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Microscope (role-playing Game)
''Microscope '' is an indie role-playing game in which players create a fictional historical timeline, then zoom in to role-play specific events on that timeline. It was designed by Ben Robbins and released by Lame Mage Productions in 2011. Description ''Microscope'' is a role-playing game with no gamemaster and requiring no preparation time. Players first collaboratively create a fictional timeline with a start and end point. Once the segment of timeline has been set, players take turns focusing on specific points on the timeline, adding details of events and personalities. At this point, the rules forbid players from contradicting anything that has already been said, and players cannot collude. Once these details have been set, the players can zoom in on a specific event in the timeline and collaboratively roleplay a given scene. Game historian Stu Horvath uses the example of the timeline being a king's reign starting with his ascension to the throne and ending in his dea ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence. In the early 2000s, indie role-playing discussion forums such as The Forge developed innovative design patterns and theories. In 2010, the game Apocalypse World established the popular design framework Powered by the Apocalypse, inspiring hundreds of similar games. Starting in the early 2010s, indie game publishing provided new opportunities for LGBTQ writers to share underrepresented stories. Common examples of indie role-playing games include Apocalypse World and the Powered by the Apocalypse framework, The Quiet Year, Fiasco (role-playing game), Fiasco, Fall of Magic, Blades in the Dark ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing." The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-character, player-characters' (PCs) stories, control the Non-player character, non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some Indie role-playing game, indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the othe ...
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Indie RPG Awards
The Indie RPG Awards were annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski. The final round of awards was given in 2017. For the purposes of the Awards, there exists a following "definition" of an Indie role-playing game: * A game where the creator is the person who has written at least 50% of the actual game content. * A game where the creator has full control of content and publishing. * A game where the creator is the publisher, with full control over expenses and profits. Categories The following categories for nominations have been used throughout the history of the awards: *Indie Game of the Year - the main award for Indie Games. *Indie Supplement of the Year - for best Supplement for an Indie Game. *Best Free Game - for free Indie Games. *Best Support - for the publisher has best supported a previously published game or supplement. *Best Production - for best written and most attractive Indie Games. *M ...
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Game Mechanics
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different Game studies, theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and Magic systems in games, spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions betwe ...
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I'm Sorry Did You Say Street Magic
''I'm Sorry Did You Say Street Magic'' is a city-building tabletop role-playing game created by Caro Asercion in 2019, based on the system in ''Microscope''. Gameplay Unlike most city building games, ''I'm Sorry Did You Say Street Magic'' specifically prohibits creating a map due to the historical connections between map-making and colonialism''.'' In rounds, players take turns adding neighborhoods, landmarks, and residents by writing information on index cards. Rounds end with significant events to mark the passage of time. The game does not use a gamemaster. Publication history Asercion self-published the digital edition of ''I'm Sorry Did You Say Street Magic'' on Itch.io in 2019 as an indie role-playing game. A print edition was released in 2020 after a Kickstarter campaign raised $21,379. It was part of Itch.io's 2023 Games for Gaza bundle, raising funds for the charity Medical Aid For Palestinians. Reception Madison Durham for ''Polygon'' named ''I'm Sorry Did ...
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Indie Role-playing Games
An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence. In the early 2000s, indie role-playing discussion forums such as The Forge developed innovative design patterns and theories. In 2010, the game Apocalypse World established the popular design framework Powered by the Apocalypse, inspiring hundreds of similar games. Starting in the early 2010s, indie game publishing provided new opportunities for LGBTQ writers to share underrepresented stories. Common examples of indie role-playing games include Apocalypse World and the Powered by the Apocalypse framework, The Quiet Year, Fiasco, Fall of Magic, Blades in the Dark, and Dialect. Definit ...
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Indie RPG Awards Winners
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media *Independent media, media free of influence by government or corporate interests * Indie art, fine arts made by artists independent of commercial fine arts establishments *Independent film, a film produced outside of the major film studios ** Indiewood *Indie game, video games created without financial backing from large companies * Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means * Independent animation * Indie comics, independently published comics * Indie design, for handmade products by independent artisans * Indie literature, a book published outside mainstream publishing *Indie poster, or alternative poster, a poster created by a novice graphic designer *Small press, or indie press, a book or magazine publisher whose publications appeal to small, niche audiences, and are typically not distributed widely Music *Independent ...
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Role-playing Games Introduced In 2011
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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Speculative Fiction Role-playing Games
Speculative may refer to: In arts and entertainment *Speculative art (other) *Speculative fiction, which includes elements created out of human imagination, such as the science fiction and fantasy genres ** Speculative Fiction Group, a Persian literature group whose website which is named Fantasy Academy ** Speculative poetry, a genre of poetry that focuses on fantastic, science fictional and mythological themes * Speculative screenplay, or spec script, a non-commissioned, unsolicited screenplay * The Speculative Society, a Scottish Enlightenment society dedicated to public speaking and literary composition, founded in 1764 In computing *Speculative execution, in computer systems is doing work, the result of which may not be needed. This performance optimization technique is used in pipelined processors and other systems *Speculative multithreading, a dynamic parallelization technique that depends on out-of-order execution to achieve speedup on multiprocessor CPUs. It is a ...
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