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Pocket Dream Console
The Pocket Dream Console is a small handheld game console created by Conny in 2004.CONNY TECHNOLOGY CO.,LTD.
The system was released in Japan in 2006 by Takara Tomy. It is available in different colors. In Germany, the PDC is rebranded as "MGT (Mobile Games Technology) Pocket Star LCD - Spielkonsole 30in1" by importer PEARL or sold under the original Name "PDC" from Videojet at Toys R Us. The Videojet-Version is available with 30, 40, 50 or 100 games. A 200 games model was also sold.


System overview


Games

The PDC is a closed system with 100 built-in games, mostly unofficial clones of other popular titles, including clones of Loderunner, Arkanoid, Puzzloop, Sokoban, Bomberman and Nintendogs. The advertised line-up includes: * 6 action games * 4 racing games * 6 entertainment * 3 casino * 5 puzzle games * ...
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Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin (console), Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979. Ni ...
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Racing Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up t ...
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Handheld Game Consoles
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Auto Race''. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept w ...
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Mi2 Console
The Mi2, also branded as PDC Touch, is a handheld game console developed and created by Netherlands, Dutch company Planet Interactive in Benelux and branded as ''Mi2''. The People's Republic of China, Chinese manufacturer Conny Technology and the France, French manufacturer Videojet branded it as ''PDC Touch Media'' (an officially shortened name for ''Pocket Dream Console Touch'') in France, Germany, Spain, Portugal and the UK. It was released in October 2009, being the successor of the Pocket Dream Console from 2005. In 2010, and upgraded version, called the Mi2 XL, was released in Benelux only, featuring 5 more games than the original console. Overview With a very similar design to the Dingoo, the Mi2/PDC Touch has more features than the Dingoo, such as an accelerometer, a camera and a touchscreen. It also has a 16GB flash memory, with 512MB free memory. The console is aimed at under 11 year olds. When it was launched, it was priced at €99.99 in Benelux. It was then dropped d ...
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AAA Battery
The AAA battery (or triple-A battery) is a standard size of dry cell battery. One or more AAA batteries are commonly used in low-drain portable electronic devices. A zinc–carbon battery in this size is designated by IEC as R03, by ANSI C18.1 as 24, by old JIS standard as UM-4, and by other manufacturer and national standard designations that vary depending on the cell chemistry. The size was first introduced by The American Ever Ready Company in 1911. An AAA battery is a single cell that measures in diameter and in length, including the positive terminal button, which is a minimum . The positive terminal has a maximum diameter of ; the flat negative terminal has a minimum diameter of . Alkaline AAA batteries weigh around , while primary lithium AAA batteries weigh about . Rechargeable nickel–metal hydride (NiMH) AAA batteries typically weigh . Use AAA batteries are most often used in small electronic devices, such as TV remote controls, MP3 players and digital camer ...
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TFT LCD
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments. TFT LCDs are used in appliances including television sets, computer monitors, mobile phones, handheld devices, video game systems, personal digital assistants, navigation systems, projectors, and dashboards in automobiles. History In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark's ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal disp ...
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Headphone Jack
A phone connector, also known as phone jack, audio jack, headphone jack or jack plug, is a family of electrical connectors typically used for analog audio signals. A plug, the male connector, is inserted into the jack, the female connector. The phone connector was invented for use in telephone switchboards in the 19th century and is still widely used. The phone connector is cylindrical in shape, with a grooved tip to retain it. In its original audio configuration, it typically has two, three, four or, occasionally, five contacts. Three-contact versions are known as ''TRS connectors'', where ''T'' stands for "tip", ''R'' stands for "ring" and ''S'' stands for "sleeve". Ring contacts are typically the same diameter as the sleeve, the long shank. Similarly, two-, four- and five-contact versions are called ''TS'', ''TRRS'' and ''TRRRS connectors'' respectively. The outside diameter of the "sleeve" conductor is . The "mini" connector has a diameter of and the "sub-mini" co ...
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Audio And Video Connector
Audio connectors and video connectors are electrical or optical connectors for carrying audio or video signals. Audio interfaces or video interfaces define physical parameters and interpretation of signals. For digital audio and digital video, this can be thought of as defining the physical layer, data link layer, and most or all of the application layer. For analog audio and analog video these functions are all represented in a single signal specification like NTSC or the direct speaker-driving signal of analog audio. Physical characteristics of the electrical or optical equipment include the types and numbers of wires required, voltages, frequencies, optical intensity, and the physical design of the connectors. Any data link layer details define how application data is encapsulated (for example for synchronization or error-correction). Application layer details define the actual audio or video format being transmitted, often incorporating codecs not specific to the i ...
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Chipset
In a computer system, a chipset is a set of electronic components in one or more integrated circuits known as a "Data Flow Management System" that manages the data flow between the processor, memory and peripherals. It is usually found on the motherboard. Chipsets are usually designed to work with a specific family of microprocessors. Because it controls communications between the processor and external devices, the chipset plays a crucial role in determining system performance. Computers In computing, the term ''chipset'' commonly refers to a set of specialized chips on a computer's motherboard or an expansion card. In personal computers, the first chipset for the IBM PC AT of 1984 was the NEAT chipset developed by Chips and Technologies for the Intel 80286 CPU. In home computers, game consoles, and arcade-game hardware of the 1980s and 1990s, the term chipset was used for the custom audio and graphics chips. Examples include the Commodore Amiga's Original Ch ...
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16-bit Computing
16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two most common representations, the range is 0 through 65,535 (216 − 1) for representation as an (unsigned) binary number, and −32,768 (−1 × 215) through 32,767 (215 − 1) for representation as two's complement. Since 216 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. 16-bit architecture The MIT Whirlwind ( 1951) was quite possibly the first-ever 16-bit computer. It was an unusual word size for the era; most systems used six-bit character code and used a word length of some multiple of 6-bits. This changed with the effort to introduce ASCII, which used a 7-bit code and natural ...
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Puzzle Game
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595) ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end o ...
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