MicroRhythm
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MicroRhythm
{{Refimprove, date=May 2007 MicroRhythm along with MicroDisco, MicroLatin, MicroVocals and MicroTuned was part of a set of music creation software (then advertised as games) developed by Simon Pick (developer of Daredevil Dennis and Rod Land on NES) for Commodore 64/128. MicroRhythm used real sampled sounds and was essentially a drum-machine that had the same layout as other micro-versions. It was published by Firebird in 1986. and was priced £1.99. All micro- versions had three modes: 'BARS' mode was used to create individual patterns and 'SONG' mode to align patterns in desired order to create a tune (exactly as pattern-based music sequencers do). There was also a third Real-Time mode for playing with the keyboard. Simple Flam effect and Pitch adjust for every sample were also possible, as well as the main tempo change. Each micro version had unique sets of sounds, thus producing different genres of tunes. It was possible to save projects to audio tape via C64 cassette-recorde ...
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Daredevil Dennis
''Daredevil Dennis'' (spelled on screen ''Dare Devil Denis'') is a computer game published by Visions Software in 1984 for the Acorn Electron and BBC Micro. Both the controls and screen layout are the same as in Atari's 1977 '' Stunt Cycle'' arcade game. ''Daredevil Dennis: The Sequel'' was published by Visions Software for the Commodore 64, but was still simply called ''Daredevil Dennis'' on the cover. Gameplay ''Daredevil Dennis'' is a platform game where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next. On most levels, there are gaps in the platforms where the character can fall through and land on the platforms below. There are many hazards scattered across the platforms that must be avoided. These ...
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Software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. At the low level language, lowest programming level, executable code consists of Machine code, machine language instructions supported by an individual Microprocessor, processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of Binary number, binary values signifying Instruction set architecture, processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction System call, may also invoke one of many Input/output, input or output operations, for example displaying some text on ...
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Rod Land
''Rod Land'', known in Japan as , is a 1990 platform game originally developed and published in arcades by Jaleco. Gameplay The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's '' Bubble Bobble'', the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be benefi ...
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Commodore International
Commodore International (other names include Commodore International Limited) was an American home computer and electronics manufacturer founded by Jack Tramiel. Commodore International (CI), along with its subsidiary Commodore Business Machines (CBM), was a significant participant in the development of the home personal computer industry in the 1970s, 1980s and early 1990s. The company developed and marketed the world's best-selling computer, the Commodore 64 (1982), and released its Amiga computer line in July 1985. With quarterly sales ending 1983 of $ (equivalent to $ in ), Commodore was one of the world's largest personal computer manufacturers. History Founding and early years Commodore co-founders Jack Tramiel and Manfred Kapp met in the early 1950s while both employed by the Ace Typewriter Repair Company in New York City. In 1954, they formed a partnership to sell used and reconditioned typewriters and used their profits to purchase the Singer Typewriter Compan ...
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Telecomsoft
Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Dr. Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to help set up the first Telecomsoft la ...
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