Rifts Conversion Book
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Rifts Conversion Book
''Rifts Conversion Book'' is a 1991 role-playing supplement for '' Rifts'' published by Palladium Books Palladium Books is a publisher of role-playing games (RPGs) best known for its '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan, by current president and lead game designer Kevin Siembieda, and is now b .... Contents ''Rifts Conversion Book'' is a supplement in which new rules, magic, character classes and more are detailed. Publication history Shannon Appelcline explained that in 1990 "Both games included colourful settings but ''Rifts'' had an advantage that ''Torg'' did not: it could mine all the old Palladium settings. The next year Palladium thus produced the ''Rifts Conversion Book'' (1991). Although all of Palladium's games used the same house system, they were not exactly the same, especially not with the MDC emphasis of later publications. Thus the ''Conversion Book'' explained how to use any of the existing Palladium games a ...
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Rifts (role-playing Game)
''Rifts'' is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres. ''Rifts'' serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on Earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse". ''Rifts'' describes itself as an "advanced" role-playing game and not an introduction for those new to the concept. Palladium continues to publish books for the ''Rifts'' series, with about 80 books published between 1990 and 2011. ''Rifts Ultimate Edition'' was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character types. The ...
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Palladium Books
Palladium Books is a publisher of role-playing games (RPGs) best known for its '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan, by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels. History The first game released by Palladium Books was '' The Mechanoid Invasion'' in 1981, followed by the first-editions of '' The Palladium Role-Playing Game'' in 1983 and ''Heroes Unlimited'' in 1984, with '' The Valley of the Pharaohs'' released between the two. Other popular titles include adaptations of ''Teenage Mutant Ninja Turtles'' (1985) and ''Robotech'' (1986). Palladium was also one of the major distributors of ''Robotech'' merchandise for several years. Between the late 1990s and e ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ...
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Rifts (role-playing Game) Supplements
A rift is a geological structure. Rift(s) or The Rift may also refer to: Film and television * ''The Rift'' (1990 film), a film directed by Juan Piquer Simón * ''Rift'' (2017 film), a film directed by Erlingur Thoroddsen * ''Rift'' (2019 film), a 2019 Nigerian film directed by Biodun Stephen * Cardiff Rift or The Rift, a fictional wormhole in the ''Doctor Who'' universe Games * ''Rift'' (video game), a 2011 massively multiplayer online role-playing game * ''Rifts'' (role-playing game), 1990 multi-genre role-playing game created by Kevin Siembieda * '' Rifts: Promise of Power'', a 2005 video game * '' Chasm: The Rift'', a 1997 video game for MS-DOS * ''Far Gate'', development title ''The Rift'', a 2001 computer game Literature * ''The Rift'' (Allan novel), a 2017 novel by Nina Allan * ''The Rift'' (Williams novel), a 1999 novel by Walter Jon Williams * ''The Rift'' (Star Trek), a 1991 novel by Peter David * '' Avatar: The Last Airbender – The Rift'', a 2014 graphic nov ...
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