Ambush At Sorinor
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''Ambush at Sorinor'' is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
released by Mindcraft in 1993 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
. It is a sequel to ''
Siege A siege () . is a military blockade of a city, or fortress, with the intent of conquering by attrition, or by well-prepared assault. Siege warfare (also called siegecrafts or poliorcetics) is a form of constant, low-intensity conflict charact ...
'' from 1992. It is made with the same
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
as ''Siege''. It takes place in the same universe as '' The Magic Candle''.


Gameplay

In the game six rival clans vie for the control of the realm. The player controls a mercenary leader who assembles fighters for missions.


Reception

H.E. Dille of
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
gave a negative review and summarized: "The folks at Mindcraft are a decent lot, who genuinely try to provide gamers with what they want. Given that, one can only hope that they go back to the drawing board with this engine before releasing another title of similar ilk. In addition to the tactical model, they must also invest a lot of time in refining the AI that controls the computer opponent. It was not uncommon for VIP groups to continue blindly into my Ambushers rather than trying to go around or even fleeing until escort help could arrive. With that kind of AI, one wonders who is getting ambushed in ''Ambush at Sorinor'', the computer troops or the purchaser of the game? Unfortunately, there are too many occasions when it feels like the latter". Jim Trunzo reviewed ''Ambush at Sorinor'' in '' White Wolf'' #38 (1993), giving it a final evaluation of "Good" and stated that "''Ambush at Sorinors graphics vary from good (the actual battle icons) to excellent (the full-screen displays). Sound is so-so. Campaign play leaves something to be desired; however, individual scenarios are great fun. A strong tutorial allows easy assimilation of the impressive game mechanics."


References


External links

* * {{strategy-videogame-stub 1993 video games DOS games DOS-only games Mindcraft games Strategy video games Video games about magic Video games developed in the United States