The Schreier–Sims algorithm is an
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
in
computational group theory, named after the mathematicians
Otto Schreier and
Charles Sims. This algorithm can find the
order of a finite permutation group, determine whether a given permutation is a member of the group, and other tasks in
polynomial time. It was introduced by Sims in 1970, based on
Schreier's subgroup lemma. The
running time was subsequently improved by
Donald Knuth in 1991. Later, an even faster
randomized version of the algorithm was developed.
Background and timing
The algorithm is an efficient method of computing a
base and
strong generating set (BSGS) of a
permutation group. In particular, an SGS determines the order of a group and makes it easy to test membership in the group. Since the SGS is critical for many algorithms in computational group theory,
computer algebra system
A computer algebra system (CAS) or symbolic algebra system (SAS) is any mathematical software with the ability to manipulate mathematical expressions in a way similar to the traditional manual computations of mathematicians and scientists. The de ...
s typically rely on the Schreier–Sims algorithm for efficient calculations in groups.
The running time of Schreier–Sims varies on the implementation. Let
be given by
generators. For the
deterministic version of the algorithm, possible running times are:
*
requiring memory
*
requiring memory
The use of
Schreier vectors can have a significant influence on the performance of implementations of the Schreier–Sims algorithm.
The
Monte Carlo
Monte Carlo ( ; ; or colloquially ; , ; ) is an official administrative area of Monaco, specifically the Ward (country subdivision), ward of Monte Carlo/Spélugues, where the Monte Carlo Casino is located. Informally, the name also refers to ...
variations of the Schreier–Sims algorithm have the estimated complexity:
:
requiring memory
.
Modern computer algebra systems, such as
GAP and
Magma
Magma () is the molten or semi-molten natural material from which all igneous rocks are formed. Magma (sometimes colloquially but incorrectly referred to as ''lava'') is found beneath the surface of the Earth, and evidence of magmatism has also ...
, typically use an optimized
Monte Carlo algorithm.
Outline of basic algorithm
Following is C++-style pseudo-code for the basic idea of the Schreier-Sims algorithm. It is meant to leave out all finer details, such as memory management or any kind of low-level optimization, so as not to obfuscate the most important ideas of the algorithm. Its goal is not to compile.
struct Group
;
// The given set of generators need not be a strong generating set. It just needs to generate the group at the root of the chain.
Group* MakeStabChain(const GeneratorSet& generatorSet, uint* base)
// Extend the stabilizer chain rooted at this group with the given generator.
void Group::Extend(const Permutation& generator, uint* base)
Notable details left out here include the growing of the orbit tree and the calculation of each new Schreier generator. In place of the orbit tree, a
Schreier vector can be used, but the idea is essentially the same. The tree is rooted at the identity element, which fixes the point stabilized by the subgroup. Each node of the tree can represent a permutation that, when combined with all permutations in the path from the root to it, takes that point to some new point not visited by any other node of the tree. By the
orbit-stabilizer theorem, these form a
transversal of the subgroup of our group that stabilizes the point whose entire orbit is maintained by the tree. Calculating a Schreier generator is a simple application of the
Schreier's subgroup lemma.
Another detail left out is the membership test. This test is based upon the sifting process. A permutation is sifted down the chain at each step by finding the containing coset, then using that coset's representative to find a permutation in the subgroup, and the process is repeated in the subgroup with that found permutation. If the end of the chain is reached (i.e., we reach the trivial subgroup), then the sifted permutation was a member of the group at the top of the chain.
References
*
Knuth, Donald E. "Efficient representation of perm groups". '' Combinatorica'' 11 (1991), no. 1, 33–43.
* Seress, A., ''Permutation Group Algorithms'', Cambridge U Press, 2002.
*
Sims, Charles C. "Computational methods in the study of permutation groups", in ''Computational Problems in Abstract Algebra'', pp. 169–183, Pergamon, Oxford, 1970.
{{DEFAULTSORT:Schreier-Sims algorithm
Computational group theory
Permutation groups