Electro-mechanical games (EM games) are types of
arcade games that operate on a combination of some
electronic circuitry and
mechanical actions from the player to move items contained within the game's cabinet. Some of these were early
light gun games
Light or visible light is electromagnetic radiation that can be perceived by the human eye. Visible light is usually defined as having wavelengths in the range of 400–700 nanometres (nm), corresponding to frequencies of 750–420 terah ...
using light-sensitive
sensors
A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon.
In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends ...
on targets to register hits, while others were
simulation games such as
driving games,
combat flight simulators
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
and
sports games. EM games were popular in
amusement arcades
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
from the late 1940s up until the 1970s, serving as alternatives to
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines, which had been stigmatized as
games of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
during that period. EM games lost popularity in the 1970s, as
arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
s had emerged to replace them in addition to newer pinball machines designed as
games of skill.
Definition
EM games typically combined mechanical engineering technology with various
electrical components
An electronic component is any basic discrete device or physical entity in an electronic system used to affect electrons or their associated fields. Electronic components are mostly industrial products, available in a singular form and are n ...
, such as
motors
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
,
switches
In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type ...
,
resistors,
solenoids
upright=1.20, An illustration of a solenoid
upright=1.20, Magnetic field created by a seven-loop solenoid (cross-sectional view) described using field lines
A solenoid () is a type of electromagnet formed by a helix, helical coil of wire whose ...
,
relays
A relay
Electromechanical relay schematic showing a control coil, four pairs of normally open and one pair of normally closed contacts
An automotive-style miniature relay with the dust cover taken off
A relay is an electrically operated swit ...
, bells,
buzzers and
electric lights.
EM games lie somewhere in the middle between fully
electronic games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
and mechanical games.
EM games have a number of different genres/categories. "Novelty" or "land-sea-air" games refer to
simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
games that simulate aspects of various vehicles, such as
cars
A car or automobile is a motor vehicle with wheels. Most definitions of ''cars'' say that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people instead of goods.
The year 1886 is regarded as t ...
(similar to
racing video games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
),
submarines
A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely ...
(similar to
vehicular combat video games), or aircraft (similar to
combat flight simulator
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and milit ...
video games).
Gun games refer to games that involve shooting with a gun-like peripheral (such as a
light gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sens ...
or similar device), similar to
light gun shooter video games. "General" arcade games refer to all other types of EM arcade games, including various different types of sports games.
"Audio-visual" or "realistic" games referred to novelty games that used advanced special effects to provide a simulation experience.
History
Predecessors to electro-mechanical games
Coin-operated arcade amusements based on
games of skill emerged around the turn of the 20th century, such as
fortune telling
Fortune telling is the practice of predicting information about a person's life. Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115-116. The scope of fortune telling is in principle identical wi ...
,
strength tester machine
A strength tester machine is a type of amusement personality tester machine, which upon receiving credit rates the subject's strength, according to how strongly the person presses levers, squeezes a grip or punches a punching bag. In the past, ...
s and
mutoscopes. Normally installed at carnivals and fairs, entrepreneurs created standalone arcade to house these machines
More interactive mechanical games emerged around the 1930s, such as
skee-ball,
as well as the first simple
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
games. However, when pinball was first introduced, it lacked features such as user-controlled flippers, and were considered to be
games of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
. This led to several jurisdictions to ban pinball machines fearing their influence on youth.
Early electro-mechanical games (1940s to early 1960s)
Alternatives to pinball were electro-mechanical games (EM games) that clearly demonstrated themselves as games of skill to avoid the stigma of pinball. The transition from mechanical arcade games to electro-mechanical games dates back to around the time of
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
, with different types of arcade games gradually making the transition during the
post-war
In Western usage, the phrase post-war era (or postwar era) usually refers to the time since the end of World War II. More broadly, a post-war period (or postwar period) is the interval immediately following the end of a war. A post-war period ...
period between the 1940s and 1960s.
At the
1939-1940 New York World's Fair
The 1939–40 New York World's Fair was a world's fair held at Flushing Meadows–Corona Park in Queens, New York, United States. It was the second-most expensive American world's fair of list of world's fairs, all time, exceeded only by St. Lo ...
, in April 1940,
Edward Condon
Edward Uhler Condon (March 2, 1902 – March 26, 1974) was an American nuclear physicist, a pioneer in quantum mechanics, and a participant during World War II in the development of radar and, very briefly, of nuclear weapons as part of the ...
of the
Westinghouse Electric Company displayed the
Nimatron, a non-programmable electro-mechanical computer that played games of
Nim
Nim is a mathematical two player game.
Nim or NIM may also refer to:
* Nim (programming language)
* Nim Chimpsky, a signing chimpanzee Acronyms
* Network Installation Manager, an IBM framework
* Nuclear Instrumentation Module
* Negative index met ...
, using electro-mechanical relays, buttons, and lightbulbs. The device, intended solely for entertainment, saw nearly 100,000 games during the fair, and may have inspired the
Nimrod
Nimrod (; ; arc, ܢܡܪܘܕ; ar, نُمْرُود, Numrūd) is a biblical figure mentioned in the Book of Genesis and Books of Chronicles. The son of Cush and therefore a great-grandson of Noah, Nimrod was described as a king in the land of ...
, a full digital computer programmed to play Nim at the 1951
Festival of Britain
The Festival of Britain was a national exhibition and fair that reached millions of visitors throughout the United Kingdom in the summer of 1951. Historian Kenneth O. Morgan says the Festival was a "triumphant success" during which people:
...
, considered as one of the precursors of the video game.
In 1941,
International Mutoscope Reel Company released the electro-mechanical driving game ''Drive Mobile'', which had an upright
arcade cabinet similar to what arcade video games would later use.
It was derived from older British driving games from the 1930s. In ''Drive Mobile'', a
steering wheel
A steering wheel (also called a driving wheel (UK), a hand wheel, or simply wheel) is a type of steering control in vehicles.
Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and ...
was used to control a
model car over a road painted on a metal
drum, with the goal being to keep the car centered as the road shifts left and right. Kasco (short for Kansai Seisakusho Co.) introduced this type of electro-mechanical driving game to Japan in 1958 with ''Mini Drive'', which followed a similar format but had a longer cabinet allowing a longer road.
Capitol Projector's 1954 machine ''
Auto Test'' was a
driving test
A driving test (also known as a driving exam, driver's test, or road test) is a procedure designed to test a person's ability to drive a motor vehicle. It exists in various forms worldwide, and is often a requirement to obtain a driver's l ...
simulation that used
film reel
A reel is an object around which a length of another material (usually long and flexible) is wound for storage (usually hose are wound around a reel). Generally a reel has a cylindrical core (known as a ''spool'') with flanges around the end ...
to project pre-recorded driving video footage, awarding the player points for making correct decisions as the footage is played. These early driving games consisted of only the player vehicle on the road, with no rival cars to race against.
By the 1950s, EM games were using a
timer
A timer is a specialized type of clock used for measuring specific time intervals.
Timers can be categorized into two main types.
The word "timer" is usually reserved for devices that counts down from a specified time interval, while devices th ...
to create a sense of urgency in the gameplay. An example of this is the
boxing
Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermine ...
game ''K.O. Champ'' (1955) by International Mutoscope Reel Company.
By 1961, however, the US arcade industry had been stagnating. This in turn had a negative effect on Japanese arcade distributors such as
Sega that had been depending on US imports up until then. Sega co-founder
David Rosen responded to market conditions by having Sega develop original arcade games in Japan.
Electro-mechanical renaissance (late 1960s to mid-1970s)
From the late 1960s, EM games incorporated more elaborate electronics and mechanical action to create a simulated environment for the player.
These games overlapped with the introduction of arcade video games, and in some cases, were prototypical of the experiences that arcade video games offered. The late 1960s to early 1970s were considered the "electro-mechanical golden age" in Japan,
[
*] and the "novelty renaissance" or "technological renaissance" in North America.
A new category of "audio-visual" novelty games emerged during this era, mainly established by several Japanese arcade manufacturers.
Arcades had previously been dominated by
jukeboxes, before a new wave of EM arcade games emerged that were able to generate significant earnings for arcade operators.
''
Periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
'', a
submarine simulator and
light gun shooter, was released by
Nakamura Manufacturing Company (later called Namco) in 1965 and then by Sega in 1966.
[ It used lights and plastic waves to simulate sinking ships from a submarine, and had players look through a ]periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
to direct and fire torpedoes, which were represented by colored lights and electronic sound effects. Sega's version became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play, which would remain the standard price for arcade games for many years to come. The success of ''Periscope'' was a turning point for the arcade industry.
''Periscope'' revived the novelty game business, and established a "realistic" or "audio-visual" category of games, using advanced special effects to provide a simulation experience. It was the catalyst for the "novelty renaissance" where a wide variety of novelty/specialty games (also called "land-sea-air" games) were released during the late 1960s to early 1970s, from quiz games and racing games to hockey and football games, many adopting the quarter-play price point.
As Japan's arcade industry grew rapidly, a new category of "audio-visual" novelty games began being manufactured in the late 1960s from Japanese arcade manufacturers, with the four largest being Sega, Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
, Nakamura Manufacturing, and Their "audio-visual" games were exported internationally to North America and Europe, selling in large quantities that had not been approached by most arcade machines in years. This led to a "technological renaissance" in the late 1960s, which would later be critical in establishing a healthy arcade environment for video games to flourish in the 1970s.
The success of ''Periscope'' led to American distributors turning to Japan for new arcade games in the late 1960s, which in turn encouraged competition from traditional Chicago arcade manufacturers. American arcade firms such as Midway Manufacturing, Chicago Coin and Allied Leisure responded by cloning the latest novelty games from Japan, establishing a clone market in North America. Japanese manufacturers responded by releasing new game concepts every few months to stay ahead of the clone competition, but the American clones gradually succeeded in driving Japanese firms out of the North American market in the early 1970s. Despite this, Japan continued to have a thriving local market with more than 500,000700,000 arcade machines by 1973, mostly consisting of EM shooting and driving games from Japanese manufacturers alongside pinball machines imported from the United States.
Atari founder Nolan Bushnell
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consum ...
, when he was a college student, worked at an arcade where he became familiar with EM games such as Chicago Coin's ''Speedway'' (1969), watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates.
Shooting and simulation games
''Periscope'' established a trend of missile-launching gameplay during the late 1960s to 1970s, with the game's periscope viewer cabinet design later adopted by arcade video games such as Midway's '' Sea Wolf'' (1976) and Atari's '' Battlezone'' (1980). In the late 1960s, Sega began producing gun games which somewhat resemble first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video games, but which were in fact electro-mechanical games that used rear image projection in a manner similar to a zoetrope
A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. It was basically a cylindrical variation of the phénak ...
to produce moving animations on a screen. They often had vertical playfields that used mirrors to create an artificial sense of depth. It was a fresh approach to gun games that Sega introduced with '' Duck Hunt'', which began location testing in 1968 and released in January 1969. It had animated moving targets which disappear from the screen when shot, solid-state electronic sound effects, and awarded a higher score
Score or scorer may refer to:
*Test score, the result of an exam or test
Business
* Score Digital, now part of Bauer Radio
* Score Entertainment, a former American trading card design and manufacturing company
* Score Media, a former Canadian m ...
for head shots
"Head Shots" is the thirtieth episode of the American television drama series '' The Killing'', which aired on June 16, 2013. The episode was written by series co-executive producers Dawn Prestwich and Nicole Yorkin and is directed by Michael Rymer ...
.
''Missile'', a shooter and vehicular combat game released by Sega in 1969, had electronic sound and a moving film strip to represent the targets on a projection screen. A two-way joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
with a fire button
A button is a fastener that joins two pieces of fabric together by slipping through a loop or by sliding through a buttonhole.
In modern clothing and fashion design, buttons are commonly made of plastic but also may be made of metal, wood ...
was used to shoot and steer the missile onto oncoming planes displayed on a screen, while two directional buttons were used to move the player's tank; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion. According to Ken Horowitz, it may have been the first arcade game to use a joystick with a fire button. ''Missile'' became a major arcade hit for Sega in the United States, inspiring a number of manufacturers to produce similar games. Midway later released a version called ''S.A.M.I.'' (1970) and adapted it into the arcade video game ''Guided Missile'' (1977). Midway also released the submarine-themed missile-launching games ''Sea Raider'' (1969) and ''Sea Devil'' (1970). Joysticks subsequently became the standard control scheme for arcade games.
Sega's ''Gun Fight'' (1969) had two players control cowboy figurines on opposing sides of a playfield full of obstacles, with each player attempting to shoot the opponent's cowboy. It had a Western
Western may refer to:
Places
*Western, Nebraska, a village in the US
* Western, New York, a town in the US
*Western Creek, Tasmania, a locality in Australia
*Western Junction, Tasmania, a locality in Australia
*Western world, countries that i ...
theme and was one of the first games to feature competitive head-to-head shooting between two players, inspiring several early Western-themed shooter video games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other Projectile w ...
. Notably, the game's concept was adapted by Tomohiro Nishikado into Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
's shooter video game '' Western Gun'' (1975), which Midway released as ''Gun Fight'' in North America. Sega's ''Jet Rocket'', developed in 1969, was a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit. The game displayed three-dimensional terrain with buildings, produced using a new type of special belt technology along with fluorescent paint to simulate a night view. At Japan's 1970 Coin Machine Show, ''Jet Rocket'' was considered the best game at the show. Upon its debut, the game was cloned by three Chicago manufacturers, which led to the game under-performing in North America and Sega leaving the North American arcade market for years. Sega released several other similar EM flight combat games, including ''Dive Bomber'' (1971) and ''Air Attack'' (1972).
Tomohiro Nishikado developed the target shooting EM game ''Sky Fighter'', released by Taito in 1971. The game used mirrors to project images of model planes in front of a moving sky-blue background from a film canister on a rotating drum. The game was a hit, but too large for most locations, so it was followed by a scaled-down version, ''Sky Fighter II'', which sold 3,000 arcade cabinets. In 1972, Sega released an electro-mechanical game called ''Killer Shark'', a first-person light-gun shooter that used similar projection technology to Sega's earlier shooting games, and made an appearance in the hit Steven Spielberg
Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Spi ...
film '' Jaws'' (1975). In 1974, Nintendo released '' Wild Gunman'', a light-gun shooter based on the Laser Clay Shooting System that used full-motion video-projection from 16 mm film
16 mm film is a historically popular and economical Film gauge, gauge of Photographic film, film. 16 mm refers to the width of the film (about inch); other common film gauges include 8 mm film, 8 and 35mm movie film, 35 mm. It is ...
to display live-action cowboy opponents on the screen.
Several EM arcade games gave the illusion of holography
Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
in the 1970s. The San Francisco based Multiplex Company used its "rotating cylindrical hologram" technology to provide animation for several shooting games from Kasco and Midway. Kasco used it in ''Gun Smoke'' (1975), ''Samurai'' and ''Bank Robbers'' (1977), while Midway used it in ''Top Gun'' (1976). These games predated Sega's later arcade video game '' Time Traveler'' (1991) in their use of holographic-like technology. Kasco's was a commercial success, becoming the eighth highest-grossing EM arcade game of 1978 in Japan. Taito also announced a holographic-like arcade gun game at the AMOA show in October 1975. In 1977, Kasco released a shooting EM ninja game called ''Ninja Gun'', which helped introduce a number of American children to ninjas in popular culture
In the history of Japan, ninja (also known as shinobi) operated as spies, assassins, or thieves; they formed their own caste outside the usual feudal social categories such as lords, samurai, and serfs. Ninja often appear as stock characters ...
by the early 1980s.
One of the last EM games from Sega was ''Heli-Shooter'' (1977), a combat flight simulator
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and milit ...
that combines the use of a CPU
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
processor with electro-mechanical components, screen projection and audio tape deck. The gameplay involves the player piloting a helicopter
A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attribut ...
using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape. In Japan, it was one of the top ten highest-grossing EM arcade games of 1977, and it released in North America the same year. One of the last successful EM shooting games was Namco's light gun game '' Shoot Away'' (1977), which was Japan's third highest-grossing EM arcade game of 1977 and highest-grossing EM arcade game of 1980, while maintaining a presence in Western arcades into the 1980s.
Racing games
A new type of driving game was introduced in Japan, with Kasco's 1968 racing game ''Indy 500'', which was licensed by Chicago Coin for release in North America as ''Speedway'' in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by a lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. It had collision detection, with players having to dodge cars to avoid crashing, as well as electronic sound for the car engines and collisions. This gave it greater realism than earlier driving games, and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. ''Indy 500'' sold over 2,000 arcade cabinets in Japan, while ''Speedway'' sold over 10,000 cabinets in North America, becoming the biggest arcade hit in years. Like ''Periscope'', ''Speedway'' also charged a quarter per play, further cementing quarter-play as the US arcade standard for over two decades.
Other EM racing games derived from ''Indy 500'' included Namco's ''Racer'' and Sega's ''Grand Prix'', the latter a 1969 release that similarly had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator, and a forward-scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
road projected on a screen. Taito's similar 1970 rear-projection driving game ''Super Road 7'' involved driving a car down an endlessly scrolling road while having to dodge cars, which inspired Tomohiro Nishikado to develop the Taito racing video game '' Speed Race'' (1974). Chicago Coin adapted ''Speedway'' into a motorbike
A motorcycle (motorbike, bike, or trike (if three-wheeled)) is a two or three-wheeled motor vehicle steered by a handlebar. Motorcycle design varies greatly to suit a range of different purposes: long-distance travel, commuting, cruising, ...
racing game, ''Motorcycle'', in 1970.
''Speedway'' also had an influence on Atari founder Nolan Bushnell
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consum ...
, who had originally planned to develop a driving video game, influenced by ''Speedway'' which at the time was the biggest-selling game at his arcade, but he ended up developing ''Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' (1972) instead. Atari eventually developed a driving video game later on, '' Gran Trak 10'' (1974).
Sega's EM driving games ''Stunt Car'' (1970) and ''Dodgem Crazy'' (1972) are seen as precursors to later driving video games that involve ramming cars, such as Exidy's ''Destruction Derby
''Destruction Derby'' is a vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score point ...
'' (1975) and '' Death Race'' (1976) as well as Atari's '' Crash 'N Score'' (1975), while lacking their dynamically changing open arenas enabled by video game technology. Kasco used 8 mm film
8 (eight) is the natural number following 7 and preceding 9.
In mathematics
8 is:
* a composite number, its proper divisors being , , and . It is twice 4 or four times 2.
* a power of two, being 2 (two cubed), and is the first number of t ...
for a 1970s driving game, ''The Driver'', which projected live-action video footage filmed by Toei Company
() (also styled TOEI) is a Japanese film, television production, and distribution and video game developer and publishing company. Based in Tokyo, Toei owns and operates thirty-four movie theaters across Japan (all but two of them operated by ...
.
There were also two EM racing games from 1971 that gave the illusion of three-dimensional holography, Bally's ''Road Runner'' and Sega's ''Monte Carlo''. The player's car was animated with holographic-like technology, while the rival cars were standard model cars like other EM games. During a collision, an animation shows the player's car flipping into the air several times.
One of the last successful electro-mechanical arcade racing games was '' F-1'', a racing game developed by Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
and distributed by Atari in 1976. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was the highest-grossing arcade game of 1976 and 1977 in Japan (ahead of every video game), and the highest-grossing EM arcade game of 1977 in the United States. Namco's ''F-1'' is believed to have been influenced by Kasco's ''Indy 500'', and in turn ''F-1'' provided the basis for Namco's hit racing video game ''Pole Position
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'' (1982), which was co-designed by ''F-1'' designer Sho Osugi.
Sports games
EM bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thoug ...
games called "bowlers" included Bally Manufacturing's ''Bally Bowler'' and Chicago Coin's ''Corvette'' in 1966. EM baseball
Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
games included Midway's ''Little League'' (1966) and Chicago Coin's ''All Stars Baseball'' (1968).
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
entered the EM industry with sports games such as ''Crown Soccer Special'' (1967), a two-player game that simulated association football using electronic components such as pinball flippers, and ''Crown Basketball'', which debuted in the US as the highest-earning arcade game at the 1968 Tampa Fair and also had a quarter-play option.
Sega released an EM game similar to air hockey in 1968, ''MotoPolo'', where two players moved around motorbikes to knock balls into the opponent's goal; it also used an 8-track player to play back the sounds of the motorbikes. Air hockey itself was later created by a group of Brunswick Billiards
Brunswick Bowling & Billiards was the business segment of Brunswick Corporation that historically encompassed the following three divisions:
* #Billiards, Billiards was the company's original product line. The segment expanded to include other tabl ...
employees between 1969 and 1972.
Later electro-mechanical games (mid-1970s to 1990s)
The arrival of arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
s eventually led to the decline of electro-mechanical games during the 1970s. Following the arrival of arcade video games with ''Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' (1972) and its clones, electro-mechanical games continued to have a strong presence in arcades for much of the 1970s. In Japan, EM games remained more popular than video games up until the late 1970s. Japanese arcade manufacturers initially lacked expertise with solid-state electronics and found ''Pong''-style video games to be simplistic compared to more complex EM games, so it took longer for video games to penetrate Japan than it had in the United States. Meanwhile in the United States, after the market became flooded with ''Pong'' clones, the ''Pong'' market crashed around the mid-1970s, which led to traditional Chicago coin-op manufacturers mainly sticking to EM games up until the late 1970s. EM games eventually declined following the arrival of '' Space Invaders'' (1978) and the golden age of arcade video games in the late 1970s.
Several electro-mechanical games that appeared in the 1970s have remained popular in arcades through to the present day, notably air hockey, whac-a-mole
Whac-A-Mole is an arcade game, originally known as or in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled w ...
and medal games. Medal games started becoming popular with Sega's ''Harness Racing'' (1974), Nintendo's '' EVR Race'' (1975) and Aruze
formerly known as and Universal, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the ...
's ''The Derby Vφ'' (1975). The first whac-a-mole game, ''Mogura Taiji'' ("Mole Buster"), was released by TOGO
Togo (), officially the Togolese Republic (french: République togolaise), is a country in West Africa. It is bordered by Ghana to the west, Benin to the east and Burkina Faso to the north. It extends south to the Gulf of Guinea, where its ...
in 1975. ''Mogura Taiji'' became the second highest-grossing EM game of 1976 in Japan, second only to Namco's ''F-1'' that year. In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. ''Mogura Taiji'' was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977, while Namco released their own popular "mole buster" game called '' Sweet Licks'' (1981).
Electro-mechanical games experienced a resurgence during the 1980s. Air hockey, whac-a-mole and medal games have since remained popular arcade attractions. ''Hoop Shot'', a Super Shot
A mini-basketball game found in many arcades, Super Shot consists of a basket, that usually moves back and forth, and four to five basketballs to shoot. There are four different modes which affect the rate at which the basket moves. Each shot is ...
basketball skill-toss game manufactured by Doyle & Associates, was released in 1985 and became a hit, inspiring numerous imitators within a year, leading to super shot games becoming popular in the late 1980s. In 1990, Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
entered the bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thoug ...
industry with '' Bowlingo'', a coin-operated, electro-mechanical, fully automated mini ten-pin bowling
Ten-pin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The objective is to knock down all ten pins on the first roll ...
installation; it was smaller than a standard bowling alley, designed to be smaller and cheaper for arcades. ''Bowlingo'' drew significant earnings in North America upon release in 1990. In 1991, Bromley released an electro-mechanical rifle shooting game, ''Ghost Town'', resembling classic EM shooting games.
Notes
References
{{Amusement arcade
Arcade games