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Puzzle Quest 2
''Puzzle Quest 2'' is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, and Microsoft Windows. It was released on June 22, 2010, by D3 Publisher. A version for the PlayStation Portable was in development, but was cancelled due to sound bugs. It is the sequel to '' Puzzle Quest: Challenge of the Warlords'', and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, ''Bejeweled''-style, "match three game" playfield to simulate combat and other activities common to role-playing games. Gameplay Attributes Each character has five basic attributes. Strength (Red) increases the chance of a Critical hit from a weapon and the amount of bonus damage that matching Skulls does. Agility (Yellow) increases the chance of blocking an attack and the number of bonus points gained from matching action gems. Intelligence (Blue) increases the number of extra moves that character ha ...
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Infinite Interactive
Infinity Plus Two, previously Infinite Interactive, is a video game developer with headquarters in St Kilda, Victoria, St Kilda, Victoria (Australia), Victoria, Australia. History The company was founded by Steve Fawkner in 1989. After a long alliance with Strategic Studies Group, SSG, resulting in the development of the ''Warlords (game series), Warlords'' series of games, Steve moved on to make Infinite totally independent in 2003. Infinite Interactive was one of the first developers to port a full custom game engine to the iPhone in 2009. However due to Publisher issues it was not until much later that any properties were released on the iOS platform. In 2011, the company was acquired by fellow Australian developers Firemint, creators of ''Flight Control (video game), Flight Control'' and ''Real Racing (video game), Real Racing'' - however, in late 2012 Infinite Interactive announced their return as an independent developer. Infinite has continued to produce ''Warlords'' ...
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Challenge Of The Warlords
Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Law *A procedure or action *The act of appealing a ruling or decision of a court or administrative agency Places Geography *Challenge, California, an unincorporated community * Challenge-Brownsville, California, a census-designated place in Yuba County, California, United States Structures *Challenge Stadium, former name of Perth Superdrome, a sports complex in Perth, Australia Books and publications * ''Challenge'' (anarchist periodical), American anarchist weekly tabloid, 1938–1939 * ''Challenge'' (Communist journal), British Young Communist League magazine, and also the name of the newspaper of the communist Progressive Labor Party (USA) * ''Challenge'' (game magazine), a role-playing game magazine * ''Challenge'' (economics magazine), a magazine covering ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as '' Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', '' Mass Effect 2'', '' God of War III'' and '' Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Major awards Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling family video games The following titles were the top five best-selling family video games worldwide in 2010. Events Notable deaths * May 29 – Dennis Hopper, 74, actor ( King Koopa in '' Super Mario Bros.'', Mr. Beautiful in '' Hell: A Cyberpunk Thriller'', Walter Pensky in ''Black Dahlia'', Steve Scott in '' Grand Theft Auto: Vice City'', and George Struggs in '' Deadly Creatures'') * September 7 – Glenn Shadix, 58, actor ('' Demolition Man'', '' The Nightmare Before Christmas: Oogie's Revenge'', '' Kingdom Hearts'') * October ...
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Neopets Puzzle Adventure
''Neopets Puzzle Adventure'' is a Neopets video game. Published by Capcom, the Nintendo DS version of the game was developed by Griptonite Games and the other two platforms (Wii and PC) were developed by Infinite Interactive. It could best be described as a pseudo-sequel to the game '' Puzzle Quest: Challenge of the Warlords'' (also developed by Infinite Interactive), although to battle enemy characters, players now play a game resembling Reversi as opposed to one resembling Bejeweled Bejeweled may refer to: * ''Bejeweled'' (series), a series of tile-matching puzzle video games ** ''Bejeweled'' (video game), the first game in the series, released in 2000 * "Bejeweled" (song), a 2022 song by Taylor Swift {{disambiguation .... As the title implies, the game features a Neopets license and players with a Neopets account may enter codes unlocked in the game online for "virtual prizes." Players will be able to choose between 12 Neopets to play as, while petpets will provide powerup ...
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Galactrix
''Puzzle Quest: Galactrix'', or ''Galactrix'', is a puzzle video game developed by Infinite Interactive for the PC, Nintendo DS, Xbox 360's Xbox Live Arcade, and PlayStation 3's PlayStation Network service. The game offers a full-featured campaign mode, online multiplayer for 2 to 4 players, and downloadable content, including ships, items, plans, planets, factions, and missions. Gameplay Like the original '' Puzzle Quest'', Galactrix has ''Bejeweled''-style gameplay with a few exceptions. Tiles are now hexagonally shaped, and gravity will be a factor in how they fall. If the match takes place in orbit around a planet, the tiles will always fall downward, but in open space new tiles will come from the direction of the player's previous move. Unlike the original Puzzle Quest, Galactrix's quests have the player traveling various planets, star systems, and the entire galaxy. D3 Publisher has stated that there will be a diplomacy system and commodity system as well as the abili ...
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (magazine), Time'' magazine as one of the Top 50 websites of 2011. In 2018 Variety (magazine), Variety Magazine said that Giant Bomb had "redefined what it meant to be a video game website." Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom (website), Fandom in 2022. As of 2025, the site is independently owned by its staff. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consis ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Gauntlet (glove)
A gauntlet is a type of glove that protects the hand and wrist of a combatant. Gauntlets were used particularly in Europe between the early fourteenth century and the early modern period and were often constructed of hardened leather or metal plates. Gauntlets, which cover the hands, wrists, and sometimes forearms, are not to be confused with bracers, which cover the wrists and forearms but not the hands; bracers are common in medieval and fantasy cosplay. Types Armour Beginning in the 11th century, European soldiers and knights relied on chain mail for protection of their bodies, and chain armor "shirts" with wide sleeves that hung to the elbow were common. However, it wasn't until the 12th century that chain mail shirts with longer, narrower sleeves began to be worn, and these on occasion had chain mail mittens or "muffs" resembling fingerless gloves and with a pocket for the thumb (though some of these did have complete fingers as well). These attached at the lower e ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit an exuberant playing style. In fighting games, combo specifically indicates a timed sequence of moves that produce a cohesive series of hits, each of which leaves the opponent unable to block. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga and anime series ''Astro Boy'', to have a type of combo mechanic. When t ...
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Mini-games
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such as '' Olympic Decathlon'' (1980). Minigames can also be used to represent a specific experience, such as hacking and lock picking, both of which are found in Bethesda games, or scanning an area, that ties into a larger game. Minigame compilations Some games are made up of many minigames strung together into one video game, such as Nintendo's ''WarioWare'' series (which are called microgames in the series), Universal's '' Video Action'', David Whittaker's '' Lazy Jones'' and the mobile game '' Phone Story''. Some similar games specifically developed for multiplayer are considered party games, such as the '' Itadaki ...
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Critical Hit
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG ''Dragon Quest'', set at a fixed rate of 1/64 (~1.56%). However, many other video games that use critical hits may have ways of increasing the likelihood of them occurring, such as by increasing the player character's level or attack statistic. Both role-playing games and video games may also opt to use a less traditional version of critical hits, either by using different names, offering different effects than dealing more damage, including specific targets or weakpoint(s), and rarely by the inclusion of critical miss effects. Origin Critical hits originate from the Reiswitzian ''Kriegsspiel'', which they were added into shortly after the death of Georg von Reisswitz in 1827. ...
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