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Renaissance (demoscene)
''Zone 66'' is a top down, multidirectional shooter released in 1993 for IBM PC compatibles as shareware. The game was created by a North American demoscene group called Renaissance, and was published by Epic MegaGames. The game shipped on a self-booting disk, so it could bypass MS-DOS and load into a custom protected mode environment. Plot In the 22nd century AD, an ex-GSA pilot has been tipped by a stranger that his hometown is in danger, but by the time he reaches the city limits, a nuclear bomb destroys the city along with his beloved wife and baby girl. The pilot uses a ship on a landing pad to meet with the stranger at a certain location. When the pilot reaches the location, he finds the stranger is dying but obtains some vital information. The pilot then gets a fighter plane and heads to a group of islands to begin his vigilante revenge. As the pilot progresses from nation to nation destroying each base, the plot thickens and he begins to understand who and what he is de ...
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Epic MegaGames
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, '' ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games developed Unreal Engine, a commercially available game engine which also powers its internally developed video games like ''Fortnite'' and the ''Unreal'', ''Gears of War'', and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Records''. Epic Games owns the game developers Psyonix, Mediatonic, and Harmonix, and operates studios in multiple locations around the world. While Sweene ...
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Dennis Publishing Ltd
Dennis Publishing Ltd. was a British publisher. It was founded in 1973 by Felix Dennis. Its first publication was a kung-fu magazine. Most of its titles now belong to Future plc. In the 1980s, it became a leading publisher of computer enthusiast magazines in the United Kingdom. In the 1990s, it expanded to the American market, where it published the lifestyle magazines ''Maxim'', the consumer electronics magazine ''Stuff'', and the music magazine ''Blender''. In 2007, the company sold all its American holdings, with the exception of the U.S. edition of ''The Week''. Felix Dennis died in 2014, leaving ownership of the company to the charity organization Heart of England Forest. In 2018, the company was sold to Exponent, a British private equity firm. Future plc acquired the company and its 12 titles in August 2021, absorbing them into Future Publishing. History Foundation and early development Felix Dennis started in the magazine business in the late 1960s as one of the ...
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Video Games Set In Iran
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Shareware Games
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated. Types of shareware Trialware Trialware o ...
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Epic Games Games
Epic commonly refers to: * Epic poetry, a long narrative poem celebrating heroic deeds and events significant to a culture or nation * Epic film, a genre of film defined by the spectacular presentation of human drama on a grandiose scale Epic(s) or EPIC(s) may also refer to: Arts, entertainment, and media Film * ''Epic'' (1984 film) * ''Epic'' (2013 film) * '' Epic Movie'', a 2007 film Gaming * ''Epic'' (tabletop game), a series of tabletop wargames * ''Epic'' (play-by-mail game) * ''Epic'' (video game), a 1992 video game * ''Epic: Battle for Moonhaven'', a 2013 video game by Gameloft based on the film ''Epic'' (2013) * '' Epic Card Game'', a 2015 strategy card game by White Wizard Games Literature * ''Epic'' (Kostick novel), a 2004 novel by Conor Kostick * ''Epic Illustrated'', a 1980s anthology series published by Marvel Comics Music Albums * ''Epic'' (Blood on the Dance Floor album), 2011 * ''Epic'' (Borknagar album), 2004 * ''Epic'' (R. Kelly album), 2010 * ''Ep ...
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Demoscene Software
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of computer games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demos are informally classified into several categories, mainly of size-restrict ...
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