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Mindcraft
Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning '' The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ''Rings of Zilfin'' for SSI. With his wife Ugur Atabek, and business partner Jim Thomas, Atabek formed Mindcraft Software to publish his next game, '' The Magic Candle''. By 1993 the company was publishing six titles a year and had about 30 employees. The company's games were primarily developed for DOS systems, but they also developed games for Apple II, Commodore 64, and Amiga computers. The company developed 15 games between 1989 and 1997. Games developed References External linksThe History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)Mindcraft Software
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Ed Del Castillo
Edward Del Castillo is the Founder, Executive President, and Chief Creative Officer of Liquid Entertainment. Career Origin Systems Prior to founding Liquid, he served as Senior Producer for Lord British Studios and Firaxis within Origin Systems. There he created, developed, and produced the first three-dimensional Ultima game, advised on Ultima Online, and produced Sid Meier's Gettysburg!. Within Lord British Studios, he pioneered and managed the transition from two dimensional gaming to three dimensions, including creating the design, art and code pipelines necessary to transition the entire department from two- to three-dimensional gaming. Westwood Studios Prior to his work at Origin, Del Castillo worked at Westwood Studios, where he served as the producer on the original Command & Conquer: Tiberian Dawn, and Red Alert, along with several expansions, ports, and other projects. On Command & Conquer and Red Alert, he was the primary creative and managerial force responsibl ...
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Ambush At Sorinor
''Ambush at Sorinor'' is a video game released by Mindcraft in 1993 for MS-DOS. It is a sequel to '' Siege'' from 1992. It is made with the same game engine as ''Siege''. It takes place in the same universe as ''The Magic Candle''. Gameplay In the game six rival clans vie for the control of the realm. The player controls a mercenary leader who assembles fighters for missions. Reception H.E. Dille of Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ... gave a negative review and summarized: "The folks at Mindcraft are a decent lot, who genuinely try to provide gamers with what they want. Given that, one can only hope that they go back to the drawing board with this engine before releasing another title of similar ilk. In addition to the tactical model, they mus ...
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Tegel's Mercenaries
''Tegel's Mercenaries'' is a real-time tactics strategy video game developed by Mindcraft and released for PC DOS in 1992. It was led by ''Strike Squad'' in 1993. Gameplay The player controls a corporate military officer in the employ of the gruff General Tegel, and battles various criminal forces and alien threats. The player hires and equips a squad of soldiers, each of whom possesses distinct statistical combat specialties, and directs them in combat situations against various hostile humans, robots, and aliens. The game was released without several features that were described in the game's manual and in screenshots, such as intra-squad conflict stemming from divided loyalties and cybernetic upgrades to the soldiers. Furthermore, the game balance was lopsided in favor of the player thanks to poor enemy artificial intelligence (AI) and overpowered weapons. In particular, the flamethrower-type weapons would often deal five times as much damage as a conventional laser weapon ...
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Siege (video Game)
''Siege'' is a video game released by Mindcraft in 1992 for MS-DOS. An expansion pack, ''Dogs of War'', was released. It added multiplayer, six new castles, and 16 new units to the game. A sequel, ''Ambush at Sorinor'', was released in 1993. Plot Set in the world of Mindcraft's ''The Magic Candle'', ''Siege'' is a castle-combat war game in which the player controls either the hordes of darkness (including orcs, trolls, domugs, and tekhirs) or the warriors of good (humans, dwarves, and elves), in a campaign in Western Gurtex that involves either attacking or defending one of its four castles. The player manages elite troops, berserkers, sergeants, and engineers, as well as assault and defense equipment (such as ballistae, burning oil, battering rams, mobile bridges, siege towers, assault ladders, and catapults) and magicians who use spells against the enemy. The game features 24 different scenarios, and comes with an editor to allow the players to create new scenarios or alter ...
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The Magic Candle III
''The Magic Candle'' is a role-playing video game designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to ''The Magic Candle II: The Four and Forty'' from 1991. Gameplay The notepad and party movement mechanics are improved from the previous game. Reception Scorpia (journalist), Scorpia of Computer Gaming World gave a negative review and summarized: "Overall, in spite of the neat blight idea, ''Magic Candle III'' is a dull game. I had a hard time getting into it, and slogged on mainly to get it over with. We've all been here before and there isn't anything really new or exciting. The game is unnecessarily lengthened by the constant need for money, and, overall, one is left with the feeling of doing things by rote rather than going off a grand adventure. It is all very depressing and rather a shame, as the first ''Magic Candle'' held much promise for the future - promise that has yet to be realized". ''Pelit'' called the game "traditional, a ...
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The Magic Candle
''The Magic Candle: Volume 1'' is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989. Story In the game, players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle. However, if the candle melts and Dreax escapes, there is no consequence. Races There are five races available in this game: * Dwarves - very sho ...
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Walls Of Rome (video Game)
''Walls of Rome'' is a video game developed by Mindcraft in 1993 for DOS. It is set in the Roman Empire and focuses on siege warfare. Plot ''Walls of Rome'' is a tactical wargame featuring siege warfare set in the era of the Roman Empire. The player can be either the attacker or defender as part of a siege assault against a fortification. Each side can utilize an assortment of weapons, troops, and techniques from various historical ancient civilizations and time periods. The player can also design scenarios and can play them or trade with other players who own the game. Development ''Walls of Rome'' uses an improved version of the game engine employed by Mindcraft's previous game, '' Siege'' (1992). The game was designed by Ali Atabek, Scott Baker, Paul Kellner, and James Thomas, with Kellner also serving as the project coordinator and Thomas as the lead programmer. The game featured art by Scott Baker, Steve Beam, Steve Burke, and Juan L. Galceran. Reception In 1994, ''C ...
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Star Legions
The ''Star Fleet'' computer games are starship tactical combat simulations originally created by Dr. Trevor Sorensen in the late 1970s. ''Star Fleet I: The War Begins!'' ''Starfleet I'' has a plot and gameplay inspired by the ''Star Trek'' games of the late 1960s. ''Starfleet I'' allows the player to command a United Galactic Alliance spaceship and undertake various missions to defend Earth from the Krellan and Zaldron alien invaders. The version of the game described at Home of the Underdogs is the first official release version by Interstel, after it was incorporated by Trevor Sorensen in 1986. It was at this time that Interstel became an affiliated label of Electronic Arts. The game itself, however, began selling in 1983 by Cygnus, back when it was still a "garage sale" operation. Before being picked up by Electronic Arts, approximately 5,000 games were sold. Over 80,000 games were sold after Star Fleet I was distributed by Electronic Arts. ''Empire: Wargame of the Ce ...
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The Keys To Maramon
''The Keys to Maramon'' is a video game published by Mindcraft in 1990 for MS-DOS. It takes place in the same universe as ''The Magic Candle''. Plot ''The Keys to Maramon'' is an adventure role-playing game where the mission of the characters is to rescue the town of Maramon. Initially, the player can choose from one of several adventurers who have different strengths and weaknesses. The protagonist begins by accepting a position from the mayor of Maramon to protect the town from monsters. The daytime is peaceful and can be spent exploring or resting to recover health. Every night, monsters come from some of the towers and attempt to loot and pillage Maramon. Initially, the player doesn't have any keys to access the locked towers, but by carefully searching and fighting, the player can discover the keys. The towers contain some mysteries, treasure, and ultimately the "source" of the monsters. The game is won by exploring the towers and eliminating the source, which will end the re ...
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1989 In Video Gaming
1989 saw many sequels and prequels in video games, such as '' Phantasy Star II'', ''Super Mario Land'', '' Super Monaco GP'', along with new titles such as '' Big Run'', '' Bonk's Adventure'', '' Final Fight'', '' Golden Axe'', '' Strider'', '' Hard Drivin''' and ''Teenage Mutant Ninja Turtles''. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with ''Tetris'' and ''Super Mario Land''. The year's highest-grossing arcade games in Japan were Namco's '' Final Lap'' and Sega's ''Tetris'', while the highest-grossing arcade video games in the United States were ''Double Dragon'', '' Super Off Road'' and '' Hard Drivin''' among dedicated arcade cabinets and ''Capcom Bowling'' and '' Ninja Gaiden'' among arcade conversion kits. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the sixth year in a row, while the year's best-selling home video games were ''Super Mario Bros. 3'' in ...
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Video Game Companies Established In 1989
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first p ...
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Software Companies Based In California
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instru ...
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