Renaud Bédard
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Renaud Bédard
''Fez'' is a 2012 indie puzzle-platform game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve puzzles. The objective is to collect cubes and cube fragments to restore order to the universe. The game was called an "underdog darling of the indie game scene" during its high-profile and protracted five-year development cycle. ''Fez'' designer and Polytron founder Phil Fish gained celebrity status for his outspoken public persona and his prominence in the 2012 documentary '' Indie Game: The Movie'', which detailed ''Fez'' final stages of development and Polytron's related legal issues. ''Fez'' met critical acclaim upon its April 2012 release for Xbox Live Arcade. The game was ported to other platforms following the expiration of a yearlong exclusivi ...
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Bryan Lee O'Malley
Bryan Lee O'Malley (born February 21, 1979) is a Canadians, Canadian cartoonist, best known for the ''Scott Pilgrim'' series. He also performs as a musician under the alias Kupek. Career Bryan Lee O'Malley attended St. Thomas Aquinas Catholic Secondary School (London, Ontario), St. Thomas Aquinas Catholic Secondary School in London, Ontario, Canada. He went on to start in Film Studies at the University of Western Ontario, but dropped out before completing. Prior to having his own material published, O'Malley illustrated the Oni Press miniseries ''Hopeless Savages, Hopeless Savages: Ground Zero'', written by Jen Van Meter. He also Letterer, lettered many Oni comics, including the majority of Chynna Clugston's output between 2002 and 2005. His first original graphic novel was ''Lost at Sea'', released by Oni Press in 2003. ''Lost at Sea'' is a Coming of age, coming-of-age story about a shy 18-year-old girl named Raleigh, who believes her soul was stolen by a cat, and the road trip ...
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Player-character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Seumas McNally Grand Prize
The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. It was first awarded as the Independent Games Festival Grand Prize to ''Fire and Darkness'' in the 1999 edition of the festival. The next year, it was awarded to Seumas McNally for his game ''Tread Marks''; following McNally's passing from Hodgkin's lymphoma shortly after, the award was renamed in his honor in 2001. Twenty-six video games have received the award, and more than 50 have been selected as finalists. The award is given alongside a prize of US$10,000. For the 2004 and 2005 years, it was divided into two categories, "Open Category" and "Web/Downloadable", although they were merged back into a single prize in 2006. From 2011 onwards, a list of "Honorable Mentions" was introduced, composed of games that had been considered for the prize but had n ...
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Crush (video Game)
''Crush'' is a 2007 puzzle-platform video game developed by Zoë Mode and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts. ''Crush''s primary gameplay feature involves manipulating each game level between 3D and 2D views, allowing the player to reach platforms and locations inaccessible from within a different view. This element was noted by critics to be similar to one in '' Super Paper Mario'', also released in 2007, though the Zoë Mode team had envisioned the concept five years prior. ''Crush'' received positive reviews upon release, with critics praising its incorporation of this dimension-shifting comp ...
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Super Paper Mario
is a 2007 action role-playing game developed by Intelligent Systems and published by Nintendo for the Wii. It is the third installment in the ''Paper Mario'' series following ''Paper Mario: The Thousand-Year Door'' (2004), and the first Mario (franchise), Mario game on the Wii, in addition to being the first Mario game to be made in 16:9 aspect ratio, widescreen. The game follows Mario, Princess Peach, Peach, Bowser, and Luigi as they attempt to collect Pure Hearts and stop Count Bleck and his minions from destroying the universe. Whereas preceding ''Paper Mario'' games are Turns, rounds and time-keeping systems in games, turn-based, ''Super Paper Mario'' has elements from RPGs and Side-scrolling video game, side-scrolling platform game, platformers; some critics described it as a hybrid of the two genres. The main feature is Mario's ability to "flip" between 2D and 3D perspectives. Most of the game is played in a 2D perspective, with the 3D perspective being used to solve puz ...
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Nebulus (video Game)
''Nebulus'' is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: ''Castelian'', , ''Subline'', and ''Tower Toppler''. The game's original 8-bit release received some critical acclaim, in particular the Commodore 64 release, which garnered a Gold Medal award from UK magazine ''Zzap!64''. ''Nebulus'' was followed by the lesser-known ''Nebulus 2'' for the Amiga in the 1990s. Gameplay ''Nebulus'' is a platform game. The player character, a green creature called Pogo, is on a mission to destroy eight towers that have been built in the sea by placing bombs at the towers' peaks. The actual gameplay happens at each tower in turn. Pogo starts from the bottom and finds the way to the top. The towers are cylinder (geometry), cylinder-shaped and have ledges on the outside, either horizontal forming stairs or connected by elevators. A notable fea ...
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