Railroad Switching Puzzle
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Railroad Switching Puzzle
Train shunting puzzles, also often called railway shunting puzzles or railroad switching puzzles, are a type of puzzle. Shunting puzzles usually consist of a specific track layout, a set of initial conditions (typically the starting place of each item of rolling stock), a defined goal (the finishing place of each rolling stock item), and rules which must be obeyed while performing the shunting operations. There are often constraints such as making the minimum number of couplings and uncouplings, or making the minimum number of junction direction changes, or completing the puzzle within a specified time limit. Other important factors may include the lengths of tracks limiting the number of rolling stock vehicles which can be placed along them. Some shunting puzzles allow certain types of rolling stock to navigate a particular section of track but not other types of rolling stock, for example a locomotive might not be allowed to pass below a low bridge whereas wagons are allowed, ...
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Sam Loyd Primitive Railroading Puzzle
Sam, SAM or variants may refer to: Places * Sam, Benin * Sam, Boulkiemdé, Burkina Faso * Sam, Bourzanga, Burkina Faso * Sam, Kongoussi, Burkina Faso * Sam, Iran * Sam, Teton County, Idaho, United States, a populated place People and fictional characters * Sam (given name), a list of people and fictional characters with the given name or nickname * Sam (surname), a list of people with the surname ** Cen (surname) (岑), romanized "Sam" in Cantonese ** Shen (surname) (沈), often romanized "Sam" in Cantonese and other languages Religious or legendary figures * Sam (Book of Mormon) Sam is a minor character in the early part of the Book of Mormon narrative. He is the third son of Lehi and the older brother of Nephi, the narrator of the Book of Mormon's first two books. Sam is almost always allied with Nephi in conflicts wit ..., elder brother of Nephi * Sām, a Persian mythical folk hero * Sam Ziwa, an uthra (angel or celestial being) in Mandaeism * Shem#In Islam, Sam, Shem ...
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Shunt (rail)
Shunting, in railway operations, is the process of sorting items of rolling stock into complete trains, or the reverse. In the United States this activity is known as switching. Motive power Motive power is normally provided by a locomotive known as a ''shunter locomotive'' (in the UK) or switcher locomotive (in the US). Most shunter/switchers are now diesel-powered but steam and even electric locomotives have been used. Where locomotives could not be used (e.g. because of weight restrictions) shunting operations have in the past been effected by horses or capstans. Hazards Coupling The terms "shunter" and "switcher" are not only applied to locomotives but also to employees engaged on the ground with shunting/switching operations. The task of such personnel is particularly dangerous because not only is there the risk of being run over, but on some railway systems—particularly ones that use buffer-and-chain/screw coupling systems—the shunters have to get between the w ...
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Rolling Stock
The term rolling stock in the rail transport industry refers to railway vehicles, including both powered and unpowered vehicles: for example, locomotives, Railroad car#Freight cars, freight and Passenger railroad car, passenger cars (or coaches), and Railroad car#Non-revenue cars, non-revenue cars. Passenger vehicles can be un-powered, or self-propelled, Railcar, single or Multiple unit, multiple units. In North America, Australia and other countries, the term consist ( ) is used to refer to the rolling stock comprising a train, a list containing specific information for each car of a train, or a group of locomotives. In the United States, the term ''rolling stock'' has been expanded from the older broadly defined "trains" to include wheeled vehicles used by businesses on roadways. The word ''stock'' in the term is used in a sense of inventory. Rolling stock is considered to be a liquid asset, or close to it, since the value of the vehicle can be readily estimated and then ship ...
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Locomotive
A locomotive is a rail transport, rail vehicle that provides the motive power for a train. Traditionally, locomotives pulled trains from the front. However, Push–pull train, push–pull operation has become common, and in the pursuit for longer and heavier freight trains, companies are increasingly using distributed power: single or multiple locomotives placed at the front and rear and at intermediate points throughout the train under the control of the leading locomotive. Etymology The word ''locomotive'' originates from the Latin language, Latin 'from a place', Ablative case, ablative of 'place', and the Medieval Latin 'causing motion', and is a shortened form of the term ''locomotive engine'', which was first used in 1814 to distinguish between self-propelled and stationary steam engines. Classifications Prior to locomotives, the motive force for railways had been generated by various lower-technology methods such as human power, horse power, Gravity railroad, g ...
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Goods Wagon
Goods wagons or freight wagons (North America: freight cars), also known as goods carriages, goods trucks, freight carriages or freight trucks, are unpowered railway vehicles that are used for the transportation of cargo. A variety of wagon types are in use to handle different types of goods, but all goods wagons in a regional network typically have standardized couplers and other fittings, such as hoses for air brakes, allowing different wagon types to be assembled into trains. For tracking and identification purposes, goods wagons are generally assigned a unique identifier, typically a UIC wagon number, or in North America, a company reporting mark plus a company specific serial number. Development At the beginning of the railway era, the vast majority of goods wagons were four- wheeled (two wheelset) vehicles of simple construction. These were almost exclusively small covered wagons, open wagons with side-boards, and flat wagons with or without stakes. Over the cou ...
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Trainz
''Trainz'' is a series of 3D train simulator video games. The Australian studio Auran (since 2007 N3V Games) released the first game in 2001. The simulators consist of route and session editors called ''Surveyor'', and a ''Driver'' module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the simple stop-and-go of a basic model railway, or "CAB" mode, which simulates real-world physics and adds working cab controls. The games emphasize themselves on inclusion of content, and all subsequent games following ''Trainz Community Edition'' would allow users to install 3rd-party rolling stock, scenery, routes, and other content under the .CDP file type. Overview In the route editor, Surveyor, the user can shape the landscape, paint with ground textures, lay tracks, and place buildings and roads. The user then operates the trains in Driver, either in free play, or ...
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Microsoft Train Simulator
''Microsoft Train Simulator'' (informally abbreviated to MSTS) is a 2001 train simulator game developed by UK-based Kuju Entertainment and published by Xbox Game Studios, Microsoft Games (now known as Xbox Game Studios) for Microsoft Windows, Windows. It was released on June 18, 2001. Features Microsoft Train Simulator allows players to operate a selection of trains on various routes within Europe, Asia, and North America. Gameplay features include the ability to couple wagons, start and stop them, as well as operate trains using mouse and keyboard or hardware accessories (e.g. Raildriver) as controls. Routes The game features six routes in four countries: Austria, Japan, the United Kingdom, and the United States of America. Reception Critic reviews The game received "favorable" reviews according to the Review aggregator, review aggregation website Metacritic. John Lee of ''Next Generation (magazine), NextGen'' said of the game, "All aboard for HO scale fans, Trainspotters ...
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Car Hop Shunting Puzzle
A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people rather than cargo. There are around one billion cars in use worldwide. The French inventor Nicolas-Joseph Cugnot built the first steam-powered road vehicle in 1769, while the Swiss inventor François Isaac de Rivaz designed and constructed the first internal combustion-powered automobile in 1808. The modern car—a practical, marketable automobile for everyday use—was invented in 1886, when the German inventor Carl Benz patented his Benz Patent-Motorwagen. Commercial cars became widely available during the 20th century. The 1901 Oldsmobile Curved Dash and the 1908 Ford Model T, both American cars, are widely considered the first mass-produced and mass-affordable cars, respectively. Cars were rapidly adopted in the US, where they replaced horse-drawn carriages. In Europe and other pa ...
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Passing Loop
A passing loop (UK usage) or passing siding (North America) (also called a crossing loop, crossing place, refuge loop or, colloquially, a hole) is a place on a single line railway or tramway, often located at or near a station, where trains or trams travelling in opposite directions can pass each other. Trains/trams going in the same direction can also overtake, provided that the signalling arrangement allows it. A passing loop is double-ended and connected to the main track at both ends, though a dead end siding known as a refuge siding, which is much less convenient, can be used. A similar arrangement is used on the gauntlet track of cable railways and funiculars, and in passing places on single-track roads. Ideally, the loop should be longer than all trains needing to cross at that point. Unless the loop is of sufficient length to be dynamic, the first train to arrive must stop or move very slowly, while the second to arrive may pass at speed. If one train is too lo ...
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Wye (railroad)
In railroad structures and rail terminology, a wye (like the'' 'Y' ''glyph) or triangular junction (often shortened to just triangle) is a triangular joining arrangement of three rail lines with a railroad switch (set of points) at each corner connecting to the incoming lines. A turning wye is a specific case. Where two rail lines join, or where a spur diverges from a railroad's mainline, wyes can be used at a mainline rail junction to allow incoming trains to travel in either direction. Wyes can also be used for turning railway equipment, and generally cover less area than a balloon loop doing the same job, but at the cost of two additional sets of points to construct and then maintain. These turnings are accomplished by performing the railway equivalent of a three-point turn through successive junctions of the wye. The direction of travel and the relative orientation of a locomotive or railway vehicle thus can be reversed. Where a wye is built specifically for equipment ...
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Inglenook Sidings
Inglenook Sidings, created by Alan Wright (1928 - January 2005), is a model railway train shunting puzzle Train shunting puzzles, also often called railway shunting puzzles or railroad switching puzzles, are a type of puzzle. Shunting puzzles usually consist of a specific track layout, a set of initial conditions (typically the starting place of eac .... It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. More broadly, in model railway usage inglenook may refer to a track layout (or portion thereof) that is based on or resembles the Inglenook Sidings puzzle. Details The track is based on Kilham Sidings, on the Alnwick-Cornhill branch of the North Eastern Railway (NER).wymann.info
Inglenook sidings Shunting puzzles, Adria ...
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Timesaver
Timesaver is a well-known model railroad switching puzzle (U.K. English: shunting puzzle) created by John Allen. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. The standard layout consists of a simple yard, with five switches (three lefthand, two righthand), five spurs, and a runaround track at the center. Power is supplied to the track, sufficient to run a locomotive at a fixed slow speed, controlled by a simple center-off reversing switch. Several freight cars are placed on the track, and the object is to move all of them to clearly marked destination positions. Variants and gameplay methods Timesaver can be played as a game, with the object to complete a given puzzle in the shortest amount of time. (Time spent thinking counts the same as time spent actually moving cars, and the number of moves is irrelevant.) The switching game became a contest at National Model Rai ...
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