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Radica Jovicic
Radica Games Limited was a Hong Kong company that produced electronic games, founded in 1983. It began by producing electronic souvenir games for casinos. In the late 1990s, it became known for its ''Bass Fishin'' line of games. On October 3, 2006, Mattel, Inc. announced the completion of their acquisition of Radica. While Radica produced electronic handheld games based on casino or card games, it has branched out into toys, board games, and video game accessories. Products Product lines under Radica, past and present, include: *Stealth Assault - electronic motion sensor game where player tilts the device to fly a stealth plane shooting down jets *PlayTV - examples include PlayTV Football, Skateboarding, Baseball and Golf *PlayTV Legends - formerly known as "Arcade Legends", the line includes plug-n-play systems featuring video games licensed from Sega and Taito, as well as ''Tetris'' *Skannerz * 20Q - electronic toy version * Cube World - electronic toy featuring stick people ...
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Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, Ruth and Elliot Handler in January 1945, Mattel has a presence in 35 countries and territories; its products are sold in more than 150 countries. It is the world's second largest toy maker in terms of revenue, after the Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by the NPD Group, a global information research company. History Origins and early years Businessman Harold "Matt" Matson and the husband-and-wife duo of Elliot and Ruth Handler, Ruth Handler founded Mattel as Mattel Creations in January 1945 in a garage in Los Angeles. The company name chosen is a portmanteau of the surname of Mat ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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Toy Companies Established In 1983
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way of trai ...
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Majesco Entertainment
Majesco Games Corporation (formerly Majesco Sales Inc. and Majesco Entertainment Company) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004. On December 1, 2016, Majesco Entertainment was acquired by PolarityTE, Inc., a biotech company, in another reverse merger takeover, because of which it formally ceased all video game operations on December 8, 2016. In mid-2017, chief executive officer Jesse Sutton re-acquired the company through a management buyout and continued operating it privately held. On January 15, 2018, Liquid Media Group announced the acquisition of Majesco. History 1986-1998 Majesco was first known ...
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Fijit Friends
Fijit Friends are a robot toy line directed toward girls created by Mattel, Radica Games and Girl Tech. They made their debut in July 2011 at the New York Toy Fair and are similar to the famous toy Furby. Their names are Logan, Serafina, Willa and Sage. As of 2016, it seems as if the line has been discontinued, as no new products have been released since 2013. The former web address redirects to Mattel's Customer service website. Additional releases in the line are Fijit Newbies, Fijit Yippits, and Shimmies. Fijit Friends and Newbies interact with each other and Yippits can learn tricks, and make a yap or bark sound similar to a small dog. A new toy has been released to the family, the Shimmies, which first came out in 2013. Awards In 2012, the Fijit Friends Interactive Figures was awarded "Girl Toy of the Year" title at the 12th Annual Toy of the Year Awards, which is held at the American International Toy Fair The North American International Toy Fair (formerly the American ...
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Uno (card Game)
Uno (; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992. Played with a specially printed deck, the game is derived from the crazy eights family of card games which, in turn, is based on the traditional German game of mau-mau. History The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. When his family and friends began to play more and more, he and his family mortgaged their home to raise $8,000 to have 5,000 copies of the game made. He sold it from his barbershop at first, and local businesses began to sell it as well. Robbins later sold the rights to Uno to a group of friends headed by Robert Tezak, a funeral parlor owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per ...
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Cube World (toy)
''Cube World'' is a series of electronic toys developed by Radica Games and Mattel between 2005 and 2009. Each Cube World cube contains an animated stick figure who is able to interact with the figures in other cubes when connected together. Description Cube World cubes can be assembled together by magnets on top of one another or side by side. Each cube contains a stick figure that has a unique animation it performs by itself and with others, such as playing a musical instrument or lifting weights. When the cubes are combined, the figures interact with one another, and can move from cube to cube, with up to four at a time in any display across a maximum network of sixteen cubes. The cubes also contain an in-built gyroscope, animating the figures when the cube is tilted upside down. Each cube also contain unique games played with the buttons, and feature over 100 animations. Sets Cube World was released as 22 different models across six series. Some units in each series we ...
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Souvenir
A souvenir ( French for 'a remembrance or memory'), memento, keepsake, or token of remembrance is an object a person acquires for the memories the owner associates with it. A souvenir can be any object that can be collected or purchased and transported home by the traveler as a memento of a visit. The object itself may have intrinsic value, or be a symbol of experience. Without the owner's input, the symbolic meaning is lost and cannot be articulated. As objects The tourism industry designates tourism souvenirs as commemorative merchandise associated with a location, often including geographic information and usually produced in a manner that promotes souvenir collecting. Throughout the world, the souvenir trade is an important part of the tourism industry serving a dual role, first to help improve the local economy, and second to allow visitors to take with them a memento of their visit, ultimately to encourage an opportunity for a return visit, or to promote the locale to ...
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Cube World
''Cube World'' is an action role-playing game developed and published by Picroma for Microsoft Windows. Wolfram von Funck, the game's designer, began developing the game in June 2011, and was later joined by his wife, Sarah. An alpha version of the game was released on July 2, 2013, but saw sparse updates and communication from von Funck, with many considering the game to be vaporware until he officially released it on September 30, 2019. Gameplay In ''Cube World'', the player explores a large voxel-based world. It contains dungeons, including caverns and overworld castles, as well as biomes including grasslands, snowlands, deserts, and oceans. Players can use items such as hang gliders and boats to traverse the world more quickly. The game features character creation, which involves the player first choosing a race and sex, then customising the look of the character. The player then chooses one of four classes: warrior, rogue, ranger, or mage, each of which have access to un ...
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Skannerz
Skannerz is a series of electronics, electronic toys made by Radica Games that use barcode technology to create an interactive battle game. Radica brand barcodes have the additional feature of being able to act as a healing code in the first two iterations of the game. Models Skannerz The original Skannerz came in three versions which represented the three tribes: * Zendra (blue) * Pataak (green) * Ujalu (red) If a player scans a barcode containing a rival tribe's monster, a battle would be initiated. Also, items could be gathered from Universal Product Code barcodes. Another feature is the two player battle system where two versions could be linked together and battle. There are 126 monsters to collect and control between the 3 controllers. Additionally, the monsters also each possessed a special 'type' or 'class' - these types are: * Magic * Tech * Power Released in 2000. Skannerz Commander The Skannerz Commander is second in the series. There are no "tribes" in this version no ...
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