Project Copernicus
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Project Copernicus
''Project Copernicus'' was a canceled massively multiplayer online role-playing game (MMORPG) that was in development at 38 Studios. The project was created by studio founder Curt Schilling, with writer R. A. Salvatore and artist Todd McFarlane being deeply involved in its development. Other notable staff included creative director Steve Danuser, art director Thom Ang, and co-composer Aubrey Hodges. The game was set in Amalur, a fantasy universe shared with '' Kingdoms of Amalur: Reckoning'' (2012), a game in development at Big Huge Games from 2009. The storyline would have seen the world's races, having achieved immortality through a device dubbed the Well of Souls, banding together to defeat a great evil. Developer comments compared the gameplay to ''World of Warcraft'', and participation would have been based on a free-to-play model. ''Project Copernicus'' was first mentioned in 2006 when 38 Studios was founded, initially planned for a 2011 release. The game was teased wit ...
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38 Studios
38 Studios, LLC was an American video game development studio and publisher based in Providence, Rhode Island. The company was founded in Maynard, Massachusetts, in 2006 as Green Monster Games by baseball player Curt Schilling. Schilling's goal was to create an original fantasy property, collaborating with writer R. A. Salvatore and artist Todd McFarlane on the fantasy setting of Amalur. From its inception, 38 Studios worked on a massively multiplayer online role-playing game known as '' Project Copernicus'', intended as their main product upon which other Amalur properties would be based. The company continued to grow its staff during its lifetime, acquiring Big Huge Games as a subsidiary in 2009. A Big Huge Games prototype was reworked into '' Kingdoms of Amalur: Reckoning'' (2012), a single-player RPG intended to introduce the Amalur setting. Also in development at 38 Studios was a tactical role-playing follow-up to ''Rise of Nations''. 38 Studios relocated to Providence ...
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Game Server
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Types Dedicated server Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network. The cost to oper ...
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Ouroboros
The ouroboros or uroboros (; ) is an ancient symbol depicting a serpent symbolism, snake or European dragon, dragon Autocannibalism, eating its own tail. The ouroboros entered Western tradition via Egyptian mythology, ancient Egyptian iconography and the Greek Magical Papyri, Greek magical tradition. It was adopted as a symbol in Gnosticism and Hermeticism and, most notably, in alchemy. Some snakes, such as rat snakes, have been known to consume themselves. Name and interpretation The term derives , from ''oura'' 'tail' plus ''-boros'' '-eating'. The ''ouroboros'' is often interpreted as a symbol for eternal cyclic renewal or a Eternal return, cycle of life, death and rebirth; the snake's Sloughing, skin-sloughing symbolises the Metempsychosis, transmigration of souls. The snake biting its own tail is a fertility symbol in some religions: the tail is a Phallus, phallic symbol and the mouth is a yonic or womb-like symbol. Historical representations Ancient Egypt One ...
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Wild Hunt
The Wild Hunt is a folklore motif occurring across various northern, western and eastern European societies, appearing in the religions of the Germans, Celts, and Slavs (motif E501 per Thompson). Wild Hunts typically involve a chase led by a mythological figure escorted by a ghostly or supernatural group of hunters engaged in pursuit. The leader of the hunt is often a named figure associated with Odin in Germanic legends, but may variously be a historical or legendary figure like Theodoric the Great, the Danish king , the dragon slayer Sigurd, the psychopomp of Welsh mythology , biblical figures such as Herod, Cain, Gabriel, or the Devil, or an unidentified lost soul. The hunters are generally the souls of the dead or ghostly dogs, sometimes fairies, valkyries, or elves. Seeing the Wild Hunt was thought to forebode some catastrophe such as war or plague, or at best the death of the one who witnessed it. People encountering the Hunt might also be abducted to the underworld or t ...
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