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''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' are 2001 action-adventure games developed by Flagship and published by Nintendo for the Game Boy Color. They are the seventh and eighth installments in ''The Legend of Zelda'' series. The player controls Link from an overhead perspective. In ''Seasons'', the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In ''Ages'', the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and ...
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Flagship (company)
was an independent Japanese video game developer funded by Capcom, Nintendo, and Sega located in Chūō-ku, Osaka Japan that was founded by game designer Yoshiki Okamoto. Flagship had often created scenarios for new and existing products, and has developed for Nintendo several times on the Game Boy Color and Game Boy Advance. Their final video game was '' Kirby: Squeak Squad'' for the Nintendo DS. History Flagship was founded by Yoshiki Okamoto on April 24, 1997. Funds and personnel for the startup were provided by Capcom, Sega, and Nintendo. The developer's first project was a series of episodic, Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...-exclusive RPGs, but it was never released. In May 2007, Capcom announced that Flagship would cease to exist from June ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Password (video Games)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of computer file management, digitally stored information about the progress of a player character, player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encou ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
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Quest (video Games)
A quest, or mission, is a task within video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referr ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore. Accounts of dwarfs vary significantly throughout history. They are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs. However, they are described as having sisters and daughters, while male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short; however, scholars have noted that this is neither explicit nor relevant to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture, such as in the works of J. R. R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology and meaning Etymology The modern English noun ''dwarf'' descends from . It has a variety of cognates in other Germanic languages, including Old Norse ''dvergr'', Old Frisian ''dwerch'', ...
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Overworld
An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description An overworld or hub world is an area within a video game which connects its other levels or locations. The term can also refer to a safer area which players frequently return to, like a town. They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers. Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passi ...
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Overhead Perspective
A variety of Computer graphics, computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to Graphics hardware, hardware advances and restrictions such as the processing power of Central processing unit, central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used character set, text characters instead of bitmapped or vector graphics. Examples include Multi-user dungeon, MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing game (video games), role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on procedural generation, randomization, replayability and permanent death. Some of the earli ...
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Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable Video game console, console, with interchangeable cartridges. The concept proved highly successful, and the Game Boy family, Game Boy line became a cultural icon of the 1990s and early 2000s. The Game Boy was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada. The device features a dot-matrix display, a D-pad, four game buttons, a single speaker, and uses Game Boy Game Pak, Game Pak cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came ...
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Link's Awakening
''The Legend of Zelda: Link's Awakening'' is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in ''The Legend of Zelda'' series to be released on a handheld game console. ''Link's Awakening'' is one of the few ''Zelda'' games not to take place in the land of Universe of The Legend of Zelda#Hyrule, Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link (The Legend of Zelda), Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island. Development began as an effort to porting, port the Super Nintendo Entertainment System game ''The Legend of Zelda: A Link to the Past, A Link to the Past'' to the Game Boy, developed after-hours by ...
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