In many
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s and
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.
Origin
Critical hits originate from the Reiswitzian ''
Kriegsspiel'', which they were added into shortly after the death of
Reisswitz in 1827.
The 1975 role-playing game ''
Empire of the Petal Throne'' introduced the concept of critical hits (though not the phrase) into role-playing. Using these rules, a player who rolls a 20 on a 20-sided die does double the normal damage, and a 20 followed by a 19 or 20 counts as a killing blow. According to creator
M.A.R. Barker
Muhammad Abd-al-Rahman Barker (born Phillip Barker, November 3, 1929 – March 16, 2012) was an American linguist who was professor of Urdu and South Asian Studies and created one of the first roleplaying games, ''Empire of the Petal Throne' ...
, "this simulates the 'lucky hit' on a vital organ."
Types
Critical hits are meant to simulate an occasional "lucky hit". The concept represents the effect of hitting an artery, or finding a weak point, such as a stab merely in the leg causing less damage than a stab in the
Achilles tendon
The Achilles tendon or heel cord, also known as the calcaneal tendon, is a tendon at the back of the lower leg, and is the thickest in the human body. It serves to attach the plantaris, gastrocnemius (calf) and soleus muscles to the calcane ...
. Critical hits are almost always random, although character attributes or situational modifiers may come into play. For example, games in which the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s have a "Luck" attribute will often base the likelihood of critical hits occurring on this statistic: a character with high Luck will deal a higher percentage of critical hits, while a character with low Luck may, in some games, be struck by more critical hits. In the role-playing game ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'', when a
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
attacks an opponent the player typically rolls a 20-sided die; a roll of 20 (a 5% chance) results in a critical hit.
The most common kind of critical hit simply deals additional damage, most commonly dealing double the normal damage that would have been dealt, but many other formulas exist as well (such as ignoring defense of the target or always awarding the maximum possible damage). Critical hits also occasionally do "special damage" to represent the effects of specific wounds (for example, losing use of an arm or eye, or being reduced to a limp). Critical hits usually occur only with normal weapon attacks, not with
magic or other special abilities, but this depends on the individual game's rules.
Many tabletop and video games use "ablative" hit point systems. That is, wounded characters often have no game differences from unwounded characters other than a reduction in hit points. Critical hits originally provided a way to simulate wounds to a specific part of the body. These systems usually use lookup charts and other mechanics to determine which wound was inflicted. In RPGs with non-humanoid characters or monsters, unlikely or bizarre results could occur, such as a
Beholder with a "lost leg". Most systems now simply award extra damage on a critical hit, trading realism for ease of play. The effect of a critical hit is to break up the monotony of a battle with high, unusual results.
In the Brazilian RPG ''Tagmar'', according to the result of a dice roll, the victim of a critical hit is significantly wounded or even instantly killed (regardless of
hit points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
).
The roleplaying game ''
Rolemaster'' is known for its extended system of criticals. One long-standing claim from its company
ICE
Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opaq ...
is that it is not the normal hits that kill, but the critical. By integrating criticals even on low results by varying the critical severity (from A (minor) - J (extreme)) and the large variety of criticals (e.g. Slash, Krush, Puncture, Heat, Cold, Electricity, Impact, Unarmed Strikes and even some bizarre ones such as Internal Disruption and Essence criticals), every combat plays out differently. Critical results vary from simple additional hits, and added bleeding and stuns to limbs lopped off and internal organs destroyed. Player characters are not immune to the effects of a critical hit in this system.
Many games call critical hits by other names. For example, in ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', a double hit is a normal attack in which a player character strikes an enemy twice in the same turn. The ''
EarthBound
''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
'' series refers to critical hits as a smash hit (known in-game as "SMAAAASH!!"). The American NES release of ''
Dragon Warrior II'' referred to an enemy's critical hits as "heroic attacks". In the ''
Mario & Luigi'' subseries, critical hits are known as "lucky hits", whereas the word "critical" is instead used for attacks that are elementally effective (e.g. fire against plants). Players frequently use the abbreviation crit or critical for "critical hit".
''
Team Fortress 2
''Team Fortress 2'' is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' mod for '' Quake'' and its 1999 remake, ''Team Fortress Classic''. The game was rel ...
'' uses a Critical and "Mini-Crit" system. Criticals deal three times the normal damage (and are not weaker at long range, unlike most damage), whereas "mini-crits" only increase damage by 35%. In addition to most weapons having a random chance to crit, some weapons have mechanics that guarantee them when used correctly, such as sniping weapons being capable of headshots (see below).
Critical miss
The negative counterpart of the critical hit is variously known as the critical miss, critical fumble, or critical failure. The concept is less frequently borrowed than that of critical hits. Many
tabletop role-playing game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participan ...
s use some variation on this concept (such as a "botch" in the
Storyteller System), but few computer role-playing games implement critical misses except where the game is directly based on a tabletop game in which such rules appear. Video games are more likely to have a separate system for determining whether attacks miss, using mechanics such as accuracy and evasion.
Headshot
In
shooter games, the concept of a critical hit is often substituted by the headshot, where a player attempts to place a shot on an opposed player or
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
's head area or other weak spot, which is generally fatal, or otherwise devastating, when successfully placed. Headshots require considerable accuracy as players often have to compensate for target movement and a very specific area of the enemy's body. It is commonly used in
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video games such as ''
Counter-Strike: Global Offensive'', ''
Tactical Ops'', and ''
Unreal Tournament''. In some games, even when the target is stationary, the player may have to compensate for movement generated by the
telescopic sight
A telescopic sight, commonly called a scope informally, is an optical sighting device based on a refracting telescope. It is equipped with some form of a referencing pattern – known as a '' reticle'' – mounted in a focally appropriate ...
.
The concept of head shots had been around in arcade
light gun shooter
Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a s ...
electro-mechanical games since the late 1960s. In
Sega's ''Duck Hunt'', which began location testing in 1968 and released in January 1969, the player could shoot anywhere on the screen, including anywhere on the target's body. It awarded the player a higher
score
Score or scorer may refer to:
*Test score, the result of an exam or test
Business
* Score Digital, now part of Bauer Radio
* Score Entertainment, a former American trading card design and manufacturing company
* Score Media, a former Canadian m ...
for a head shot, earning 15 points, whereas a standard body shot earned 10 points.
The earliest commercial first-person shooter video game to make use of headshots was ''
GoldenEye 007'' for the
Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
; however, headshots and other location based damage for humanoid type creatures had earlier appeared in the original ''
Team Fortress'' modification for ''
Quake'' released the same year, although they were demonstrated and tested in a standalone ''TF Sniper'' "modification" created by the same team earlier that year.
Notes
{{video game gameplay
Role-playing game terminology
Video game gameplay