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Pole Position (band)
is an arcade Racing video game, racing Sim racing, simulation video game released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It is considered one of the most important titles from the golden age of arcade video games. ''Pole Position'' was an evolution of Namco's earlier arcade racing electro-mechanical games, notably ''F-1 (arcade game), F-1'' (1976), whose designer Sho Osugi worked on the development of ''Pole Position''. The game was a major commercial success in arcades. After becoming the highest-grossing 1982 in video games, arcade game of 1982 in Japan, it went on to become the most popular coin-operated arcade game internationally 1983 in video games, in 1983. In North America, it was the Arcade video game#Highest-grossing, highest-grossing arcade game for two years in 1983 1984 in video games, and 1984 and still one of the top five 1985 in video games, arcade video games of 19 ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Electro-mechanical Game
Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill. Definition EM games typically combined mechanical engineering technology with various electrical components, such as motors, switches, resistors, solenoids, relays, bells, buzzers and electric lights. EM games lie somewhere ...
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Formula One
Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship, which became the FIA Formula One World Championship in 1981, has been one of the premier forms of racing around the world since its inaugural season in 1950. The word ''formula'' in the name refers to the set of rules to which all participants' cars must conform. A Formula One season consists of a series of races, known as ''Grands Prix'', which take place worldwide on both purpose-built circuits and closed public roads. A points system is used at Grands Prix to determine two annual World Championships: one for drivers, the other for constructors. Each driver must hold a valid Super Licence, the highest class of racing licence issued by the FIA. The races must run on tracks graded "1" (formerly "A"), the highest grade-rating issue ...
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Pole0000
Pole may refer to: Astronomy *Celestial pole, the projection of the planet Earth's axis of rotation onto the celestial sphere; also applies to the axis of rotation of other planets *Pole star, a visible star that is approximately aligned with the Earth's axis of rotation *Orbital pole, the projection of the line perpendicular to planet Earth's orbit onto the celestial sphere; also applies to the orbit of other planets *Poles of astronomical bodies, concepts analogous to the Earth's geographic and magnetic poles on other planets and Solar System bodies Cylindrical objects A solid cylindrical object or column with its length greater than its diameter, for example: *Asherah pole, a sacred tree or pole that stood near Canaanite religious locations to honor the Ugaritic mother-goddess Asherah, consort of El *Barber's pole, advertising the barber shop *Ceremonial pole or festival pole symbolizes a variety of concepts in several different cultures *Fireman's pole, wooden pole or a metal ...
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Pole Position II
is the sequel to racing simulation game ''Pole Position'', released by Namco for arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution. Atari Corporation released a port as the pack-in game for its Atari 7800 ProSystem console launch in 1986. ''Pole Position'' arcade machines can be converted to ''Pole Position II'' by swapping several chips. The gameplay is the same as in the original ''Pole Position'' with three additional tracks to choose from. Like its predecessor, ''Pole Position II'' was a major commercial success in arcades, becoming the highest-grossing arcade game of 1984 in the United States, and remaining among the annual highest-grossing arcade games in Japan and the United States through 1987. Differences from the original The player initially chooses one of four tracks using the steering wheel: Fuji Speedway (from the first game), Test (resembling Indianapolis Motor Speedway), Seaside (resembling ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # ''1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # '' Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # '' Edge'' – 2000, 2015, 2017 # '' Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # '' FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # '' Gamecenter'' - 2000 # '' Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' ...
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Video Game Clone
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for ''Pong'', and pursued action against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright la ...
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Pole Position (TV Series)
''Pole Position'' is an animated series produced by DIC Enterprises and MK Company. The series is loosely based on the arcade racing video game series ''Pole Position'', the name of which was licensed from Namco to capitalize on its popularity. The game and the show have very little in common, other than Wheels being red as in ''Pole Position'' and Roadie being blue as in ''Pole Position II''. Production This show was produced by DIC Audiovisuel's American branch DIC Enterprises in association with Japanese studio MK Company. The animation services were provided by Artmic, Mushi Production, and K.K. DIC Asia. The character designs were provided by Filipino cartoonist Jesse Santos, and the mechanical designs were provided by Artmic's co-founder Shinji Aramaki. Broadcast ''Pole Position'' ran for 13 episodes on CBS in 1984 as part of its Saturday morning children's programming line-up. The show had reruns for a few months on Showtime Family-Time Presentation in 1986, followe ...
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Golden Age Of Arcade Video Games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, which led to a wave of shoot 'em up games such as ''Galaxian'' and the vector graphics-based ''Asteroids'' in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games transitioned from black-and-white to color, with titles such as ''Frogger'' and ''Centipede'' taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as '' Defender'' and ''Galaga'', maze chase games which followed the design established by ''Pac-Man'', driving and racing games which more frequently used 3D perspectives such as ''Turbo' ...
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1985 In Video Games
1985 saw many sequels and prequels in video games, such as '' Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', '' Duck Hunt'', ''Gauntlet'', ''Ghosts 'n Goblins'', '' Gradius'', '' Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were '' Hang-On'' and '' Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In ...
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1984 In Video Games
1984 saw many sequels and prequels along with new titles such as ''1942'', ''Boulder Dash'', ''Cobra Command'', '' Jet Set Willy'', ''Karate Champ'', '' Kung-Fu Master'', ''Tetris'', ''Yie Ar Kung-Fu'' and ''Punch-Out!!'' The year's highest-grossing arcade games were ''Pole Position'' in the United States, for the second year in a row, and ''Track & Field'' in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time. Financial performance In the United States, home video game sales fall to ( adjusted for inflation). Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games of each month on the '' Game Machine'' charts in 1984. United Kingdom and United States The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States. Best-selling home systems Best-selling home video games in the United ...
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1983 In Video Games
1983 has seen many sequels and prequels in video games, such as ''Mario Bros.'' and '' Pole Position II'', along with new titles such as ''Astron Belt'', '' Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', '' Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or ...
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