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bullet hell , also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet ...
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
developed by
Treasure Treasure (from from Greek ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions legally define what constit ...
. It is the spiritual sequel to '' Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity
mechanism Mechanism may refer to: *Mechanism (economics), a set of rules for a game designed to achieve a certain outcome **Mechanism design, the study of such mechanisms *Mechanism (engineering), rigid bodies connected by joints in order to accomplish a ...
is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
and
cooperative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
modes. Development on ''Ikaruga'' began during director Hiroshi Iuchi's off-hours while Treasure was busy developing ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a g ...
'' (2000). Titled "Project RS2", the game began as a sequel to ''Radiant Silvergun'', and borrows many elements from it as well as the polarity mechanism from Treasure's '' Silhouette Mirage'' (1997). During the game's prototype stages, the player's ammo was limited. The bullet absorption mechanism was used as a means to refill ammo. However, this was found to be weak as it created too many breaks in the action so it was later added as an additional mode in home ports. In tradition with Treasure's game design philosophy, ''Ikaruga'' was intentionally crafted to challenge the conventions of standard game design and develop a new type of shooting game. All together, five Treasure staff worked on ''Ikaruga'', as well as three support staff from
G.rev , short for G.revolution, is a Japanese video game developer. The company was founded by former employees of Taito's arcade division who had worked on ''G-Darius'' and ''RayStorm'', and is known primarily for their arcade shoot 'em up games. Hi ...
. Upon its initial release in Japanese arcades, reception was mixed. Treasure staff explained this was due to players expecting a more standard shooter offering but instead being greeted with a different game system that featured more
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
-like elements rather than the
twitch gameplay Twitch gameplay is a type of video gameplay scenario that tests a player's response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay. For example, fir ...
of bullet-dodging. In 2002, ''Ikaruga'' was ported to the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
in Japan and began to grow a cult following from import gamers worldwide. It was later released in the West in 2003 on the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, receiving positive reviews. Critics praised the graphics as well as the art and sound design. Some criticism was directed towards its difficulty. Most critics felt the unique game design choices were innovative, while some believed they stifled many of the classic shooter elements. ''Ikaruga'' was later ported to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
. In retrospect, ''Ikaruga'' is regarded by critics as one of the best games ever made, especially in the shoot 'em up genre, and one of Treasure's greatest works.


Gameplay

''Ikaruga'' is a vertically scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
. The game features five stages, three levels of difficulty, and supports
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
or two-player cooperative modes. The player pilots the Ikaruga fighter, moving to avoid obstacles and other danger. A key gameplay feature to ''Ikaruga'' is its polarity system. The player can press a button at any time to switch the polarity of their ship between black and white. When white, the ship will absorb white bullets fired by enemies and store their power until released with a special attack. However, if the ship is white and hit by black bullets, it will be destroyed. The opposite is true when the ship is black. Enemy fighters also have black and white polarities. If the player ship is white and the enemy is black, the player's bullets will do twice the damage than if their ship was black. If an enemy is destroyed with the same polarity as the player, the ship will expel energy which can be absorbed or, if the player changes polarities too quickly, present a fatal danger. ''Ikaruga'' does not feature any pick-ups or power-ups, instead, the player can only rely on their standard firing weapon and a homing laser. Absorbed bullets contribute to building the player's homing laser attack. The power of the attack increases one level for every 10 enemy bullets absorbed. Each level is equal to one laser, with a maximum of 12 which can be stored. A homing laser is 10 times more powerful than a standard shot. The game's scoring system is based upon chaining attacks to earn bonuses. Destroying three enemy fighters of the same color in a row will earn the player a chain bonus. The player will earn 100 points for their first chain bonus, and double the amount for each bonus thereafter. These bonuses can be multiplied up to a maximum of 25,600, but if interrupted by destroying an enemy out of order, the bonus will be reset. Home console ports of ''Ikaruga'' feature additional gameplay modes apart from the standard arcade mode. Modes are available that allow players to practice single stages they have unlocked at normal or slow speeds. A challenge mode is available which logs players' scores and compares them to others worldwide. If certain conditions are met, a prototype mode is unlocked which limits the number of bullets the player has. Bullets must be absorbed to keep ammo in stock. In an alternative way to play the standard game called "Bullet Eater", the player does not fire any shots and instead navigates through all the stages by absorbing bullets.


Synopsis

Many years ago on the island nation of Horai, leader of the nation, Tenro Horai, discovered the Ubusunagami Okinokai (lit. The Power of the Gods). This energy emanated from an object she dug up from deep underground, which granted her unimaginable powers. Soon after, Tenro and her followers, who call themselves "The Divine Ones", began conquering nations one after another. "The Divine Ones" carried out these conquests in "The name of peace". A freedom federation known as The Tenkaku emerged to challenge Horai. Using fighter planes called Hitekkai, they fought with the hope of freeing the world from the Horai's grips, but their efforts were in vain, as they were no match for The Horai and were almost completely wiped out. Miraculously, however, one young man called Shinra (森羅) survived the battle. Shot down near a remote village, inhabited by elderly people who were exiled by the Horai's conquests, Shinra was rescued from the wreckage and was nursed back to health. Shinra pledged to defeat the Horai, and the villagers entrusted him with a fighter plane designed by former engineering genius Amanai with the help of the village leader Kazamori, called The Ikaruga. Hidden in a secret underground bunker and launched via the transportation device called "The Sword of Acala", Ikaruga is the first fighter to be built with both energy polarities, and is capable of successfully switching between the two. Shinra battles against the Horai across the game's five stages, and ultimately faces Tenro Horai herself. He destroys her ship, killing her and releasing the octahedron-shaped object stored inside, which appears to be the source of the Power of the Gods and partly resembles the Stone-Like object featured in Treasure's previous game '' Radiant Silvergun''. Shinra releases the Ikaruga's restraint device and unleashes a massive attack to destroy the object for good, sacrificing himself in the process as the ship overheats and explodes. In the two-player game, Shinra is accompanied by Kagari (篝), a mercenary of the Horai defeated by Shinra. After Shinra spared her life, she decided to fight against Horai alongside the resistance. Her ship, The Ginkei, was modified by the people of Ikaruga village to give it the ability to switch between the two polarities, like the Ikaruga. Kagari's fate at the end of the game is the same as Shinra's, dying as her ship is destroyed in the final attack against the object.


Development

Development of ''Ikaruga'' began while
Treasure Treasure (from from Greek ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions legally define what constit ...
's ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a g ...
'' (2000) was still in development. ''Ikaruga'' was self-funded (and later self-published). Since company resources were allocated for ''Sin and Punishment'', director Hiroshi Iuchi worked on ''Ikaruga'' at home on his spare time and developed a
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
with help from programmer Atsutomo Nakagawa. ''Ikaruga'' shares basic shooter gameplay elements with an earlier Treasure shooter, '' Radiant Silvergun'' (1998). Additionally, the polarity elements are similar to those in their earlier game '' Silhouette Mirage'' (1997). Another source of inspiration was the defense system in '' Shinrei Jusatsushi Taromaru'' (1997) for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Iuchi reused sprites from ''Radiant Silvergun'' so he could finish the prototype quickly. A unique feature to the original design was a limited ammo supply. The player's stock was replenished by absorbing enemy bullets. This mechanism was seen as weak since it created gaps in the action when no bullets could be fired. Gameplay ideas in the prototype version were later included in a special bonus mode in the final game. After further testing and consultation between team members, the final gameplay system was implemented. ''Ikaruga'' has been described as a spiritual sequel to ''Radiant Silvergun''. Originally, ''Radiant Silvergun'' was intended to be a trilogy, and ''Ikaruga'' began development as a direct sequel, codenamed "Project RS-2". The concept theme for ''Radiant Silvergun'' was “World”, and for Ikaruga it was “Will”. In keeping with Treasure's game design philosophy, ''Ikaruga'' was intentionally designed to challenge the conventions of standard game design and develop a new type of shooting game. The game's difficulty lies in the puzzle-like elements of changing polarities rather than bullet-dodging. Unlike ''Radiant Silvergun'', the scoring system was not tied to gameplay. In this way, the game was designed to appeal to both players who play for score and those who did not. In the beginning, the stages were designed with the combo system in mind, however this made the optimal route too obvious. Instead, the team redesigned the stages and enemies so it would be more difficult for player to determine the route for the most optimal score. The game's pacing follows a "mountain" and "valley" approach, in which the music and action will peak, followed by a melancholy atmosphere, only to build up tempo again. By the time development was finished, 5 Treasure staff had worked on the game, as well as 3 support staff from
G.rev , short for G.revolution, is a Japanese video game developer. The company was founded by former employees of Taito's arcade division who had worked on ''G-Darius'' and ''RayStorm'', and is known primarily for their arcade shoot 'em up games. Hi ...
which was raising funds to develop its own shooter, ''
Border Down ''Border Down'' is a horizontally scrolling shooter video game developed and published by G.rev. It was released in Japanese Amusement arcade, arcades in April 2003 on Sega NAOMI hardware, and was ported to the Dreamcast later that year. The st ...
'' (2003).


Release

''Ikaruga'' was targeted to Treasure's core fanbase, as pleasing them was the team's first priority. Although the game was primarily being developed for the Sega NAOMI arcade platform, it was standard for NAOMI games to be ported to the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, and so the development team had this in mind. The NAOMI version was bug checked on a Dreamcast, so porting was very easy. ''Ikaruga'' was first released in arcades in Japan on 20 December 2001. A Dreamcast port was released exclusively in Japan on 5 September 2002. Although not yet published in the West, ''Ikaruga'' began to garner a cult following in North America among import gamers. On August 15, 2002, it was announced that
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
' Japanese division had picked up the publishing rights to a
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
version of the game and would release the title in January 2003 under the
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
brand name. The game was released in Japan on January 16, 2003. Initially, Infogrames' North American and European divisions had no plans to release the title nationwide, but on January 28, 2003, it was announced that Infogrames would publish the GameCube version in those territories as well, with representatives at the publisher citing the popularity of the title in Japan and a growing fan base around the world. The game was released in North America on April 15, and in Europe on May 9, branded under the Atari label as in Japan. On 12 September 2007,
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
announced they were planning on releasing ''Ikaruga'' on
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. It was released on 9 April 2008, and included new features such as leaderboards, achievements, and the ability to record and replay playthroughs. Treasure later released ''Ikaruga'' on the arcade distribution platform, NESiCAxLive, on 8 August 2013. In October 2013, Treasure placed the title into the
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
Greenlight process to bring the game (based on the Xbox 360 version) to
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, with hopes to bring their other titles to the platform later. The game was released on Steam on 18 February 2014. It was also published by
Nicalis Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as Porting#Porting in gaming, ports of existi ...
for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on 29 May 2018, supporting both horizontal and vertical screen orientations. In June 2018, ''Ikaruga'' was also released on the PlayStation 4. On 22 November 2019, Nicalis announced that physical copies were in production for both the Nintendo Switch and the PlayStation 4.


Reception and legacy

Initial reception of ''Ikaruga'' in Japan was mixed. Players praised the visuals and music, but opinions were divided on the gameplay system. Director Hiroshi Iuchi noted that players would tell him “this isn’t an arcade game...make it more thrilling and fast-paced.” Both Iuchi and producer Masoto Maegawa stated that this mixed reception was due to players expecting a more standard shooter offering. They both felt ''Ikaruga'' was a brand new type of shooter and that bringing variety was important to the growth of game centers. In February 2002, ''Game Machine'' listed the game as being the fifth most popular arcade game in Japan at the time. The original Dreamcast port of ''Ikaruga'' was well received by Greg Kasavin of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''. He praised the game for its visuals, sound, and challenging difficulty. He also praised the game for bringing back a dead genre to the forefront, saying "''Ikaruga'' takes 20 years of great ideas in
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
and somehow manages to put an entirely new spin on them...for the sake of making a game that's both familiar and utterly unique." The GameCube release received generally favorable reviews by western critics. The visuals, art design, and sound were universally praised and some criticism was directed towards the game's short length. Critics agreed that ''Ikaruga''s game design was "innovative", "clever", and "unique". The difficulty was both highlighted for being inviting to old-school shooter fans, but was also criticized for building a barrier to genre newcomers. Tyrone Rodriguez of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' called it "a shooter-fan's shooter," and Corbie Dillard of Nintendo Life stated "if you're a shooter fan, you absolutely must own at least one version of this masterpiece." ''IGN'' listed ''Ikaruga'' as their Game of the Month for April 2003, while ''GameSpot'' named it the best GameCube title of that month. Reception of the Xbox 360 and Windows ports was similar to the GameCube version. Topher Cantler of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' gave ''Ikaruga'' a perfect score and dubbed it a "work of art". Although most critics still agreed that ''Ikaruga''s unique game design was a positive characteristic, Simon Parkin of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' offered a counterpoint that its fresh design is also its weakness, in that it stifles many of the other elements that define shoot 'em ups and morph it into something different and "inscrutable." Reviews of the Switch port were also positive. ''Ikaruga'' continues to be one of the most revered shooters of all time. The Xbox 360, Windows, and Switch ports have received positive reviews. ''IGN'' voted ''Ikaruga'' the 3rd greatest 2D shooter of all time. Adam Smith of ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' ...
'' called ''Ikaruga'' one of Treasure's greatest works and "one of the most perfect games eever played." Kurt Kalata of Hardcore Gaming 101 shared similar sentiments, calling it one of Treasure's most popular games, and "one of the most remarkable shooters of all time." In 2020, Slant ranked Ikaruga 92nd on its 100 Best Video Games of All Time. They praised the unique polarity gameplay saying it "stylishly revitalizes the genre." The Dreamcast and GameCube versions sold 33,860 physical units in Japan. The
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
version sold 137,088 digital units on the Xbox 360, . The PC version has sold 128,543 digital units on Steam, .


Notes


References


External links

*Official websites fo
Arcade
an

and versions *Official websites for an
Xbox Live
versions
Taito's NESiCAxLive page
* {{good article 2001 video games Atari games Android (operating system) games Arcade video games Bullet hell video games Cooperative video games Dreamcast games GameCube games Infogrames games Multiplayer and single-player video games NESiCAxLive games Nintendo Switch games PlayStation 4 games Treasure (company) games Vertically scrolling shooters Video games developed in Japan Entertainment Software Publishing games Xbox 360 Live Arcade games Nicalis games Windows games