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Nathan Grigg
''Middle-earth: Shadow of Mordor'' is a 2014 action-adventure game, action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original story based on the Tolkien's legendarium, legendarium created by J. R. R. Tolkien, the game takes place between the events of The Hobbit (film series), ''The Hobbit'' and The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogies. The player controls Talion, a Ranger (Middle-earth), Gondorian Ranger who bonds with the Ghost, wraith of the Elf (Middle-earth), Elf Lord Celebrimbor, as the two set out to avenge the deaths of their loved ones. Players can engage in Melee (gaming), melee combat, and use wraith abilities to fight and manipulate enemies. The game introduces the Nemesis System, which allows the artificial intelligence of non-playable characters to remember their prior actions against the game's protagonist and react accordingly. The game's development beg ...
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Monolith Productions
Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October 25, 1994 by Brian Goble, Brian Waite, Bryan Bouwman, Garrett Price, Jace Hall, Paul Renault, and Toby Gladwell. Co-founder Brian Goble had this to say regarding the company name. The company is best known for the ''Blood'', ''No One Lives Forever'' and '' F.E.A.R'' series. Monolith developed the LithTech game engine which was used for most of their games starting with '' Shogo: Mobile Armor Division'' in September 1998. Between 1997 and 1999, Monolith also published games–some developed by the studio, some by third parties. In 2004, Monolith Productions was acquired by Warner Bros. In 2014, the company released the title '' Middle-earth: Shadow of Mordor'' with a sequel entitled '' Middle-earth: Shadow of War'' being released in ...
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Tolkien's Legendarium
Tolkien's legendarium is the body of J. R. R. Tolkien's mythopoeic writing, unpublished in his lifetime, that forms the background to his ''The Lord of the Rings'', and which his son Christopher summarized in his compilation of '' The Silmarillion'' and documented in his 12-volume series '' The History of Middle-earth''. The legendarium's origins reach back to 1914, when Tolkien began writing poems and story sketches, drawing maps, and inventing languages and names as a private project to create a unique English mythology. The earliest story drafts (of '' The Book of Lost Tales'') are from 1916; he revised and rewrote these for most of his adult life. ''The Hobbit'' (1937), Tolkien's first published novel, was not originally part of the larger mythology but became linked to it. Both ''The Hobbit'' and ''The Lord of the Rings'' (1954 and 1955) took place in the Third Age of Middle-earth, while virtually all of his earlier writing had been set in the first two ages of the ...
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List Of Game Of The Year Awards
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Ac ...
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Behaviour Interactive
Behaviour Interactive Inc. is a Canadian video game development studio specializing in the production of 2D and 3D action/adventure games for home video game consoles, handheld game consoles, PCs and mobile. Based in Montreal, Canada, the company is the producer and publisher of the action-horror game, '' Dead by Daylight''. History The company was founded in 1992 in Quebec City as Megatoon. Two years later, the company’s current CEO and Executive Producer, Rémi Racine, co-founded the Montreal-based Multimedia Interactive (MMI) to develop interactive entertainment software for CD-ROM. Both companies were sold to Malofilm Communications in 1996, and a year later, they were merged into Behaviour Interactive with Racine as General Manager. In 1997, the studio released Jersey Devil on Playstation and later Windows. The 3D platformer was the first console game made entirely in Quebec. Distributed by Sony, Jersey Devil caught the eye of Infogrames Entertainment, which approac ...
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Dan Abnett
Dan Abnett (born 12 October 1965) is an English comic book writer and novelist. He has been a frequent collaborator with fellow writer Andy Lanning, and is known for his work on books for both Marvel Comics, and their UK imprint, Marvel UK, since the 1990s, and also '' 2000 AD''. He has also contributed to DC Comics titles, and his ''Warhammer Fantasy'' and ''Warhammer 40,000'' novels and graphic novels for Games Workshop's Black Library now run to several dozen titles and have sold over two million copies. In 2009 he released his first original fiction novels through Angry Robot books. Early life Abnett read English and matriculated at St Edmund Hall, Oxford in 1984, and graduated from there in 1987. Career As one of the more prolific ''2000 AD'' writers, Abnett was responsible for the creation of one of the comic's better known and longest-running strips, ''Sinister Dexter''. Other original stories include ''Black Light'', ''Badlands'', ''Atavar'', ''Downlode Tales'', ''Sancho ...
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Non-playable Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Melee (gaming)
The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic (where applicable) when the game offers multiple methods of combat. History The early tabletop war game, '' Kriegsspiel'', created in 1812, contained rules for a "hand-fight" or hand-to-hand combat. In some translations, this stage of the game was referred to in passing as a ''melée''. H.G. Wells' 1913 '' Little Wars'' was the first to specifically outline a "melee" rule in his eponymous war game. Many later wargames (and video games) can trace their origins to the rulesets first laid out in ''Little Wars''. In 1968, Gary Gygax and Jeff Perren adopted and modified the rules for ''Siege of Bodenbu ...
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Celebrimbor
Celebrimbor () is a fictional character in J. R. R. Tolkien's legendarium. His name means "silver fist" or "hand of silver" in Tolkien's invented language of Sindarin. In Tolkien's stories, Celebrimbor was an elven-smith who was manipulated into forging the Rings of Power by the Dark Lord Sauron, in fair disguise and named ''Annatar'' ("Lord of Gifts"). Sauron then secretly made the One Ring to gain control over all the other Rings and dominate Middle-earth, setting in motion the events of '' The Lord of the Rings''. Tolkien, as a professional philologist, had been asked to translate an inscription at the temple of Nodens at Lydney Park ( Gloucester). There was a curse upon a ring; the place was named "Dwarf's Hill"; and he traced Nodens to an Irish hero whose name meant "silver hand". This may have inspired him to create Celebrimbor and other elements of '' The Lord of the Rings''. Celebrimbor appears in the 2014 video game '' Middle-earth: Shadow of Mordor'' and ...
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Elf (Middle-earth)
In J. R. R. Tolkien's writings, Elves are the first fictional race to appear in Middle-earth. Unlike Man (Middle-earth), Men and Dwarf (Middle-earth), Dwarves, Elves are biological immortality, immortal. They feature in ''The Hobbit'' and ''The Lord of the Rings''. Their history is described in detail in ''The Silmarillion''. Tolkien derived his Elves from mentions in the ancient poetry and languages of Northern Europe, especially Old English. These suggested to him that Elves were large, dangerous, beautiful, lived in wild natural places, and practised archery. He invented languages for the Elves, including Sindarin and Quenya. Tolkien-style Elves have become a Elves_in_fiction, staple of fantasy literature. They have appeared, too, in film and role-playing game adaptations of Tolkien's works. Origins Germanic word The modern English word ''elf'' derives from the Old English word ''Elf#Old English, ælf'' (which has cognates in all other Germanic languages). Numerous type ...
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Ghost
A ghost is the soul (spirit), soul or spirit of a dead Human, person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ...
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