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Pathologic 2
''Pathologic 2'' () is a 2019 horror-adventure game, developed by Russian game development studio Ice-Pick Lodge and published by tinyBuild. ''Pathologic 2'' was originally conceived of as a remake of the developer's earlier 2005 video game ''Pathologic'', but during development grew to encompass a much greater scope. The game has variously been described as a remake, a reboot and a remaster, and draws elements from all three. Three storylines have been planned for the game, mirroring the stories of the Bachelor, Haruspex and Changeling from the original ''Pathologic''. The game was released with the story of the Haruspex on 23 May 2019. A playable demo (released on 2 December 2016) called ''The Marble Nest'' with its own short story is freely available on the internet, as well as an alpha build which was released on 11 September 2018. Another playable demo was released on 24 April 2019, one month prior to the game's release. An updated version of ''The Marble Nest'' was release ...
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Ice-Pick Lodge
Ice-Pick Lodge is a Russian video game developer based in Moscow, founded in 2002 by Nikolay Dybowski. The studio became known in Russia after releasing its first project ''Pathologic''. Games Released Upcoming Awards In 2005, ''Pathologic'' won several awards in Russia. These being: “Game of the Year” by the Best Computer Games magazine, “Best Russian Game of the Year” by Gameslife And “Best Debut of the Year” by Playground. It was also listed in Ixbt as being one of their top 5 games of the year, and in Igromania as one of their top 3, alongside ''Half-Life 2'' and ''GTA:San Andreas''. Both ''Pathologic'' and ''The Void'' won the "Most Non-Standard Game" award at the Russian Game Developers Conference The Russian Game Developers' Conference (russian: Конференция Разработчиков Игр), or KRI (russian: КРИ, KRI), was an annual event for industry professionals devoted to game development Video game development (or ... in 2005 ...
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Reboot (fiction)
In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established". Another definition of a reboot is a remake which is part of an established film series or other media franchise. The term has been criticized for being a vague and "confusing" "buzzword", and a neologism for remake, a concept which has been losing popularity since the 2010s. William Proctor proposes that there is a distinction between reboots, remakes and Retroactive continuity, retcons. Origin The term is thought to originate from the computing term ''reboot'', meaning to restart a computer system. There is a change in meaning: the computing term refers to restarting the same program unaltered, while the term discussed here refers to revising a ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Epic Theatre
Epic theatre (german: episches Theater) is a theatrical movement arising in the early to mid-20th century from the theories and practice of a number of theatre practitioners who responded to the political climate of the time through the creation of new political dramas. Epic theatre is not meant to refer to the scale or the scope of the work, but rather to the form that it takes. Epic theatre emphasizes the audience's perspective and reaction to the piece through a variety of techniques that deliberately cause them to individually engage in a different way. The purpose of epic theatre is not to encourage an audience to suspend their disbelief, but rather to force them to see their world as it is. History The term "epic theatre" comes from Erwin Piscator who coined it during his first year as director of Berlin's Volksbühne (1924–27).Wiles (1980). Piscator aimed to encourage playwrights to address issues related to "contemporary existence." This new subject matter wou ...
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Bertolt Brecht
Eugen Berthold Friedrich Brecht (10 February 1898 – 14 August 1956), known professionally as Bertolt Brecht, was a German theatre practitioner, playwright, and poet. Coming of age during the Weimar Republic, he had his first successes as a playwright in Munich and moved to Berlin in 1924, where he wrote '' The Threepenny Opera'' with Kurt Weill and began a life-long collaboration with the composer Hanns Eisler. Immersed in Marxist thought during this period, he wrote didactic '' Lehrstücke'' and became a leading theoretician of epic theatre (which he later preferred to call "dialectical theatre") and the . During the Nazi Germany period, Brecht fled his home country, first to Scandinavia, and during World War II to the United States, where he was surveilled by the FBI. After the war he was subpoenaed by the House Un-American Activities Committee. Returning to East Berlin after the war, he established the theatre company Berliner Ensemble with his wife and long-time col ...
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Symbolism (arts)
Symbolism was a late 19th-century art movement of French and Belgian origin in poetry and other arts seeking to represent absolute truths symbolically through language and metaphorical images, mainly as a reaction against naturalism and realism. In literature, the style originates with the 1857 publication of Charles Baudelaire's '' Les Fleurs du mal''. The works of Edgar Allan Poe, which Baudelaire admired greatly and translated into French, were a significant influence and the source of many stock tropes and images. The aesthetic was developed by Stéphane Mallarmé and Paul Verlaine during the 1860s and 1870s. In the 1880s, the aesthetic was articulated by a series of manifestos and attracted a generation of writers. The term "symbolist" was first applied by the critic Jean Moréas, who invented the term to distinguish the Symbolists from the related Decadents of literature and of art. Etymology The term ''symbolism'' is derived from the word "symbol" which derives fr ...
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Meta-reference
Meta-reference is a special type of self-reference that can occur in all media or media artifacts, for instance literature, film, painting, TV series, comic strips, or video games. It includes all references to, or comments on, a specific medium, medial artifact, or the media in general. These references and comments originate from a logically higher level (a "meta-level") within any given artifact, and draw attention to—or invite reflection about—media-related issues (e.g. the production, performance, or reception) of said artifact, specific other artifacts (as in parody), or to parts, or the entirety, of the medial system. It is, therefore, the recipient's awareness of an artifact's medial quality that distinguishes meta-reference from more general forms of self-reference. Thus, meta-reference triggers media-awareness within the recipient, who, in turn "becomes conscious of both the medial (or "fictional" in the sense of artificial and, sometimes in addition, "invented") statu ...
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Surrealism
Surrealism is a cultural movement that developed in Europe in the aftermath of World War I in which artists depicted unnerving, illogical scenes and developed techniques to allow the unconscious mind to express itself. Its aim was, according to leader André Breton, to "resolve the previously contradictory conditions of dream and reality into an absolute reality, a super-reality", or ''surreality.'' It produced works of painting, writing, theatre, filmmaking, photography, and other media. Works of Surrealism feature the element of surprise, unexpected juxtapositions and '' non sequitur''. However, many Surrealist artists and writers regard their work as an expression of the philosophical movement first and foremost (for instance, of the "pure psychic automatism" Breton speaks of in the first Surrealist Manifesto), with the works themselves being secondary, i.e. artifacts of surrealist experimentation. Leader Breton was explicit in his assertion that Surrealism was, above all, ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Russian Civil War
{{Infobox military conflict , conflict = Russian Civil War , partof = the Russian Revolution and the aftermath of World War I , image = , caption = Clockwise from top left: {{flatlist, *Soldiers of the Don Army *Soldiers of the Siberian Army *Suppression of the Kronstadt rebellion *American troop in Vladivostok during the intervention *Victims of the Red Terror in Crimea *Hanging of workers in Yekaterinoslav by the Austrians *A review of Red Army troops in Moscow. , date = 7 November 1917 – 16 June 1923{{Efn, The main phase ended on 25 October 1922. Revolt against the Bolsheviks continued in Central Asia and the Far East through the 1920s and 1930s.{{cite book, last=Mawdsley, first=Evan, title=The Russian Civil War, location=New York, publisher=Pegasus Books, year=2007, isbn=9781681770093, url=https://archive.org/details/russiancivilwar00evan, url-access=registration{{rp, 3,230(5 years, 7 months and 9 day ...
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Steppe
In physical geography, a steppe () is an ecoregion characterized by grassland plains without trees apart from those near rivers and lakes. Steppe biomes may include: * the montane grasslands and shrublands biome * the temperate grasslands, savannas and shrublands biome A steppe may be semi-arid or covered with grass or with shrubs or with both, depending on the season and latitude. The term "steppe climate" denotes the climate encountered in regions too dry to support a forest but not dry enough to be a desert. Steppe soils are typically of the chernozem type. Steppes are usually characterized by a semi-arid or continental climate. Extremes can be recorded in the summer of up to and in winter, . Besides this major seasonal difference, fluctuations between day and night are also very great. In both the highlands of Mongolia and northern Nevada, can be reached during the day with sub-freezing readings at night. Mid-latitude steppes feature hot summers and co ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize ...
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