Paradise Cracked
''Paradise Cracked'' () is a cyberpunk single-player turn-based tactics video game. It was created by MiST Land South (renamed as GFI Russia in 2006) for Microsoft Windows and released in 2002. The player starts as a character named "Hacker A hacker is a person skilled in information technology who achieves goals and solves problems by non-standard means. The term has become associated in popular culture with a security hackersomeone with knowledge of bug (computing), bugs or exp ..." who is just as the name implies. The player starts with a pistol and the ability to hack certain objects ( ATMs, Trade Robots, etc.) as well as a journal which gives maps of the area and tells them missions both current and completed. As certain missions are completed, the character's level will increase and skills can have points added to them increasing areas like strength, aim, hacking skill, health points and so forth. The game offers the option to play solo or to join with other characters ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MiST Land South
GFI Russia is a Russian video game developer. It was founded in 1996 as MiST Land South by a group of friends and located in Zelenograd, Moscow. It was purchased in 2003 by Game Factory Interactive and reorganized into GFI Russia in 2006. MiST Land South was chosen by Game Factory Interactive (GFI) to develop the next two installments in the '' Jagged Alliance series'': ''Jagged Alliance 3'' and '' Jagged Alliance 3D''. // RPG Vault, IGN.com (June 04, 2004) The developer MiST Land South hasn't completed the development because of (the owners of the Ja ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Igromania
''Igromania'' (, Russian for "Game Mania") is a Russian video game website and formerly a magazine. The magazine was published in Moscow and distributed in Russia and the CIS countries. It was founded in September 1997. The circulation in June 2009 was 190,000 copies (the largest in Europe). Each issue contained 208 pages. The magazine was accompanied by a poster, four stickers, and two DVDs. In its early years, ''Igromania'' focused mainly on solutions and guides to video games, gradually enlarging the variety of content topics and finally moving solutions and guides to the accompanying CD and later DVD. Igromania operates a popular website and a network of YouTube and Twitch channels. From 2019, Igromania ceased printed publications and continued as an online media. History The first issue of ''Igromania'' came out in September 1997. The magazine was founded by Evgeny Isupov and Alexander Parchuk who were both originally engaged in publishing books in Best Computer Games ser ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In Russia
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mecha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turn-based Tactics Video Games
Timekeeping is relevant to many types of Game, games, including Video game, video games, Tabletop role-playing game, tabletop role-playing games, Board game, board games, and Sport, sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as Timeline, timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Transhumanism In Video Games
Transhumanism is a philosophical and intellectual movement that advocates the human enhancement, enhancement of the human condition by developing and making widely available new and future technologies that can greatly enhance longevity, cognition, and well-being. Transhumanist thinkers study the potential benefits and dangers of emerging technologies that could overcome fundamental human limitations, as well as the technoethics, ethics of using such technologies. Some transhumanists speculate that human beings may eventually be able to transform themselves into beings of such vastly greater abilities as to merit the label of posthuman#Transhumanism, posthuman beings. Another topic of transhumanist research is how to protect humanity against existential risks from Existential risk from artificial general intelligence, artificial general intelligence, asteroid impact, gray goo, high-energy particle collision experiments, natural or synthetic pandemic, and nuclear warfare. The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GFI Russia Games , a measure of how well a statistical model fits a set of observations
{{disambiguation ...
GFI may refer to: * Caribbean Star Airlines, a defunct airline of Antigua and Barbuda * GFI Group, an American financial services company * '' Go4It'', a British children's radio programme * Gold Fields, a South African mining company * Golden Future Institute, a school in Addis Ababa, Ethiopia * The Good Food Institute, a nonprofit organization promoting plant- and cell-based alternatives to animal products * Grand Forks International, a baseball tournament * Ground fault circuit interrupter, an electrical safety device * Goodness of fit The goodness of fit of a statistical model describes how well it fits a set of observations. Measures of goodness of fit typically summarize the discrepancy between observed values and the values expected under the model in question. Such measur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cyberpunk Video Games
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner (novelist), John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of technology, drug culture, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Frank Miller's ''Ro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mafia
"Mafia", as an informal or general term, is often used to describe criminal organizations that bear a strong similarity to the Sicilian Mafia, original Mafia in Sicily, to the Italian-American Mafia, or to other Organized crime in Italy, organized crime groups from Italy. The central activity of such an organization would be the arbitration of disputes between criminals, as well as the organization and enforcement of illicit agreements between criminals through violence. Mafias often engage in secondary activities such as gambling, loan sharking, Illegal drug trade, drug-trafficking, prostitution, and fraud. The term ''Mafia'' was originally applied to the Sicilian Mafia. Since then, the term has expanded to encompass other organizations of similar practices and objectives, e.g. "the Russian mafia" or "the Japanese mafia". The term was coined by the press and is informal; the criminal organizations themselves have their own names (e.g. the Sicilian Mafia and the related American ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turn-based Tactics
Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them in a generally realistic (or at least believable) manner. Genre characteristics The gameplay of turn-based tactics game is the turn-based counterpart to that found in the real-time tactics genre. The genre has its roots in tactical wargames, tactical and miniature wargaming, the recreation of battle scenarios using Miniature figure (gaming), miniatures or simple paper chits. Compared to other strategy games, turn-based tactics games often have detailed and complex environments due to the tactical implications of elevation, hard cover and Line of sight (video games), line of sigh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Automated Teller Machine
An automated teller machine (ATM) is an electronic telecommunications device that enables customers of financial institutions to perform financial transactions, such as cash withdrawals, deposits, funds transfers, balance inquiries or account information inquiries, at any time and without the need for direct interaction with bank staff. ATMs are known by a variety of other names, including automatic teller machines (ATMs) in the United States (sometimes RAS syndrome, redundantly as "ATM machine"). In Canada, the term automated banking machine (ABM) is also used, although ATM is also very commonly used in Canada, with many Canadian organizations using ATM rather than ABM. In British English, the terms cashpoint, cash machine and hole in the wall are also used. ATMs that are Independent ATM deployer, not operated by a financial institution are known as "White-label ABMs, white-label" ATMs. Using an ATM, customers can access their bank deposit or credit accounts in order to make ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |