In
tabletop game
Tabletop games or tabletops are games that are normally played on a Table (furniture), table or other flat surface, such as board games, card games, dice games, miniature wargames, Tabletop role-playing game, tabletop role-playing games, or ti ...
s and
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, game mechanics define how a game works for players.
Game mechanics are the rules or
ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different
theories
A theory is a systematic and rational form of abstract thinking about a phenomenon, or the conclusions derived from such thinking. It involves contemplative and logical reasoning, often supported by processes such as observation, experimentation, ...
disagree about their degree of importance to a game. The process and study of
game design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
includes efforts to develop game mechanics that engage players.
Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and
spell slots.
Definition of term
There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are:
* "systems of interactions between the player and the game"
* "the rules and procedures that guide the player and the game response to the player's moves or actions"
* "more than what the player may recognize, they are only those things that impact the play experience"
Game mechanics vs. theme
A game's mechanics are not its
theme
Theme or themes may refer to:
* Theme (Byzantine district), an administrative district in the Byzantine Empire governed by a Strategos
* Theme (computing), a custom graphical appearance for certain software.
* Theme (linguistics), topic
* Theme ( ...
. Some games have a theme—some element of representation. For example, in ''
Monopoly
A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
,'' the events of the game represent another activity, the buying and selling of properties. Two games that are mechanically similar can be thematically different, and visa versa. The tension between a game's mechanics and theme is
ludonarrative dissonance.
Abstract games do not have themes, because the action is not intended to represent anything.
Go is an example of an abstract game.
Game mechanics vs. gameplay
Some
game studies
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
scholars distinguish between game mechanics and
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
. In ''Playability and Player Experience Research'', the authors define gameplay as "the interactive gaming process of the player with the game."
In this definition, gameplay occurs when players interact with the game mechanics. Similarly, in ''Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay'', the authors define gameplay as "interacting with a game design in the performance of cognitive tasks".
Video games researcher Carlo Fabricatore defines gameplay as:
* What the player can do
* What other entities can do, in response to player's actions.
In ''Ernest Adams and Andrew Rollings on game design'', the authors define gameplay as the combination and interaction of many elements of a game.
However, popular usage sometimes elides the two terms. For example, gamedesigning.org defines gameplay as the core game mechanics that determine a game's overall characteristics.
Categorization
Scholars organize game mechanics into categories, which they use (along with theme and gameplay) to
classify games. For example, in ''Building Blocks of Tabletop Game Design'', Geoffrey Engelstein and Isaac Shalev classify game mechanisms into categories based on game structure, turn order, actions, resolution, victory conditions, uncertainty, economics, auctions, worker placement, movement, area control, set collection, and card mechanisms.
Examples of game mechanics
The following examples of game mechanics are not a strict or complete
taxonomy
image:Hierarchical clustering diagram.png, 280px, Generalized scheme of taxonomy
Taxonomy is a practice and science concerned with classification or categorization. Typically, there are two parts to it: the development of an underlying scheme o ...
. This list is alphabetical.
Action points
Each player receives a budget of ''action points'' to use on each turn. These points may be spent on various actions according to the game rules, such as moving pieces, drawing cards, collecting money, etc.
Alignment
Alignment
Alignment may refer to:
Archaeology
* Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks
* Stone alignment, a linear arrangement of upright, parallel megalithic standing stones
Biology
* Struc ...
is a game mechanism in both
tabletop role-playing games
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
and
role-playing video games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
. Alignment represents characters' moral and ethical orientation, such as good or evil. In some games, a
player character's alignment permits or prohibits the use of additional game mechanics. For example, in ''
Shin Megami Tensei
''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
: Strange Journey Redux'', alignment determines which demon assistants a player can or cannot recruit, and in
Star Wars Knights of the Old Republic II: The Sith Lords, players aligned with the light and dark sides of
The Force
The Force is a Metaphysics, metaphysical, mysterious, and Energy (esotericism), ubiquitous power in the ''Star Wars'' Universe of Star Wars, fictional universe. Characters refer to the Force as an energy that interconnects all things in the univer ...
gain different bonuses to attacks, healing, and speed.
Auction or bidding
Some games use an auction or bidding system in which the players make competitive bids to determine which player wins the right to perform particular actions. Such an auction can be based on different forms of payment:
* The winning bidder must pay for the won privilege with some form of game resource (game money, points, etc.). For example, ''
Ra'' uses this mechanic.
[Rules quick summary](_blank)
PDF
Portable document format (PDF), standardized as ISO 32000, is a file format developed by Adobe Inc., Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, computer hardware, ...
by Michael Weston on BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition t ...
* The auction is a form of a promise that the winner will achieve some outcome in the near future. If this outcome is not achieved, the bidder pays a penalty. Such a system is used in many
trick-taking game
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of suc ...
s, such as
contract bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
.
Capture/eliminate

In some games, the number of tokens a player has on the playing surface represents their current strength in the game. A central goal is ''capturing'' an opponent's tokens, which removes them from the playing surface.
Captures can be achieved in a number of ways:
* Moving one of one's own tokens into a space occupied by an opposing token (e.g.
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
,
parchisi
''Parcheesi'' is a brand-name United States, American adaptation of the Indian Cross and circle game, cross and circle board game Pachisi, published by Selchow and Righter, E. G. Selchow & Co and Winning Moves Games USA.
Equipment
''Parcheesi'' ...
), also known as a ''replacement capture'' or ''displacement capture''.
** If the space immediately opposite must either be off the board or a marked ''trap'' space, it is known as a ''push'' capture.
* Jumping a token over the space immediately occupied by an opposing token (e.g.
draughts
Checkers (American English), also known as draughts (; Commonwealth English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. ...
), known as a ''jump'' or ''leap''.
** When the opposing token can be any distance along an unobstructed line, it is known as a ''flying'' capture.
* Occupying the adjacent squares of an opposing token (e.g.
tafl), also known as a ''custodian capture'', ''custodianship'' or ''interception''.
* Occupying one immediately adjacent square to an opposing token, also known as ''approach''.
* The reverse of approach: capturing an adjacent opposing token by moving away from it in a straight line (e.g.
fanorona
Fanorona () is a Abstract strategy game, strategy board game for two players. The game is indigenous to Madagascar.
Rules
Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Sivy. The difference between these variants i ...
), also known as ''withdrawal''.
* Capturing two opposing tokens by occupying the single square separating them, also known as ''intervention''.
* Declaring an "attack" on an opposing token, and then determining the outcome of the attack, either in a deterministic way by the game rules (e.g. ''
Stratego
''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic W ...
'', ''
Illuminati''), or by using a randomizing method (e.g. ''
Illuminati: New World Order'').
* Surrounding a token or region with one's own tokens in some manner (e.g.
go), also known as ''enclosure''.
* Playing cards or other game resources to capture tokens.
* Other specialized mechanisms that do not fall neatly into any of the above categories.
In some games, captured tokens are simply removed and play no further part in the game (e.g. chess). In others, captured tokens are removed but can return to play later in the game under various rules (e.g.
backgammon
Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back at least 1,600 years. The earliest record of backgammo ...
, pachisi). Some games allow the capturing player to take possession of the captured tokens and use them later in the game (e.g.
Shogi
, also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ...
, Reversi, Illuminati), also known as ''conversion''.
Many video games express the capture mechanism in the form of a kill count (sometimes referred to as "frags"), reflecting the number of opposing pawns eliminated during the game.
Chance and randomization
Dice
The most common use of dice is to randomly determine the outcome of an interaction in a game. An example is a player rolling a die or dice to determine how many board spaces to move a game token.
Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse effect) to each player involved. This occurs in games that simulate direct conflicts of interest.
Different dice formulas are used to generate different probability curves. A single die has equal probability of landing on any particular side, and consequently produces a linear probability distribution curve. The sum of two or more dice, however, results in a bell curve-shaped probability distribution, with the addition of further dice resulting in a steeper bell curve, decreasing the likelihood of an extreme result. A linear curve is generally perceived by players as being more "swingy", whereas a bell curve is perceived as being more "fair".
Risk and reward
Some games include situations where players can "press their luck" in optional actions where the
danger
Danger is a lack of safety and may refer
Places
* Danger Cave, an archaeological site in Utah
* Danger Island, Great Chagos Bank, Indian Ocean
* Danger Island, alternate name of Pukapuka Atoll in the Cook Islands, Pacific Ocean
* Danger Island ...
of a risk must be weighed against the chance of reward. For example, in ''
Beowulf: The Legend'', players may elect to take a "Risk", with success yielding cards and failure weakening the player's ultimate chance of victory.
Crafting
Crafting new in-game items is a game mechanism in
open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
survival video games such as ''
Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
'' and ''
Palworld'',
role-playing video games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
such as ''
Divinity: Original Sin'' and ''
Stardew Valley
''Stardew Valley'' is a 2016 farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". ''Stardew Valle ...
,''
tabletop role-playing games
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
such as ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
,'' and
deck-building card games
A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, t ...
such as ''Mystic Vale''. Crafting mechanics rely on set collection mechanics, since crafting new items requires obtaining specific sets of items, then transforming them into new ones.
Modes
A ''game mode'' is a distinct configuration that varies gameplay and affects how other game mechanics behave. A game with several modes presents different settings in each, changing how a particular element of the game is played.
A common example is the choice between
single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
and
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
modes in video games, where multiplayer can further be
cooperative
A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
or
competitive
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indi ...
. A
sandbox mode
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
allows free play without predefined
goal
A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines.
A goal is roughly similar to ...
s. In a
Time Attack Mode, the player tries to score, progress or clear levels in a limited amount of time.
Changing modes while the game is in progress can increase difficulty and provide additional challenge or reward player success.
Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s are modes that last for a few moments or that change only one or a few game rules. For example, power pellets in
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
give the player a temporary ability to eat enemies.
A game mode may restrict or change the behavior of the available tools, such as allowing play with limited/unlimited
ammo
Ammunition, also known as ammo, is the material fired, scattered, dropped, or detonated from any weapon or weapon system. The term includes both expendable weapons (e.g., bombs, missiles, grenades, land mines), and the component parts of oth ...
, new weapons, obstacles or enemies, or a
timer
A timer or countdown timer is a type of clock that starts from a specified time duration and stops upon reaching 00:00. It can also usually be stopped manually before the whole duration has elapsed. An example of a simple timer is an hourglass ...
, etc. A mode may establish different rules and game mechanics, such as altered
gravity
In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
,
win at first touch in a fighting game, or play with some cards face-up in a
poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
game. A mode may even change a game's overarching goals, such as following a story or
character's career vs. playing a limited
deathmatch or
capture the flag set.
Movement
Many
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s involve the movement of tokens. Movement mechanics govern how and when these tokens are allowed to move.
Some game boards are divided into small, equally-sized areas that can be occupied by game tokens. (Often such areas are called
squares
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
, even if not square in shape.) Movement rules specify how and when a token can be moved to another area. For example, a player may be allowed to move a token to an adjacent area, but not one further away. Dice are sometimes used to randomize the allowable movements. Other games, such as
miniatures games
Miniatures games are a form of tabletop game which prominently features the use of miniature model (gaming), miniature models or figures.
War games
One of the oldest and most popular miniatures game genres is that of Miniature wargaming, war ga ...
, are played on surfaces with no marked areas.
Resource management
Many games involve the management of resources. Examples of game resources include tokens, money,
land
Land, also known as dry land, ground, or earth, is the solid terrestrial surface of Earth not submerged by the ocean or another body of water. It makes up 29.2% of Earth's surface and includes all continents and islands. Earth's land sur ...
,
natural resource
Natural resources are resources that are drawn from nature and used with few modifications. This includes the sources of valued characteristics such as commercial and industrial use, aesthetic value, scientific interest, and cultural value. ...
s,
human resources
Human resources (HR) is the set of people who make up the workforce of an organization, business sector, industry, or economy. A narrower concept is human capital, the knowledge and skills which the individuals command. Similar terms include ' ...
and
game points. Players establish relative values for various types of available resources, in the context of the current state of the game and the desired outcome (i.e. winning the game). Game rules determine how players can increase, spend, or exchange resources. The skillful management of resources lets players influence the game's outcome.
Set collection
Engine building
Engine building is a mechanism that involves building and optimizing a system to create a flow of resources.
''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity, and zone types.
In engine-building board games, the player adds and modifies combinations of abilities or resources to assemble a
virtuous circle
A vicious circle (or cycle) is a complex chain of events that reinforces itself through a feedback loop, with detrimental results. It is a system with no tendency toward equilibrium (social, economic, ecological, etc.), at least in the short ...
of increasingly powerful and productive outcomes.
Tile-laying
Many games use
tiles
Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or ot ...
- flat, rigid pieces of a regular shape - that can be laid down on a flat surface to form a
tessellation
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety ...
. Usually, such tiles have patterns or symbols on their surfaces that combine when tessellated to form game-mechanically significant combinations.
The tiles themselves are often drawn at random by the players, either immediately before placing them on the playing surface, or in groups to form a pool or hand of tiles from which the player may select one to play.
Tiles can be used in two distinct ways:
* The playing of a tile itself is directly significant to the outcome of the game, in that where and when it is played contributes points or resources to the player.
* Tiles are used to build a board upon which other game tokens are placed, and the interaction of those tokens with the tiles provides game points or resources.
Examples of tile mechanics include: ''
Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a Board game, game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, re ...
'', in which players lay down lettered tiles to form words and score points, and ''
Tikal
Tikal (; ''Tik'al'' in modern Mayan orthography) is the ruin of an ancient city, which was likely to have been called Yax Mutal, found in a rainforest in Guatemala. It is one of the largest archaeological sites and urban centers of the Pre-Col ...
'', in which players lay jungle tiles on the play surface then move tokens through them to score points.
Turns
A turn is a segment of a game set aside for certain actions to happen before moving on to the next turn, where the sequence of events can largely repeat. Some games, such as ''
Monopoly
A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
'' and
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, use ''player turns'' where one player performs their actions before another player can perform any on their turn.
Some games use ''game turns'', where all players contribute to the actions of a single turn. Some games combine the two. For example, ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' uses a series of player turns followed by a trading round in which all players participate.
Games with semi-simultaneous turns allow for some actions on another player's turn.
Victory conditions
Victory conditions control how a player wins the game. In many games, victory is achieved by a player who accumulates a sufficiently high
score SCORE may refer to:
*SCORE (software), a music scorewriter program
* SCORE (television), a weekend sports service of the defunct Financial News Network
*SCORE! Educational Centers
*SCORE International, an offroad racing organization
*Sarawak Corrido ...
, or a higher score than any other player. Other examples of victory conditions include the necessity of completing a
quest
A quest is a journey toward a specific mission or a goal. It serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nat ...
in a
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
, or the player being suitably trained in a skill in a
business game. Some games also feature a losing condition, such as being checkmated in
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, or being tagged in
tag. In such a game, the winner is the only remaining player to have avoided loss. Games are not limited to one victory or loss condition, and can combine several at once.
Tabletop role-playing games
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
and sandbox games frequently have no victory condition.
Catch-up
Some games include a mechanism designed to make progress towards victory more difficult for players in the lead. The idea behind this is to allow trailing players a chance to catch up and potentially still win the game, rather than suffer an inevitable loss once they fall behind. For example, in ''
The Settlers of Catan
''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan'' (). ...
,'' a neutral piece (the robber) debilitates the resource generation of players whose territories it is near. Players occasionally get to move the robber, and frequently choose to position it where it will cause maximal disruption to the player currently winning the game. In some racing games, such as ''
Chutes and Ladders,'' a player must roll or spin the exact number needed to reach the finish line; e.g., if a player is only four spaces from the finish line then they must roll a four on the die or land on the four with the spinner. If more than four is rolled, then the turn is forfeited to the next player.
Worker placement
Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions.
The worker placement mechanism originates with board games. Stewart Woods identifies ''Keydom'' (1998; later remade and updated as ''
Aladdin's Dragons'') as the first game to implement the mechanic. Worker placement was popularized by ''
Caylus'' (2005) and became a staple of the
Eurogame
A Eurogame, also called a German-style board game, German game, or Euro-style game (generally just referred to as board games in Europe), is a class of tabletop games that generally feature indirect player interaction, lack player elimination, ...
genre in the wake of the game's success. Other popular board games that use this mechanism include ''
Stone Age
The Stone Age was a broad prehistory, prehistoric period during which Rock (geology), stone was widely used to make stone tools with an edge, a point, or a percussion surface. The period lasted for roughly 3.4 million years and ended b ...
'' and ''
Agricola
Agricola, the Latin word for farmer, may also refer to:
People Cognomen or given name
:''In chronological order''
* Gnaeus Julius Agricola (40–93), Roman governor of Britannia (AD 77–85)
* Sextus Calpurnius Agricola, Roman governor of the m ...
''.
Although the mechanism is chiefly associated with board games, the worker placement concept has been used in analysis of other game types. For instance,
Adams and Dormans describe the assigning of tasks to SCV units in the
real-time strategy game
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to pl ...
''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'' as an example of the worker placement mechanic.
See also
*
Ludology
*
Ludeme
*
Chess clock
A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. T ...
*
Kingmaker scenario
In game theory, a kingmaker scenario in a game of three or more players is an endgame situation where a player who is unable to win has the capacity to determine which player among others will win. This player is referred to as the ''kingmaker'' ...
*
Pie rule
*
Gamification
Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement, motivation, competition and ...
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Dynamic game difficulty balancing
References
External links
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Board Game Mechanics Databaseat
MechanicsBG
Browse Board Game Mechanicsat
BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition t ...
SCVNGR's Secret Game Mechanics Playdeckat
Tech Crunch
TechCrunch is an American global online newspaper focusing on topics regarding high-tech and startup companies. It was founded in June 2005 by Archimedes Ventures, led by partners Michael Arrington and Keith Teare.
In 2010, AOL acquired the c ...
Game Mechanic Explorer
{{Video game gameplay, state=collapsed
Game design
Video game design
Video game terminology