Versions
Features
This is a list of features as of the 2023 release of Vue:Terrains
* Heightfield terrains * Procedural terrains * Infinite terrains * Planetary terrains * Real-world terrains * 3D terrain sculpting * Terrain exportEcoSystem Instancing Technology
* Material-based EcoSystems * Global EcoSystems * Dynamic EcoSystems * 360° EcoSystem Population * Paint EcoSystem instances * EcoParticles * Export EcoSystem populationsVegetation
* Built-in Plant editor * Compatible with PlantFactory * Vegetation assetsAtmosphere, Skies and Clouds
* Standard atmospheric model * Spectral atmospheric model * Photometric atmospheric model * Atmosphere presets * Procedural Volumetric 3D cloud layers * Standalone 3D Metaclouds * Convert meshes to Clouds * Cloud morphing * Import OpenVDB * Export standalone and cloud layer zones to OpenVDB * Export skies as HDRIModeling
* Primitive and Feature modeling * 3D Text edition tool * Metablobbing * Hyperblobs * Export baked hyperblobs * Splines * Built in Road Construction toolkit * Random rock generator * Export rocksTexturing and UVs
* Material presets * PBR * Substance support * Node-based procedural materials * Volumetric materials and Hypertextures * Stacked UVs * Unwrapped UVs * PtexInteroperability, Integration And Export
* Export single assets to generic 3D formats * Full scene export * Integration plugins * Import and Export Camera data as FBX and Nuke.chan * Python API * ZBrush GoZ bridgeAnimation
* Animate objects, materials, atmospheres, clouds, waves... * Automatic wind and breeze * Localized wind effects per plant / per EcoSystem population * Omni and directional ventilators for local modifications of plants * Time spline editor * Automatic keyframe creation * Automatic synchronization of cameras and lights * Animation export as AfterEffects * Import motion tracking informationLighting
* Global illumination, Global Radiosity, Ambient occlusion * Subsurface Scattering * HDRI image based lighting * Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light * Use IES distribution profiles on photometric lights * Area lights, light panels, light portals * Physically accurate caustics computationRendering
* Render with Ray Tracer * Render with Path Tracer * Stereoscopic rendering * 360/180 VR Panorama Render Option * Spherical panoramic rendering * Tone mapping options * Multipass & G-Buffer * Network rendering with HyperVue / RenderCows * Network rendering with RenderNodesUsers
* Blue Sky Studios * Digital Domain *See also
* Blender * Cinema 4D *3dsmax *Maya *Unity 3D *Unreal *Daz *Photoshop * Lightwave 3D * Modo *Substance * BryceReferences
External links