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Radirgy Noa
''Radirgy'' is a shoot 'em up video game developed by MileStone Inc. and released for the Sega NAOMI arcade platform in 2005. The story follows schoolgirl Shizuru Kamigusa in an age filled with radio waves which she is allergy, allergic to. She must save her father, who is developing a remedy for her sickness, from terrorists who have taken control of his company. The game features bullet hell gameplay elements and a distinct cel shaded graphical style. ''Radirgy'' was ported in 2006 to the Dreamcast, PlayStation 2, and GameCube for release in Japan—of which the latter two featured additional gameplay modes. O~3 Entertainment planned to localize the GameCube version in North America under the title ''Radio Allergy'', but the release was canceled. The game was later localized for the Wii in a compilation of MileStone shooters, ''Ultimate Shooting Collection''. Critics found the game challenging and unique, but overall an average experimental shooter. ''Radirgy'' has been followe ...
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MileStone Inc
A milestone is a numbered marker placed on a route such as a road, railway, railway line, canal or border, boundary. They can indicate the distance to towns, cities, and other places or landmarks like Mileage sign, mileage signs; or they can give their position on the route relative to some datum location. On roads they are typically located at the side or in a Central reservation, median or central reservation. They are alternatively known as mile markers (sometimes abbreviated MMs), mileposts or mile posts (sometimes abbreviated MPs). A "kilometric point" is a term used in Metrication, metricated areas, where distances are commonly measured in kilometres instead of miles. "Distance marker" is a generic unit-agnostic term. Milestones are installed to provide linear referencing points along the road. This can be used to reassure travellers that the proper path is being followed, and to indicate either distance travelled or the remaining distance to a destination. Such refer ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A Eighth generation of video game consoles, console of the eighth generation, it competes with Microsoft Gaming, Microsoft's Xbox One and Nintendo's Wii U and Nintendo Switch, Switch. Moving away from the more complex Cell (microprocessor), Cell microarchitecture of its predecessor, the console features an AMD APU, APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita an ...
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Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the Wii U and competed with Sony Interactive Entertainment, Sony's PlayStation 4 and Microsoft's Xbox One; it also competes with the Ninth generation of video game consoles, ninth generation consoles, the PlayStation 5 and Xbox Series X and Series S, Xbox Series X/S. The Switch is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for home video game console, home console use or used as a handheld game console, portable device, making it a Video game console#Hybrid video game consoles, hybrid console. Its wireless Joy-Con controllers function as two halves of a standard controller and alternatively as individual controllers, featuring buttons, directional analog sticks for user input, motion sensing, and tactile ...
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Nintendo Japan
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006), and t ...
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Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, produced until 2020. The system features backward compatibility with the Nintendo DS's library of video games. As an Eighth generation of video game consoles, eighth-generation console, its primary competitor was Sony Interactive Entertainment, Sony's PlayStation Vita. The most prominent feature of the 3DS is its ability to display Stereoscopy, stereoscopic 3D images without the use of 3D glasses or additional accessories. Other features of the 3DS include its StreetPass and SpotPass tag modes that were powered by Nintendo Network, #Augmented reality, augmented reality capabilities using its Stereo camera, 3D camera system, and Virtual Console, which provides a method for users to download and play video games originally released for olde ...
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16-bit Era
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Genesis, Sega Mega Drive (known as the Sega Genesis in North America) and the Super Nintendo Entertainment System (known as the ''Super Famicom'' in Japan). Cartridge-based handheld game consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy, Atari Lynx, Game Gear, Sega Game Gear and TurboExpress. Nintendo was able to capitalize on its success in the Third generation of video game consoles, third generation, and managed to win the largest worldwide market share in the fourth generation as well. However, particularly in the lucrative North American mark ...
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Replay Value
Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player may enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets can result in a high replay value. Influencing factors Plot A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated ...
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Ikaruga
is a bullet hell shoot 'em up developed by Treasure. It is the spiritual sequel to '' Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes. Development on ''Ikaruga'' began during director Hiroshi Iuchi's off-hours while Treasure was busy developing ''Sin and Punishment'' (2000). Titled "Project RS2", the game began as a sequel to ''Radiant Silvergun'', and borrows many elements from it as well as the polarity mechanism from Treasure's '' ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. The company was acquired by Future plc on 21 October 2016. History It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and ''The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher, such as Durell Software, Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, ...
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Nintendo Of America
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade '' hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of '' Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006) ...
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