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Monte Carlo Algorithm
In computing, a Monte Carlo algorithm is a randomized algorithm whose output may be incorrect with a certain (typically small) probability. Two examples of such algorithms are the Karger–Stein algorithm and the Monte Carlo algorithm for minimum feedback arc set. The name refers to the Monte Carlo casino in the Principality of Monaco, which is well-known around the world as an icon of gambling. The term "Monte Carlo" was first introduced in 1947 by Nicholas Metropolis. Las Vegas algorithms are a dual of Monte Carlo algorithms and never return an incorrect answer. However, they may make random choices as part of their work. As a result, the time taken might vary between runs, even with the same input. If there is a procedure for verifying whether the answer given by a Monte Carlo algorithm is correct, and the probability of a correct answer is bounded above zero, then with probability one, running the algorithm repeatedly while testing the answers will eventually give a co ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Bounded-error Probabilistic Polynomial
computational complexity theory, a branch of computer science, bounded-error probabilistic polynomial time (BPP) is the class of decision problems solvable by a probabilistic Turing machine in polynomial time with an error probability bounded by 1/3 for all instances. BPP is one of the largest ''practical'' classes of problems, meaning most problems of interest in BPP have efficient probabilistic algorithms that can be run quickly on real modern machines. BPP also contains P, the class of problems solvable in polynomial time with a deterministic machine, since a deterministic machine is a special case of a probabilistic machine. Informally, a problem is in BPP if there is an algorithm for it that has the following properties: *It is allowed to flip coins and make random decisions *It is guaranteed to run in polynomial time *On any given run of the algorithm, it has a probability of at most 1/3 of giving the wrong answer, whether the answer is YES or NO. Definition A languag ...
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Monte Carlo Method
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. The name comes from the Monte Carlo Casino in Monaco, where the primary developer of the method, mathematician Stanisław Ulam, was inspired by his uncle's gambling habits. Monte Carlo methods are mainly used in three distinct problem classes: optimization, numerical integration, and generating draws from a probability distribution. They can also be used to model phenomena with significant uncertainty in inputs, such as calculating the risk of a nuclear power plant failure. Monte Carlo methods are often implemented using computer simulations, and they can provide approximate solutions to problems that are otherwise intractable or too complex to analyze mathematically. Monte Carlo methods are widely used in va ...
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Ant Colony Optimization Algorithms
In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs. Artificial ants represent multi-agent methods inspired by the behavior of real ants. The pheromone-based communication of biological ants is often the predominant paradigm used. Combinations of artificial ants and local search algorithms have become a preferred method for numerous optimization tasks involving some sort of graph, e.g., vehicle routing and internet routing. As an example, ant colony optimization is a class of optimization algorithms modeled on the actions of an ant colony. Artificial 'ants' (e.g. simulation agents) locate optimal solutions by moving through a parameter space representing all possible solutions. Real ants lay down pheromones to direct each other to resources while exploring their environment. The simulated 'ants' similarly record th ...
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Stochastic Optimization
Stochastic optimization (SO) are optimization methods that generate and use random variables. For stochastic optimization problems, the objective functions or constraints are random. Stochastic optimization also include methods with random iterates. Some hybrid methods use random iterates to solve stochastic problems, combining both meanings of stochastic optimization. Stochastic optimization methods generalize deterministic methods for deterministic problems. Methods for stochastic functions Partly random input data arise in such areas as real-time estimation and control, simulation-based optimization where Monte Carlo simulations are run as estimates of an actual system, and problems where there is experimental (random) error in the measurements of the criterion. In such cases, knowledge that the function values are contaminated by random "noise" leads naturally to algorithms that use statistical inference tools to estimate the "true" values of the function and/or make sta ...
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Computational Group Theory
In mathematics, computational group theory is the study of group (mathematics), groups by means of computers. It is concerned with designing and analysing algorithms and data structures to compute information about groups. The subject has attracted interest because for many interesting groups (including most of the sporadic groups) it is impractical to perform calculations by hand. Important algorithms in computational group theory include: * the Schreier–Sims algorithm for finding the order (group theory), order of a permutation group * the Todd–Coxeter algorithm and Knuth–Bendix algorithm for coset enumeration * the product-replacement algorithm for finding random elements of a group Two important computer algebra systems (CAS) used for group theory are GAP computer algebra system, GAP and Magma computer algebra system, Magma. Historically, other systems such as CAS (for character theory) and Cayley computer algebra system, Cayley (a predecessor of Magma) were important. ...
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Schreier–Sims Algorithm
The Schreier–Sims algorithm is an algorithm in computational group theory, named after the mathematicians Otto Schreier and Charles Sims. This algorithm can find the order of a finite permutation group, determine whether a given permutation is a member of the group, and other tasks in polynomial time. It was introduced by Sims in 1970, based on Schreier's subgroup lemma. The running time was subsequently improved by Donald Knuth in 1991. Later, an even faster randomized version of the algorithm was developed. Background and timing The algorithm is an efficient method of computing a base and strong generating set (BSGS) of a permutation group. In particular, an SGS determines the order of a group and makes it easy to test membership in the group. Since the SGS is critical for many algorithms in computational group theory, computer algebra systems typically rely on the Schreier–Sims algorithm for efficient calculations in groups. The running time of Schrei ...
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Miller–Rabin Primality Test
The Miller–Rabin primality test or Rabin–Miller primality test is a probabilistic primality test: an algorithm which determines whether a given number is likely to be prime, similar to the Fermat primality test and the Solovay–Strassen primality test. It is of historical significance in the search for a polynomial-time deterministic primality test. Its probabilistic variant remains widely used in practice, as one of the simplest and fastest tests known. Gary L. Miller discovered the test in 1976. Miller's version of the test is deterministic, but its correctness relies on the unproven extended Riemann hypothesis. Michael O. Rabin modified it to obtain an unconditional probabilistic algorithm in 1980. Mathematical concepts Similarly to the Fermat and Solovay–Strassen tests, the Miller–Rabin primality test checks whether a specific property, which is known to hold for prime values, holds for the number under testing. Strong probable primes The property is th ...
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Baillie–PSW Primality Test
The Baillie–PSW primality test is a probabilistic or possibly deterministic primality testing algorithm that determines whether a number is composite or is a probable prime. It is named after Robert Baillie, Carl Pomerance, John Selfridge, and Samuel Wagstaff. The Baillie–PSW test is a combination of a strong Fermat probable prime test to base 2 and a standard or strong Lucas probable prime test. The Fermat and Lucas test each have their own list of pseudoprimes, that is, composite numbers that pass the test. For example, the first ten strong pseudoprimes to base 2 are : 2047, 3277, 4033, 4681, 8321, 15841, 29341, 42799, 49141, and 52633 . The first ten strong Lucas pseudoprimes (with Lucas parameters (''P'', ''Q'') defined by Selfridge's Method A) are : 5459, 5777, 10877, 16109, 18971, 22499, 24569, 25199, 40309, and 58519 . There is no known overlap between these lists, and there is even evidence that the numbers tend to be of different kind, in fact even with standa ...
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Decision Problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question on a set of input values. An example of a decision problem is deciding whether a given natural number is prime. Another example is the problem, "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" A decision procedure for a decision problem is an algorithmic method that answers the yes-no question on all inputs, and a decision problem is called decidable if there is a decision procedure for it. For example, the decision problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" is decidable since there is a decision procedure called long division that gives the steps for determining whether ''x'' evenly divides ''y'' and the correct answer, ''YES'' or ''NO'', accordingly. Some of the most important problems in mathematics are undecidable, e.g. the halting problem. The field of computational ...
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Atlantic City Algorithm
Atlantic City algorithm is a probabilistic polynomial time algorithm ( PP Complexity Class) that answers correctly at least 75% of the time (or, in some versions, some other value greater than 50%). The term " Atlantic City" was first introduced in 1982 by J. Finn in an unpublished manuscript entitled ''Comparison of probabilistic tests for primality''. Two other common classes of probabilistic algorithms are Monte Carlo algorithms and Las Vegas algorithms. Monte Carlo algorithms are always fast, but only probably correct. On the other hand, Las Vegas algorithms are always correct, but only probably fast. The Atlantic City algorithms, which are bounded probabilistic polynomial time algorithms are probably correct and probably fast. See also * Monte Carlo Algorithm * Las Vegas Algorithm In computing, a Las Vegas algorithm is a randomized algorithm that always gives Correctness (computer science), correct results; that is, it always produces the correct result or it informs ab ...
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Numerical Algorithm
Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). It is the study of numerical methods that attempt to find approximate solutions of problems rather than the exact ones. Numerical analysis finds application in all fields of engineering and the physical sciences, and in the 21st century also the life and social sciences like economics, medicine, business and even the arts. Current growth in computing power has enabled the use of more complex numerical analysis, providing detailed and realistic mathematical models in science and engineering. Examples of numerical analysis include: ordinary differential equations as found in celestial mechanics (predicting the motions of planets, stars and galaxies), numerical linear algebra in data analysis, and stochastic differential equations and Markov chains for simulating living cells in ...
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