor, long-term replayability and its difficulty. Weiss also gave a positive review of the 5200 port reiterating his points, while finding that the Humanoid controlled a bit too slow. A review in ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' for the arcade version said that the game lives up to its name, and that its "quintessential surrealism makes it almost impossible not to love the game, and any entertainment medium that makes its audience regularly laugh out loud is worth a place in the top 50." ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' found that the game did not have a lot of variety, but was fun nonetheless. Matt Fox in his book ''The Video Games Guide'' (2012) gave the game three stars finding the graphics "simple but effective" and that it was satisfying to have the robots chase you blindly only to destroy themselves against the walls of the maze. In 1995, ''
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' magazine ranked the arcade version of ''Berzerk'' at 55th place on their list of the top 100 video games of all time. In their "Hall of Fame" article on the game, William Cassidy of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
highlighted that the digitized speech as innovative and complimented the game's personality. He found the game tapped into a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
and horror archetype which was only presented better in '' Robotron: 2084'' (1982) and declared that Evil Otto was one of the greatest video game villains of all time. ''
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'' echoed this, stating that while the character was generally unknown to a younger generation of gamers, Evil Otto was one of the most well-known video game villains during the "Atari days". Stuart Hunt and Darran Jones of ''Retro Gamer'' included ''Berzerk'' in their 2008 list of the top 25 Atari 2600 games. The reviewers commented that it was the best "run-'n'-gun'" game on the Atari 2600 and complimented the animation in the game, specifically the rotating eyes of the cycloptic robots as "menacing and really instilled a feeling that they're scanning the room for a fleshy to kill."


Legacy


Player death

On April 3, 1982, 18-year-old Peter Burkowski entered Friar Tuck's Game Room in
Calumet City, Illinois Calumet City ( ) is a city in Cook County, Illinois, United States. The population was 36,033 at the 2020 census. It is part of the Chicago metropolitan area. History Calumet City (commonly referred to locally as "Cal City") was founded in 1893 ...
. After playing and beating the high score in ''Berzerk'', he collapsed and was pronounced dead the same day. Reports in newspapers suggested that officials were investigating if the player's heart attack was due to the stress endured while playing the game. Mark Allen, the deputy coroner, said that the autopsy found was due to a scar tissue in his heart which was at least two weeks old, and said that "it's possible that the stress of the games triggered the attack in Peter's weakened heart." The owner of the Friar Tuck's, Tom Blankly, said that the player's heart "had a Time Bomb in it that just happened to go off here. I expected it to hurt business, but if anything, business has been up." Rumours spread since the death of the player that other players had died since playing ''Berzerk'', which McNeil denied. McNeil responded that the owner of Friar Tucks said that the player ran up the stairs to play the game, was out of breath the moment he arrived and collapsed before even finishing his game.


Influence and follow-ups

Along with '' Stratovox'' (1980) and ''Taskete'' (1980), ''Berzerk'' was one of the earliest examples of
speech synthesis Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal langua ...
in arcade games. Video game critic Michael Blanchet said ''Berzerk'' was one of the first games to combine
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
with
maze game This is a list of maze video games by type. Top-down maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. T ...
mechanics and the first to be a "not-so-cute maze game, and it is still the best." ''Berzerk'' had influenced various video games following its release such as
Eugene Jarvis Eugene Peyton Jarvis is an American game designer and video game programmer, known for producing pinball machines for Williams Electronics and video games for Atari. Most notable among his works are the seminal arcade video games '' Defender'' ...
' ''Robotron: 2084''. Jarvis described ''Berzerk'' as being "amazing" and on discovering that if you held down the shooting button, the player would not move, but could still change the direction they fired their weapon. This led him to design the game ''Robotron: 2084'' with a second joystick to control the firing direction. McNeil said "I talked to he developers of the Robotron: 2084Eugene Jarvis and Larry DeMar when I was considering working for Williams. They are both great guys. I remember Eugene saying that Berzerk irritated them and they wanted to modify it to include some tougher situations. That was the itch they scratched for Robotron. I'm the same way. Something will irritate me and I'll want to improve it or redesign it." ''Berzerk'' was also described by authors of ''Vintage Games'' (2009) as the unstated inspiration for ''
Castle Wolfenstein ''Castle Wolfenstein'' is a 1981 action-adventure game developed by Silas Warner for the Apple II and published by Muse Software in 1981. It is one of the earliest games based on Stealth game, stealth mechanics. A port to Atari 8-bit comput ...
'' (1981). McNeil's game also had various clone games, such as ''
Thief Theft (, cognate to ) is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal short ...
'' (1981). Mike Mika developed an
Atari 2600 homebrew image:DuckAttack-Tank-room-1.png, ''Duck Attack! (2010)'' The first Homebrew (video games), hobbyist-developed game for the Atari 2600 was written in 1995, and more than 100 have been released since then. Most are unlicensed clones of games for ot ...
version of ''Berzerk'' which included the digitized voice that was initially made available in 2002. Mika stated that the original game was of his favorite games for the system and when teaching himself how to program for the Atari 2600, he began adjusting palette colors in the games and began testing audio and to apply to it. Other members of the Atari homebrew community such as Dennis Debro dissembled the original game and found code for the robots to shoot diagonally like in the arcade game, which was later added to ''Berzerk: Enhanced''. ''Berzerk: Enhanced'' was released as a physical Atari 2600 cartridge by Atari in 2023. McNeil left Stern a couple of years after ''Berzerk'' was released. He said that he had been placed in a management position that he found stressful, and was refused a raise. Before quitting, he was offered one last project to make a sequel to ''Berzerk''. As he had leftover ideas that did not make it into the original game, McNeil accepted and developed the sequel game '' Frenzy'' (1982). Following ''Berzerk'', McNeil made a handful of other games before focusing on work in animation programming. He died in 2017 of a heart attack. In 2023, Atari, Inc. announced that they had acquired the rights to Stern's arcade games, including ''Berzerk''. Sneakybox developed a new ''Berzerk'' game titled ''Berzerk: Recharged'' (2023) that was published by Atari as part of their
Atari Recharged ''Atari Recharged'' is a series of video games by Atari, Inc. (1993-present), Atari, Inc. that are revivals and re-imaginings of classic Atari franchises. The series was launched in 2020 with ''Missile Command: Recharged'' as the first release. Th ...
series. ''Berzerk'' was re-released as
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
in 2024 for the ''
Atari 50 ''Atari 50: The Anniversary Celebration'' is a 2022 video game compilation and interactive documentary developed by Digital Eclipse and published by Atari to commemorate the company's 50th anniversary. It is composed of newly shot interviews wi ...
'' (2022) compilation, which included the arcade version, the 5200 version, and both the original and voice-enhanced versions for the Atari 2600.


See also

*
Golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...


References


Sources

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External links


''Berzerk''
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Killer List of Videogames Museum of the Game, which includes the Killer List of Videogames (KLOV), is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and h ...

''Berzerk''
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GameFAQs GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October ...

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Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...
{{DEFAULTSORT:Berzerk (video game) 1980 video games Arcade video games Atari 2600 games Atari 5200 games Maze games Multidirectional shooters Video games about robots Stern video games Vectrex games Video games developed in the United States Multiplayer and single-player video games