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Kriegsspiel
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible and manage hidden information. After Prussia's impressive victory over France in the Franco-Prussian War, other countries began designing similar wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imagina ...
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Kriegsspiel 1824 Losses Table
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible and manage hidden information. After Prussia's impressive victory over France in the Franco-Prussian War, other countries began designing similar wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginar ...
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Kriegsspiel Debrief
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible and manage hidden information. After Prussia's impressive victory over France in the Franco-Prussian War, other countries began designing similar wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imagina ...
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Wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of military strategy, strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any military campaign, campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for Naval wargaming, naval, Air wargaming, air combat, and wargame (hacking), cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certa ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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Military Simulation
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop Military tactics, tactical, Military strategy, strategical and military doctrine, doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Simulations exist in many different forms, with varying degrees of realism. In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model. Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles. Yet modelling is often the means by which governments test and refine their military and political policies. The simula ...
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Georg Heinrich Rudolf Johann Von Reisswitz
Georg Heinrich Rudolf Johann von Reisswitz (1794–1827) was a Prussian army officer. Reisswitz is regarded by many as the father of wargaming, as he developed the first wargaming system to be widely used as a serious tool for training and research. The particular genre of wargaming he developed is known in the English-speaking world as ''Kriegsspiel''. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the system flexible. Life and career Reisswitz's father was George Leopold von Reisswitz, a Prussian baron. In 1810, Reisswitz was a volunteer in an artillery unit in Neisse. In late 1813, during the Siege of Glogow, Reisswitz was promoted to second-lieutenant and awarded the Iron Cross 2nd Class. By 1819, he was a first-lieutenant in the Guard Artillery Brigade in Berlin. Reisswitz was a skilled fencer and a skilled violinist. The wargame designer In 1812, Reisswitz's father develop ...
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Strategos (game)
''Strategos'' is a military wargame developed by Charles A. L. Totten for the United States Army, and published in 1880. History Jon Peterson identifies ''Strategos'' as being largely descended from the Prussian ''Kriegsspiel'', and its translations, that had made their way into the hands of British military officers in the 1870s. ''Strategos'' was meant to be a training tool at various levels, starting with introductory scenarios and working toward more complex and advanced ones. This was contrasted with other forms of ''kriegsspiel'' which were cast as being primarily for those in elite military leadership. An article in the ''Army and Navy Journal'', from November 25, 1882, describes the role and function of the ''Strategos'' game in contrast to William R. Livermore's publication of a more traditional wargame, ''The American Kriegsspiel'' (1882), as follows: ''Strategos'' consists of two different games. The Battle Game was played on a board, whereas the Advanced Game ...
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Line Infantry
Line infantry was the type of infantry that formed the bulk of most European land armies from the mid-17th century to the mid-19th century. Maurice of Nassau and Gustavus Adolphus are generally regarded as its pioneers, while Henri de la Tour d'Auvergne, Vicomte de Turenne, Turenne and Raimondo Montecuccoli, Montecuccoli are closely associated with the post-1648 development of linear infantry tactics. For both battle and parade drill, it consisted of two to four ranks of foot soldiers drawn up side by side in rigid alignment, and thereby maximizing the effect of their firepower. By extension, the term came to be applied to the regular regiments "of the line" as opposed to light infantry, skirmishers, militia, Combat service support, support personnel, plus some other special categories of infantry not focused on heavy front line combat. Linear tactics and function Line infantry mainly used three formations in its battles: the line, the square, and the column. With the univer ...
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Hitpoint
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games, ...
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Battle Of Waterloo
The Battle of Waterloo was fought on Sunday 18 June 1815, near Waterloo, Belgium, Waterloo (then in the United Kingdom of the Netherlands, now in Belgium), marking the end of the Napoleonic Wars. The French Imperial Army (1804–1815), French Imperial Army under the command of Napoleon, Napoleon I was defeated by two armies of the Seventh Coalition. One was a United Kingdom of Great Britain and Ireland, British-led force with units from the United Kingdom of Great Britain and Ireland, United Kingdom, the United Kingdom of the Netherlands, Netherlands, Kingdom of Hanover, Hanover, Duchy of Brunswick, Brunswick, and Duchy of Nassau, Nassau, under the command of field marshal Arthur Wellesley, 1st Duke of Wellington, Arthur Wellesley, Duke of Wellington. The other comprised three corps of the Kingdom of Prussia, Prussian army under Field Marshal Gebhard Leberecht von Blücher, Blücher. The battle was known contemporaneously as the ''Battle of Mont-Saint-Jean, Belgium, Mont Saint ...
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Battle Of Gettysburg
The Battle of Gettysburg () was a three-day battle in the American Civil War, which was fought between the Union and Confederate armies between July 1 and July 3, 1863, in and around Gettysburg, Pennsylvania. The battle, won by the Union, is widely considered the Civil War's turning point, leading to an ultimate victory of the Union and the preservation of the nation. The Battle of Gettysburg was the bloodiest battle of both the Civil War and of any battle in American military history, claiming over 50,000 combined casualties. Union Major General George Meade's Army of the Potomac defeated attacks by Confederate General Robert E. Lee's Army of Northern Virginia, halting Lee's invasion of the North and forcing his retreat.A prior attempt by Lee to invade the north culminated in the Battle of Antietam and 23,000 casualties, the most of any single day Civil War.Rawley, p. 147; Sauers, p. 827; Gallagher, ''Lee and His Army'', p. 83; McPherson, p. 665; Eicher, p. 550. Gal ...
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Tabletop Simulator
''Tabletop Simulator'' is an independent video game that allows players to play and create tabletop games in a multiplayer physics sandbox. Developed by Berserk Games as their first title after a successful crowdfunding campaign in February 2014, the game was released in June of the following year. Gameplay ''Tabletop Simulator'' is a player-driven physics sandbox, without set victory or failure conditions. After selecting a table to play on, players interact with the game by spawning and moving virtual pieces, which are subject to a physics simulation. Online multiplayer is supported with a maximum of ten players. Aside from spawning and moving pieces, the game includes mechanics to assist with common styles of board game play, such as automatic dice rolling and hiding players' pieces from one another; other mechanics aid in administrating a game, for example saving the state of the board or undoing moves. Several games are included, including chess, checkers and poker. Tables ...
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