Philips NMS 8280
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Philips NMS 8280
The Philips NMS 8280 was a MSX2 computer from the Dutch company Philips, launched in 1987. The abbreviation NMS stands for ''New Media System''. Its integrated genlock enabled professional video use, and the case allowed installation in a video rack. Intended be a video editing system, the machine was sold with a mouse. The hardware was developed by Sanyo and is based on the Sanyo MPC-27. Description The computer was divided into a desktop case and an external keyboard, with a similar appearance to the NMS 8250 and NMS 8255. Technically it was similar to the Philips VG-8235. The computer was equipped with a Zilog Z80A microprocessor with a clock frequency of 3.58 MHz. The RAM and video memory were both 128 KB in size. It had a Yamaha YM9938 VDP video display processor and an S3527 sound chip that enabled three voices over eight octaves. The Philips NMS-8280 had a cassette interface, video input and output, two cartridge slots and one connection each for the keyboard and a ...
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MSX BASIC
MSX BASIC is a dialect of the BASIC programming language. It is an extended version of Microsoft's MBASIC Version 4.5, adding support for graphic, music, and various peripherals attached to MSX microcomputers. Generally, MSX BASIC is designed to follow GW-BASIC, released the same year for IBM PCs and clones. During the creation of MSX BASIC, effort was made to make the system flexible and expandable. Distribution MSX BASIC came bundled in the Read-only memory, ROM of all MSX computers. At system start-up MSX BASIC is invoked, causing its command prompt to be displayed, unless other software placed in Read-only memory, ROM takes control (which is the typical case of ROM cartridge, game cartridges and disk interfaces, the latter causing the MSX-DOS prompt to be shown if there is a disk present which contains the DOS system files). When MSX BASIC is invoked, the ROM code for BIOS and the BASIC interpreter itself are visible on the lower 32K of the Zilog Z80, Z80 addressing space. ...
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Display Resolution
The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode-ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays. It is usually quoted as ', with the units in pixels: for example, ' means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight". One use of the term ''display resolution'' applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, AMOLED, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pi ...
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MSX2 Microcomputer
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. The first MSX computer sold to the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official release date. MSX systems were popular in Japan and several other countries. There are differing accounts of MSX sales. One source claims 9 million MSX units were sold worldwide, including in Japan alone, whereas ASCII Corporation founder Kazuhiko Nishi claims that 3 million were sold in Japan, and 1 million overseas. Despite Microsoft's involvement, few MSX-based machines were released in the ...
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Game Port
The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the late 1990s. Originally located on a dedicated Game Control Adapter expansion card, the game port was later integrated with PC sound cards, and still later on the PC's motherboard. During the transition to USB, many input devices used the game port and a USB adapter dongle was included for systems without a game port. History Pre-IBM game ports At the time IBM was developing its game port, there was no industry standard for controller ports, although the Atari joystick port was close. It was introduced in 1977 with the Atari Video Computer System, and was later used on the VIC-20 (1980), Commodore 64 (1982), and Amstrad's PC1512 (1986). In contrast with the IBM design, the Atari port was primarily designed for digital inputs (includ ...
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Parallel Port
In computing, a parallel port is a type of interface found on early computers ( personal and otherwise) for connecting peripherals. The name refers to the way the data is sent; parallel ports send multiple bits of data at once (parallel communication), as opposed to serial communication, in which bits are sent one at a time. To do this, parallel ports require multiple data lines in their cables and port connectors and tend to be larger than contemporary serial ports, which only require one data line. There are many types of parallel ports, but the term has become most closely associated with the printer port or Centronics port found on most personal computers from the 1970s through the 2000s. It was an industry ''de facto'' standard for many years, and was finally standardized as IEEE 1284 in the late 1990s, which defined the Enhanced Parallel Port (EPP) and Extended Capability Port (ECP) bi-directional versions. Today, the parallel port interface is virtually non ...
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SCART
SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp Corporation, Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment. The name SCART comes from , "Radio and Television Receiver Manufacturers' Association", the French organisation that created the connector in the mid-1970s. The related European standard EN 50049 was refined and published in 1978 by CENELEC, calling it ''péritelevision'', but it is commonly called by the abbreviation ''péritel'' in French. The signals carried by SCART include both composite video, composite and Component video#RGB analog component video, RGB (with composite synchronisation) video, stereo sound reproduction, audio input/output and digital signalling. SCART is also capable of carrying S-Video signals, using the red pins for chroma. A TV can be wok ...
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Composite Video
Composite video, also known as CVBS (composite video baseband signal or color, video, blanking and sync), is an analog video format that combines image information—such as brightness (luminance), color (chrominance), and synchronization, into a single signal transmitted over one channel. It is most commonly used for standard-definition television, and is sometimes referred to as ''SD video''. The signal is typically carried on a yellow RCA connector, with separate connectors used for left and right audio channels. In professional equipment, a BNC connector is often used instead. Other connector types may appear in compact consumer devices like digital cameras. Composite video supports several line resolutions, including 405-line, 525-line, and 625-line interlaced formats. It exists in three major regional variants based on analog color encoding standards: NTSC, PAL, and SECAM. The same format can also be used to transmit monochrome (black-and-white) video. Signal comp ...
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Deutsches Institut Für Normung
' (DIN; in English language, English, the German Institute for Standardisation) is a Germany, German non-profit organization and acting as national organization for standardization. DIN is the German International Organization for Standardization, ISO member body. DIN is headquartered in Berlin. There are around thirty thousand DIN Technical standard, Standards, covering nearly every field of technology. History Founded in 1917 as the ' (NADI, "Standardisation Committee of German Industry"), the NADI was renamed ' (DNA, "German Standardisation Committee") in 1926 to reflect that the organization now dealt with standardization issues in many fields; viz., not just for industrial products. In 1975 it was renamed again to ', or 'DIN' and is recognised by the German government as the official national-standards body, representing German interests at the international and European levels. The acronym, 'DIN' is often incorrectly expanded as ' ("German Industry Standard"). This is ...
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Programmable Sound Generator
A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other methods such as frequency modulation synthesis or pulse-code modulation. Technical details PSGs are controlled by writing data to dedicated registers on the chip via an external CPU; hence the name programmable sound generator. One or more basic waveforms are generated (typically a square, triangle or saw-tooth wave) and often a noise signal. The waveforms' frequency and volume (and noise's tone and volume) are typically shaped using an envelope and/or mixed before being sent to the audio output stage. Many PSGs feature three tone channels and one noise channel including the AY-3-8910, SN76489 and MOS Technology 6581. History In the late 1970s, more electronic consumer devices began to be designed with audio features. PSGs were part ...
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Video Random-access Memory
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. It often uses a different technology than other computer memory, in order to be read quickly for display on a screen. Relation to GPUs Many modern GPUs rely on VRAM. In contrast, a GPU that does ''not'' use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, and to achieve lower latency, since VRAM is physically closer to the GPU die. Modern VRAM is typically found in a Ball grid array, BGA package soldered onto a graphics card. The VRAM is cooled along with the GPU by the GPU heatsink. Technologies * Dual-ported video RAM, used in the 1990s and at the time often called "VRAM" * SGRAM * GDDR SDRAM * High Bandwidth Memory (HBM) See also * Graphics processing unit * ...
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Zilog Z80
The Zilog Z80 is an 8-bit computing, 8-bit microprocessor designed by Zilog that played an important role in the evolution of early personal computing. Launched in 1976, it was designed to be Backward compatibility, software-compatible with the Intel 8080, offering a compelling alternative due to its better Integrated circuit, integration and increased performance. Along with the 8080's seven Processor register, registers and flags register, the Z80 introduced an alternate register set, two 16-bit index registers, and additional instructions, including bit manipulation and block copy/search. Originally intended for use in embedded systems like the 8080, the Z80's combination of compatibility, affordability, and superior performance led to widespread adoption in video game systems and home computers throughout the late 1970s and early 1980s, helping to fuel the personal computing revolution. The Z80 was used in iconic products such as the Osborne 1, TRS-80, Radio Shack TRS-80, Col ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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