The game port is a
device port that was found on
IBM PC compatible
An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central p ...
and other computer systems throughout the 1980s and 1990s. It was the traditional connector for
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
input, and occasionally
MIDI
Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
devices, until made obsolete by
USB
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
in the late 1990s.
Originally located on a dedicated Game Control Adapter
expansion card
In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus sl ...
, the game port was later integrated with PC
sound card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
s, and still later on the PC's motherboard. During the transition to USB, many input devices used the game port and a USB adapter dongle was included for systems without a game port.
History
Pre-IBM game ports

At the time IBM was developing its game port, there was no industry standard for controller ports, although the
Atari joystick port was close. It was introduced in 1977 with the
Atari Video Computer System, and was later used on the
VIC-20
The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
(1980),
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
(1982), and Amstrad's
PC1512
The Amstrad PC1512 was Amstrad's mostly IBM PC compatible, IBM PC-compatible computer system, launched in 1986, and advertised with prices from £399 plus VAT. The system was also marketed in the US by Texas-based Vidco Inc. from the start of 19 ...
(1986).
In contrast with the IBM design, the Atari port was primarily designed for digital inputs (including a pair of two-axis/four-contact digital joysticks, each with a single pushbutton trigger). Its only analog connections were intended for
paddles -- although, as there were two analog inputs per port, each port could theoretically support a two-axis analog joystick,
touchpad
A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a Cu ...
,
trackball
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse (computing), mouse with an exposed protruding ball. Users roll the ball t ...
, or
mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
(some of these being eventually developed for Atari systems).
["Atari Party 2014 - Photos"](_blank)
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By Don Leavitt, Popular Photography, Dec 1984, Page 140, ''...the Okimate 10...will also work with Atari Artist,...''[Get the magic touch with the Atari Touch Table](_blank)
Science Digest, Volume 92, 1984, Page 83, ''...The ATARI Touch Tablet with Atari- Artist"' software cartridge turns your TV into a magic palette of 128 dazzling colors. The Touch Tablet works a little like an electronic slate. Hook it into any ATARI Computer and what you draw on the tablet ...''
The
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, BBC Micro, TRS-80 Color Computer, and other popular 8-bit machines all used different, incompatible, joysticks and ports. In most respects, the IBM design was similar to, or more advanced than, existing designs.
Initial IBM PC type game ports
The IBM PC game port first appeared during the initial launch of the original
IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter.
The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four
paddle
A paddle is a handheld tool with an elongated handle and a flat, widened end (the ''blade'') used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered watercraft by p ...
s to be connected via a special "Y-splitter" cable.
Originally available only as add-on that took up an entire slot,
game ports remained relatively rare in the early days of the IBM PC, and most games used the keyboard as an input. IBM did not release a joystick of its own for the PC, which did not help. The most common device available was the
Kraft
Kraft Foods Group, Inc. was an American food manufacturing and processing conglomerate (company), conglomerate, split from Kraft Foods Inc. on October 1, 2012, and was headquartered in Chicago, Illinois. It became part of Kraft Heinz on July ...
joystick, originally developed for the Apple II but easily adapted to the IBM with the addition of another button on the back of the case. When IBM finally did release a joystick, for the
IBM PCjr, it was a version of the Kraft stick. However, it connected to the computer using two incompatible 7-pin connectors, which were mechanically connected together as part of a larger multi-pin connector on the back of the machine. This eliminated the need for the Y-adapter.
Adapters for Atari-style "digital" sticks were also common during this era.
The game port became somewhat more common in the mid-1980s, as improving electronic density began to produce expansion cards with ever-increasing functionality. By 1983, it was common to see cards combining memory, game ports, serial and parallel ports and a realtime clock on a single expansion card. The era of combo expansion cards largely came to an end by the late 1980s, as many of the separate functions normally provided on plug-in boards became common features of the
motherboard
A motherboard, also called a mainboard, a system board, a logic board, and informally a mobo (see #Nomenclature, "Nomenclature" section), is the main printed circuit board (PCB) in general-purpose computers and other expandable systems. It ho ...
itself. Game ports were not always part of this supported set of ports.
Integration with sound cards
However, the game port was given a major boost in usage in 1989, with the introduction of the first
Sound Blaster
Sound Blaster is a family of sound cards and audio peripherals designed by Creative Technology, Creative Technology/Creative Labs of Singapore. The first Sound Blaster card was introduced in 1989.
Sound Blaster sound cards were the de facto stan ...
. As sound cards were primarily used with computer games,
Creative Labs
Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with audio technologies and products such as speakers, headphones, sound cards and other digital media. Founded by Sim Wong ...
took the opportunity to include a game port on the card, producing an all-in-one gaming solution. At the same time, they re-purposed two otherwise redundant pins on the port, 12 and 15, to produce a
serial bus with enough performance to drive an external
MIDI
Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
port adapter. Previous MIDI systems like the
MPU-401
The MPU-401, where ''MPU'' stands for MIDI Processing Unit, is an important but now obsolete interface for connecting MIDI-equipped electronic music hardware to personal computers. It was designed by Roland Corporation, which also co-authored the ...
used their own separate expansion cards and a complex external adapter, whereas the Sound Blaster only required an inexpensive adapter to produce the same result. By the end of the year the Sound Blaster was the best selling expansion card on the PC, and the game port was receiving widespread software support.
With the exception of laptops—for which companies released joystick adapters for parallel or serial ports, which needed custom software drivers
—through the early 1990s, the game port was universally supported on sound cards,
and increasingly became built-in features as motherboards added sound support of their own. This remained true through the second half of the 1990s, by which time integrated sound support had displaced the third-party sound card to a large degree. By the early 2000s, such support was so widespread that newer sound cards began to dispense with the game port as it was certain the machine they would be used in already had such support, including MIDI. Every Sound Blaster card from the first model up to August 2001 included a game port. In 2001 the Sound Blaster Audigy moved the game port to a second expansion slot, which connected to a header on the card.
Replacement by USB
The introduction of the first
USB
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
standard in 1996 was aimed squarely at the sort of roles provided by the game port, but initially had little market impact. The subsequent release of the
iMac
The iMac is a series of all-in-one computers from Apple Inc., sold as part of the company's Mac (computer), Mac family of computers. First introduced in 1998, it has remained a primary part of Apple's consumer desktop offerings since and evol ...
, which featured no legacy ports in favor of USB, started a rapid expansion of USB in the market. This led both to new gaming devices using USB, as well as the profusion of adapters. For instance, the 1997
Microsoft Precision Pro joystick was re-introduced in a version that used a game port connector, but also included a USB adapter in the box.
The rapid takeover of USB meant that this was superfluous when the Precision Pro 2 was released the next year in 1998. By 2000, game ports were purely for backward compatibility with now outdated devices.
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
discontinued support for the game port with
Windows Vista
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft W ...
, though USB converters can serve as a workaround.
Hardware
The game port's
DA-15 connector includes inputs for a total of four analog channels and four buttons. These were almost always implemented as two joysticks with two buttons each, but it is also possible to support four
paddle controllers each with one button, or a single gamepad with two analog sticks and four buttons using the same inputs. The port includes redundant pins, including a total of four +5 V supplies, and separate grounds for most of the buttons. In most similar game ports, like those on the Atari, a single +5 V and ground is used for all the channels.
The game port was originally mounted on a dedicated
ISA card. Since the early 1990s, when the game port moved from dedicated expansion cards to PC
I/O or
sound card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
s, these connectors have usually doubled as connectors for
MIDI
Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
instruments; two of the redundant +5 V and GND pins of the original standard were rededicated to MIDI input and output to make this possible. To use a game port with MIDI instruments, a break-out cable with the necessary opto-isolation hardware and compatible connectors is required - typically these consisted of a male and a female DA-15 and two male 5-pin
DIN connector
The DIN connector is an electrical signal connector that was standardized by the (DIN), the German Institute for Standards, in the mid 1950s, initially with three pins for mono, but when stereo connections and gear appeared in the late 1950s, v ...
s. For many sound cards, the game port midi capabilities were based around the Roland
MPU-401
The MPU-401, where ''MPU'' stands for MIDI Processing Unit, is an important but now obsolete interface for connecting MIDI-equipped electronic music hardware to personal computers. It was designed by Roland Corporation, which also co-authored the ...
MIDI interface (in UART mode only), however some older sound cards (notably the original Sound Blaster and Sound Blaster Pro) used a proprietary interface that was not compatible with the MPU-401.
The analog channels are read by sending voltage into the line, through a
potentiometer
A potentiometer is a three- terminal resistor with a sliding or rotating contact that forms an adjustable voltage divider. If only two terminals are used, one end and the wiper, it acts as a variable resistor or rheostat.
The measuring instrum ...
in the controller, in this case 100,000 ohm, and then into a capacitor. The value is read by timing how long it took for the voltage in the capacitor to cross a certain threshold. The rate varied depending on the resistance, and thus physical position, of the potentiometer. In the Atari port, which had similar analog channels, there is a convenient timer available in the form of the video clock circuitry. In the PC there is no similar clock because video functionality is normally provided on an expansion card. Instead, a software routine needs to first trigger capacitor discharge by issuing an IO write to the Gameport, and then measure the time it takes to charge them again by constantly polling Gameport. Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent of CPU speed.
Software
Initially there was no standardized software for running the joysticks; applications would poll the known ports associated with the sticks as part of their game loop. This did, however, leave the implementation of a lot of housekeeping tasks to every application that used them, such as looking for and enumerating the active devices, and calibrating them. This changed in
Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
, which introduced standardized
Windows Registry
The Windows Registry is a hierarchical database that stores low-level settings for the Microsoft Windows operating system and for applications that opt to use the registry. The kernel, device drivers, services, Security Accounts Manager, a ...
entries to hold these values and make it easier for applications to find these devices.
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
further expanded the options through DirectInput with the "joystick mini-driver" with a number of new capabilities. Among these were support for up to six analog axes, a point-of-view hat, and up to 64 buttons. It also supported up to 16 such devices, which could be connected using any interface, not just the game port.
See also
*
Atari joystick port
*
USB human interface device class
References
External links
Fairly detailed game port pinouts and specs
{{Basic computer components
Computer connectors
Electrical connectors
Legacy hardware
Game controllers