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Nordcurrent Games
Nordcurrent is a Lithuanian video game development and publishing company headquartered in Vilnius, Lithuania. It has development studios in Vilnius (Lithuania), Dnipro (Ukraine), Warsaw (Poland) and Gothenburg (Sweden). Nordcurrent develops and publishes casual and freemium games for smartphones, tablets and PC/Mac. History Nordcurrent has been operating since 2002 when Ivolgamus, a company developing games for consoles, was established in Vilnius by two brothers Sergej and Michail Trofimov and Michail's wife Victoria. The company worked for a while as a developer in the console business, mostly known for cooperation with Activision. In 2007, they grew rapidly and achieved success with the ''Shrek'' and ''Barbie'' games, which were developed for Activision. In 2008, Nordcurrent started publishing independently to take advantage of the opportunities available on the global market. Since 2010, Nordcurrent has specialised in the development of freemium and casual games. The fir ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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Vilnius
Vilnius ( , ) is the capital of and List of cities in Lithuania#Cities, largest city in Lithuania and the List of cities in the Baltic states by population, most-populous city in the Baltic states. The city's estimated January 2025 population was 607,667, and the Vilnius urban area (which extends beyond the city limits) has an estimated population of 747,864. Vilnius is notable for the architecture of its Vilnius Old Town, Old Town, considered one of Europe's largest and best-preserved old towns. The city was declared a World Heritage Site, UNESCO World Heritage Site in 1994. The architectural style known as Vilnian Baroque is named after the city, which is farthest to the east among Baroque architecture, Baroque cities and the largest such city north of the Alps. The city was noted for its #Demographics, multicultural population during the Polish–Lithuanian Commonwealth, with contemporary sources comparing it to Babylon. Before World War II and The Holocaust in Lithuania, th ...
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Lithuania
Lithuania, officially the Republic of Lithuania, is a country in the Baltic region of Europe. It is one of three Baltic states and lies on the eastern shore of the Baltic Sea, bordered by Latvia to the north, Belarus to the east and south, Poland to the south, and the Russian exclave, semi-exclave of Kaliningrad Oblast to the southwest, with a Maritime boundary, maritime border with Sweden to the west. Lithuania covers an area of , with a population of 2.89 million. Its capital and largest city is Vilnius; other major cities include Kaunas, Klaipėda, Šiauliai and Panevėžys. Lithuanians who are the titular nation and form the majority of the country's population, belong to the ethnolinguistic group of Balts and speak Lithuanian language, Lithuanian. For millennia, the southeastern shores of the Baltic Sea were inhabited by various Balts, Baltic tribes. In the 1230s, Lithuanian lands were united for the first time by Mindaugas, who formed the Kingdom of Lithuania on 6 July ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Casual Game
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They do not expect familiarity with a standard set of mechanics, controls, and tropes. Countless casual games have been developed and published, alongside hardcore games, across the history of video games. A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and smartphones. Overview Most casual games have: *Fun, simple gameplay that is easy to understand *Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface *Short sessions, so a game can be played during work breaks, while on public transp ...
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Freemium
Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play. Origin The business model has been in use for software since the 1980s. The term ''freemium'' to describe this model appears to have been created much later, in response to a 2006 blog post by venture capitalist Fred Wilson summarizing the model:Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing, etc., then offer premium-priced value-added services or an enhanced version of y ...
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Console Game
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that create com ...
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101-in-1 Explosive Megamix
''101-in-1 Explosive Megamix'' is a video game developed by Nordcurrent and published by Atlus for the Nintendo DS. It was released in Europe on November 28, 2008 and on April 21, 2009 in North America and features 10 hours' worth of 101 minigames. A version for the WiiWare service was released on September 22, 2011 in Europe and on October 13 in North America. The Nintendo DS version received mixed to negative reviews, while the WiiWare version received heavily negative reviews, with most criticism directed towards the repetitive minigames, music and the controls. Gameplay Players can use the stylus, D-Pad and touch screen or Wii Remote to test their reflexes in action minigames like racing and skydiving, take on sporting events such as basketball, curling, and archery, strategize with tank and space combat games, or play match three, Sudoku, and jigsaw puzzles. Gamers who set high scores earn gold coins that can be used to unlock other activities, and those looking for multip ...
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Cooking Fever
''Cooking Fever'' is a 2014 cooking simulation game developed and published by the Lithuanian studio Nordcurrent. Since initially releasing for iOS on September 27, 2014, ''Cooking Fever'' has garnered 450 million downloads. In 2015, ''Cooking Fever'' was awarded as the game of the year by LT Game Awards. Gameplay ''Cooking Fever'' is a cooking simulation game. The player must cook food as quickly as possible to fulfill incoming customers' orders. Development and release ''Cooking Fever'' was developed by Nordcurrent, a studio based in Vilnius, Lithuania. They had previously produced mobile games including ''Happy Chef'' and ''Building the Great Wall of China''. The game was released for Android on March 2, 2015, and for the Windows Phone later in the year. The game had surpassed 50 million downloads by July 2015 and 100 million downloads by March 2017. As of 2024, ''Cooking Fever'' has been downloaded 450 million times. For the game's tenth anniversary, Nordcurrent will r ...
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Go Home Annie
''Go Home Annie'' is a 2024 first-person horror adventure video game developed by Misfit Village and published by Nordcurrent Labs. Plot ''Go Home Annie'' is set in the SCP Foundation universe, in which the player takes the role of Annie, a low-level employee of SCP Foundation. The organisation is tasked with securing and containing paranormal entities, tasking the player to solve various puzzles and navigating the environment. Annie initially finds herself in front of an abandoned house, acquires a camcorder allowing her to see objects from a parallel universe. Development and release The game was announced in 2022, when both a demo and a trailer were released, and entered beta by the end of 2023. Misfit Village was actively looking for a publisher during the early stages of development, but eventually opted for a Lithuanian-based publishing house Nordcurrent Labs. In total, the development of the game lasted five years. ''Go Home Annie'' was initially slated for release o ...
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The Stolen Dream
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Companies Based In Vilnius
A company, abbreviated as co., is a legal entity representing an association of legal people, whether natural, juridical or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Over time, companies have evolved to have the following features: "separate legal personality, limited liability, transferable shares, investor ownership, and a managerial hierarchy". The company, as an entity, was created by the state which granted the privilege of incorporation. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is to generate sales, revenue, and profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duties according to the publicly declared incorporation pu ...
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