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Mistover
''Mistover'' (stylized as ''MISTOVER'') is a 2019 roguelike dungeon crawler role-playing video game developed and published by Krafton for Microsoft Windows, Nintendo Switch, and PlayStation 4. ''Mistover'' is set in a ravaged world recovering from a mass invasion of monstrous creatures from another realm, and its storyline follows the journey of a party of adventuring heroes who are on a quest to discover the source of the invasion. Players navigate environments from an isometric perspective with a party of procedurally generated player characters drawn from a roster of eight character classes to fight monsters and acquire loot recovered from the exploration of levels. A phenomenon known as "mist" is prevalent throughout the game world and negatively influences its characters, monsters, and items. ''Mistover'' was intentionally designed to be a difficult game. The developers wanted the game's constant tension and dangerous dungeon areas to provide players with a sense of challen ...
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Faust (Guilty Gear)
is a character in Arc System Works' ''Guilty Gear (series), Guilty Gear'' fighting game series. Created by Daisuke Ishiwatari, he first appeared as a playable character in the 1998 video game ''Guilty Gear (video game), Guilty Gear'' as , a former doctor who became a serial killer after the death of one of his patients. After he regains his sanity, he begins wearing a bag over his head calling himself Faust. As Faust, he travels as an eccentric doctor trying to help others. Originally voiced by Kaneto Shiwozawa, after the first game he was voiced by Takashi Kondou for all later appearances. In English, he is voiced by Kaiji Tang as of ''Guilty Gear Xrd''. As a character Faust has been positively received, in particular due to the nature of his attacks and gameplay which relies somewhat on random chance and has often been compared to a cartoon in motion. The comedy he brings to the games, in contrast to his tragic backstory, has also been praised, leading him to being called one ...
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Krafton
Krafton Inc. () is a South Korean video game publisher and holding company based in Bundang District, Seongnam. It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang Byung-gyu in Seoul in March 2007, and its subsidiaries. The company has published several notable video game titles including '' TERA'', '' PUBG: Battlegrounds'', '' New State Mobile,'' '' The Callisto Protocol'', and ''InZOI''. History Following the success of '' PUBG: Battlegrounds'', which had led to both investment from Tencent Holdings, and expansion and acquisition of studios, Bluehole opted to establish Krafton on 5 November 2018, to serve as a holding company for its video game properties. "Krafton" was selected based on the names of craft guilds of the Middle Ages. Kim Chang-han, the CEO of the PUBG Corporation (current PUBG Studios) that developed ''PlayerUnknown's Battlegrounds'', was named as CEO for Krafton. The company announced its plans to file for an initial ...
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Onmyōji
was one of the official positions belonging to the of the Ministry of the Center under the ritsuryō system in ancient Japan, and was assigned as a technical officer in charge of divination and geomorphology based on the theory of the yin-and-yang five phases. In the Middle Ages and early modern period, the term was used to refer to those who performed prayers and divination in the private sector, and some of them were regarded as a kind of clergy. History Introduction of the yin-and-yang five phases philosophy and the establishment of the Bureau of Onmyō Based on the ancient Chinese concept of yin and yang and five phases, which began in the Xia and Shang dynasties and was almost completed in the Zhou dynasty, that all phenomena are based on the combination of yin-and-yang five phases of wood, fire, earth, metal, and water, onmyōji is a uniquely Japanese profession that is responsible for astrology, calendar, I Ching, water clock, etc., which are closely related to th ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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Guilty Gear
''Guilty Gear'' is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. Guilty Gear (first video game), The first game was published in 1998, and has spawned several sequels. It has also adapted to other media such as manga and drama CD. ''Guilty Gear'' has generally received praise from Video game journalism, video game reviewers for its highly technical gameplay, Computer graphics, graphics, soundtrack, and for its characters. Another fighting game franchise by Arc System Works, ''BlazBlue'', is considered a spiritual successor of the series. Synopsis The story is set in a world where magic has replaced almost every aspect of modern-day technology. But through its dire consequences leading up to the creation of a race of magic-infused creatures known as "Gears", the world has nearly become a post-apocalyptic environment due to Crusades' effects on the world. Although the world is still recovering, much work is still needed to be ...
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Crossover (fiction)
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders (known as intercompany crossovers), common corporate ownership or unofficial efforts by fans. This is different from a spoof, where one discrete character, setting, or universe, copies another character, setting, or universe, often in a comedic manner. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Another intention is to give fictional characters more emotional credibility and thus increase immersion for the fans. Crossovers generally occur between properties owned by a single holder, but they can, m ...
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Tactical Role-playing Game
Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-based or Real-time tactics, real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail (game), Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. Like other RPGs, death is usually temporary, but this genre incorporat ...
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Survival Game
Survival games are a subgenre of action games which are often set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by finding the resources necessary to manage hunger, thirst, disease and/or mental state. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse. Gameplay Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games focus on the survival parts of these games, while encouraging exploration of a ...
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