Rod Land
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''Rod Land'', known in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
as , is a 1990
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
originally developed and published in arcades by
Jaleco was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renamed ...
.


Gameplay

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Bubble Bobble is a platform game series originally developed and published by Taito. The first entry in the series, '' Bubble Bobble'', was released in 1986 as an arcade cabinet. In most entries in the series, players control two dragons named Bub and Bob. Th ...
'', the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them repeatedly against the ground, from side to side, until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.


Ports

''Rod Land'' was ported to many other systems, the first being the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
version in 1990 and the last being the
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
version in 1993 (this excludes modernized remakes such as the version for Symbian mobiles in 2006). The home versions of the game were created by
The Sales Curve SCi Games Limited (formerly The Sales Curve Limited and SCi (Sales Curve Interactive) Limited) was a British video game publisher based in London. The company was founded in 1988 by Jane Cavanagh and floated on the stock exchange in 1996. In Ma ...
from their London development office. The Amiga and ST versions were coded by Ronald Pieket Weeserik and John Croudy, the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
version by Steve Snake, the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
version by Jason McGann and Shaun McClure, and the NES version by Simon Pick Jools Watsham and Steve Snake. The NES version was only released in Italy, Spain, the Netherlands and Japan. The
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
version was ranked the 16th best game of all time by ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was publi ...
''. All of these versions differ in some way – particularly the NES version, which adds some new platform stages and allows the player to jump – but by far the biggest difference is that the arcade version includes a totally different 'sequel' (with new graphics, levels, bosses and storyline) on completion of the original game. The enemies in the "second story" are more robotic. This sequel can be accessed directly at the start of the game, if the joystick is moved down three times between inserting a coin and pressing the 1P or 2P button. In the Game Boy version, the player can strike enemies with the wand even while climbing a ladder, making the game slightly easier to play. ''Rod Land''s Amiga port was published by Storm and began development by Random Access in March 1991, and was released in September. '' The One'' interviewed Ronald Pieket Weeserik, a programmer for ''Rod Land's'' Amiga port, for information regarding its development in a pre-release interview. Weeserik notes that ''Rod Land''s conversion was 'easier' than other titles, expressing that "it's nice to do a game that the computer is capable of emulating ... Everything in the coin-op can be included and the finished game will run at the correct
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
". The Amiga version of ''Rod Land'' has "hidden features and bonuses" that are absent in the arcade version, revealed by entering certain codes, a feature noted by ''The One'' to be in several other Random Access titles. ''Rod Land''s Amiga port also adds additional levels that are absent in the arcade version. The Amiga port also corrects several glitches present in the arcade version, with Weeserik giving such examples as "enemies getting stuck at the top of ladders, the ability to slam enemies down on thin air, and not being able to zap things from ladders" and further stating that they wrote the 16-bit versions in the way the arcade version should have been written.
Jaleco was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renamed ...
supplied Random Access with the background graphics for ''Rod Land'' stored as 16x16 pixel squares, although "jumbled up and in the wrong colours"; around five hundred sprites were stored this way, and this was noted as a difficulty in the Amiga port's development. During this, however, Random Access discovered unused animations for every enemy in ''Rod Land'', which were implemented in the Amiga port as a visual indication for when monsters are changing from 'patrol mode' to 'attack mode'. ''Rod Land''s sound effects are synthesised as opposed to
sampled Sample or samples may refer to: * Sample (graphics), an intersection of a color channel and a pixel * Sample (material), a specimen or small quantity of something * Sample (signal), a digital discrete sample of a continuous analog signal * Sample ...
in the arcade original. The Amiga port replicates these, but Weeserik expresses that "several of the less suitable sounds" are replaced by "something a little more palatable". The arcade version was released on the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in January 2021 as part of Hamster's ''
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s and early 2000s developed and published by Hamster Corporation. A sub-series called focuses on re-releasing Neo Geo titles in their original arcade format, unlike many s ...
'' series.


Legacy

''Rod Land'' was followed by a 1992 puzzle spin-off titled ''Soldam''.


References


External links

; Arcade version * *
Rod Land
' at arcade-history ; Home versions *
''Rod Land''
at
Eurocom Eurocom Entertainment Software was a British video game developer founded in October 1988 by Mat Sneap, Chris Shrigley, Hugh Binns, Tim Rogers and Neil Baldwin, to develop games for the Nintendo Entertainment System. Eurocom expanded to Handh ...
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