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Phantom Slayer (video Game)
''Phantom Slayer'' is a video game released by Med Systems Software in 1982 for the TRS-80 Color Computer and Dragon 32/64. Written by Ken Kalish, ''Phantom Slayer'' has been cited as an early forerunner of the modern first-person shooter genre. Gameplay The player moves around a randomly generated maze, attempting to kill the eponymous ghost, phantoms by shooting them. As each level is cleared, a new maze is created, and the phantoms became harder (requiring more shots) to kill. The game combines a relatively sedate pace and a then-rare first person (video games), first-person point of view (using simple fixed-perspective graphics) to produce high levels of dramatic tension for a game on such primitive hardware. As the player moves around the maze, the only indication that a phantom is encroaching is an ominous sound played when the phantom is a few squares away from the player's position. The player can adjust the setting for the audio range finder to indicate the phantom's p ...
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Med Systems
Med Systems Software was a company that produced video games for home computers in the early 1980s. In 1983, the company name was changed to Screenplay. History Med Systems Software was headquartered in Chapel Hill, North Carolina. Games *''Deathmaze 5000'' (1980, by Frank Corr) *''Labyrinth (1980 video game), Labyrinth'' (1980) *''Asylum (1981 video game), Asylum'' (1981) *''The Institute (video game), The Institute'' (1981) *''Laser Defense'' (1981, by Simon Smith) *''The Human Adventure'' (1981, by William F. Denman, Jr.) *''Microworld (video game), Microworld'' (1981, by Arti Haroutunian) *''Asylum II'' (1982) *''Dunzhin'' (1982) *''Phantom Slayer (video game), Phantom Slayer'' (1982) *''Danger Ranger'' (1983) *''Monkey Kong'' (1983) References

{{reflist Defunct video game companies of the United States ...
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Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with a variety of materials. Some are relatively permanent, like Hedge maze, hedges, Turf maze, turf, walls, rooms, tiles, and paving stones or bricks. Others are deliberately transitory, like Corn maze, corn stalks, Straw maze, straw bales, books, snow, or in fields of crops such as cereal, corn or maize. Maize mazes can be very large; they are usually kept only for one g ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Microdeal Games
Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other software for the 8-bit home computers of the time, in particular the Dragon 32 and the similar Tandy TRS-80 Color Computer ("CoCo"). The 8-bit software market dwindled toward the end of the 1980s and Symes officially announced that Microdeal would no longer publish for the Dragon and Tandy machines on 1 January 1988; from this point they would concentrate on the newer generation of 16-bit computers, the Amiga and Atari ST, with their remaining stock of Dragon and Tandy software to be sold off by a company called ''Computape''. Many of Microdeal's 16-bit titles were updated versions of successful 8-bit games such as '' Time Bandit'' and ''Tanglewood'', but proved less successful the second time around. This was followed by '' The Karate Kid Pa ...
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Med Systems Software Games
MED or med may refer to: Healthcare * Medical extrication device, a device for extricating an injured patient from an accident site, such as the Kendrick extrication device * Medication, often used in the plural "meds" * Medicine (or medical) * Minimal erythemal dose, the minimum dose of radiation that produces skin erythema * Multiple epiphyseal dysplasia, a rare genetic disorder * Title of Medic, the first Physician degree in Argentina * Minimum effective dose Places * MED, the IATA code for Prince Mohammad bin Abdulaziz Airport in Medina, Saudi Arabia * Mediterranean Sea People * M.E.D. (rapper), American Hip hop artist signed to Stones Throw Records * Michael Eric Dyson (born 1958), American academic, author, and radio host Technology * .med filename extension, used for: ** tracker modules created by OctaMED ** MEDLINE documents ** backup files created by WordPerfect's macro editor * Manhattan Engineer District, US project to develop a nuclear bomb during World W ...
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First-person Maze Games
First person most commonly refers to: * First person, a grammatical person ** First-person narrative, recounting events from the storyteller's personal point of view First person or 1st Person may also refer to: Arts and entertainment * "1st Person", a song by Stone Sour from the album '' Come What(ever) May'', 2006 * First Person (radio program), an Australian radio program broadcast from 2002 to 2012 * ''First Person'' (1960 TV series), a Canadian drama series * ''First Person'' (2000 TV series), an American television series * First-person (video games) In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is ..., a graphical perspective rendered from the viewpoint of the player character Other uses * First person (ethnic), indigenous peoples See also * * * * * * 1st Person ...
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Dragon 32 Games
A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of reptilian, mammalian, and avian features. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French , which, in turn, comes from Latin">-4; we might wonder whether there's a point at which it's appropriate to talk of the beginnings of French, that is, when it wa ... , which, in turn, comes from Latin (genitive ), meaning "huge serpent, dragon", from , (genitive , ) "serpent".
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent * ...
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Emulator
In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many printer (computing), printers, for example, are designed to emulate Hewlett-Packard, HP LaserJet printers because a significant amount of software is written specifically for HP models. If a non-HP printer emulates an HP printer, any software designed for an actual HP printer will also function on the non-HP device, producing equivalent print results. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is in ...
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Dungeons Of Daggorath
''Dungeons of Daggorath'' is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, ''Castle of Tharoggad'', was released in 1988. Gameplay ''Dungeons of Daggorath'' was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games '' Maze War'' and ''Spasim'', written for research computers, and the first 3D maze game for home computers, '' 3D Monster Maze'', released in 1981. The game '' Phantom Slayer'', which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While ''Daggorath'' was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons. The player moves around a dungeon, issuing ...
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First Person (video Games)
In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being Third-person (video game), third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as interactive fiction do not belong to either format. First-person can be used as sole perspective in games belonging of almost any Video game genre, genre; Role-playing video game#First-person party-based RPGs, first-person party-based RPGs and List of maze video games#First-person maze games, first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the ...
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Ghost
In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from an invisible presence to translucent or barely visible wispy shapes to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in Kardecist spiritism, spiritism as a ''séance''. Other terms associated with it are apparition, haunt, haint, phantom, poltergeist, Shade (mythology), shade, specter, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of Spiritualism (beliefs), spiritualism and ritual magic—are specifically designed to re ...
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