MojoWorld Generator
MojoWorld was a commercial, fractal-based modelling program for the creation of digital landscapes, and attracted a following among artists who create space art and science fiction scenes. Originally created by Ken Musgrave, it was marketed commercially by his Pandromeda Inc. company. Functionality MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture. MojoWorld also allowed the user to edit the landscape and scene, and then have it rendered to an image by the computer.Rickets, Ed, "MojoWorld 2.0: the strangest program on the face of the planet is back, and it's better than ever", in-depth product review in ''3D World'' magazine, December 2002. (Verdict: "9/10") As well as making still renders of any size, 360-degr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fractal
In mathematics, a fractal is a Shape, geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine geometry, affine self-similar. Fractal geometry lies within the mathematical branch of measure theory. One way that fractals are different from finite geometric figures is how they Scaling (geometry), scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Art
Space art, also known as astronomical art, is a genre of art that Visual representation, visually depicts the universe through various Style (visual arts), artistic styles. It may also refer to Work of art, artworks sent into Outer space, space. The development of space art was closely linked to advancements in telescope and imaging technology, which enabled more precise Observation, observations of the night sky. Some space artists work directly with Scientist, scientists to explore new ways to expand the arts, humanities, and cultural expressions relative to space. Space art may communicate ideas about space, often including an artistic interpretation of Cosmology, cosmological Phenomenon, phenomena and scientific discoveries. For many decades, Visual arts, visual artists have explored the topic of space using traditional painting media, followed recently by the use of digital media for the same purpose. Science fiction magazines, Science-fiction magazines and picture essay mag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ken Musgrave
Forest Kenton Musgrave (16 September 1955 – 14 December 2018) was a professor at The George Washington University in the USA. A computer artist who worked with fractal images, he worked on the Bryce landscape software and later as CEO/CTO of Pandromeda, Inc. developed and designed the innovative MojoWorld software. Education He obtained his Ph.D in Computer science from Yale University in 1993, writing his thesis on ''Methods for Realistic Landscape Imaging''. He was referred to by fractal pioneer Benoît Mandelbrot as being "the first true fractal-based artist". Software work Musgrave designed the initial fractal-based programs on which Bryce was based, and later worked on designing the Deep Materials Lab component of Bryce. His work was featured in an article in the January 1996 ''Scientific American'' (Gibbs, "Playing Slartibartfast with Fractals") which discussed fractal curves. The article also described software he had designed which would generate entire Earth-size pla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rendering (computer Graphics)
Rendering is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "architectural rendering, rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. A application software, software application or component-based software engineering, component that performs rendering is called a rendering software engine, engine, render engine, : Rendering systems, rendering system, graphics engine, or simply a renderer. A distinction is made between Real-time computer graphics, real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create Procedural texture, textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes Texture mapping, textures and polygon mesh, meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to creat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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E-on Vue
Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies. In 2024, Bentley Systems announced that Vue would be discontinued, and be freely available to those that still wish to use it. Versions Features This is a list of features as of the 2023 release of Vue: Terrains * Heightfield terrains * Procedural terrains * Infinite terrains * Planetary terrains * Real-world terrains * 3D terrain sculpting * Terrain export EcoSystem Instancing Technology * Material-based EcoSystems * Global EcoSystems * Dynamic EcoSystems * 360° EcoSystem Population * Paint EcoSystem instances * EcoParticles * Export EcoSystem populations Vegetation * Built-in Plant editor * Compatible with PlantFactory * Vegetation assets Atmosphere, Skies and Clouds * Standard atmospheric model * Spectral atmospheric model * Photometric atmospheric model * Atmosphere presets * P ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bejeweled 2
''Bejeweled 2'' (also referred to as ''Bejeweled 2 Deluxe'' in some releases) is a tile-matching puzzle video game developed and published by PopCap Games. Released as a sequel to ''Bejeweled'', ''Bejeweled 2'' introduces new game mechanics, such as Special Gems and extra game modes, along with new visuals and sounds. The game was originally released on November 15, 2004, and has been ported to several platforms following its release, including game consoles, smartphones and in-flight entertainment services. Gameplay Like its predecessor, ''Bejeweled 2'' involves swapping two adjacent gems to form a line of three or more gems of the same color. When three gems are lined up, they disappear and cause randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. If the player is unable to find a match, the player can use the Hint button to find an available match at the cost of several points ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bejeweled Twist
''Bejeweled Twist'' is a Tile-matching video game, tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled (series), ''Bejeweled'' series, as well as being the first ''PopCap'' title to be released in high definition and feature widescreen support. ''Bejeweled Twist'' differs greatly compared to previous entries in the series. Instead of swapping two adjacent gems, the player now rotates four clockwise. The game features four modes and introduces several new elements to the series, including the Lightning Gem, the Supernova Gem, and Bad Gems, as well as Instant Replay features and improved ranking systems. The game was originally released on October 27, 2008, for Microsoft Windows and has received mixed to positive reviews. Gameplay ''Bejeweled Twist'' plays similarly to its predecessors. Instead of swapping two adjacent gems, the player rotates four gems in a 2x2 space clockwise. Like it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Graphics Software
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-fram ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |