Messiah Engine
Messiah Engine is an in-house game engine developed by NetEase. It supports multiple platforms including iOS, Android, and PC, with a focus on mobile games. History Development of Messiah Engine began in 2007. It was first introduced in 2010, with its first game released in 2013. Zhao Yukun, head of the engine's development, said he was inspired by Edwin Catmull, who developed the Stochastic Sampling algorithm initially used by Pixar RenderMan. The first demo was shown to NetEase founder Ding Lei on an iPad mini 2. The engine now supports multiple platforms: iOS, macOS, Android, PC, PS4/PS5, Switch, and Xbox. NetEase demonstrated the engine at E3 2016 along with its game ''Tianxia''. It has received more than 20 patents. As of July 2021, the engine has been used to develop 9 games, including ''Diablo Immortal'' and '' Where Winds Meet'', as well as many mobile games such as ''Knives Out'', ''Eternal Arena'', ''A Dream of Jianghu'', ''The Legend of Glory'', and '' Ace Racer''. F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NetEase
NetEase, Inc. () is a Chinese Internet technology company founded by Ding Lei in June 1997. It provides online services with content, community, communications, and commerce. The company develops and operates online PC and mobile games, advertising services, email services, and e-commerce platforms in China. It is one of the largest Internet and video game companies in the world. The company owns multiple pig farms. NetEase has an on-demand music-streaming service ( NetEase Cloud Music). The video games include, '' Fantasy Westward Journey'', ''Tianxia III'', ''Heroes of Tang Dynasty Zero'', and ''Ghost II''. NetEase operated the Chinese version of Blizzard Entertainment games from 2008 to 2023, such as ''World of Warcraft'', '' StarCraft II'', and '' Overwatch''. NetEase trades on the Chinese and American stock markets. The company trades as 9999 on the Hong Kong Stock Exchange and NTES on Nasdaq. History Ding Lei founded the company in June 1997. It grew due in part to t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pixar RenderMan
Pixar RenderMan (also known as RenderMan) is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available. Name To speed up rendering, Pixar engineers performed experiments with parallel rendering computers using Transputer chips inside a Pixar Image Computer. The name comes from the nickname of a small circuit board (2.5 × 5 inches or 6.4 × 13 cm) containing one Transputer that engineer Jeff Mock could put in his pocket. During that time the Sony Walkman was very popular and Jeff Mock called his portable board Renderman, leading to the software name. Technology RenderMan defines cameras, geometry, materials, and lights using the RenderMan Interface Specification. This specification facilitates communication between 3D modeling and animati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Engines
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developmen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Global Illumination
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylight. ... to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (''direct illumination''), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (''indirect illumination''). Theoretically, reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source of light). In practice, however, only the simulati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Physically Based Rendering
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. PBR principles may be implemented in real-time applications using Shaders or offline applications using ray tracing or path tracing. History Starting in the 1980s, a number of rendering researchers worked on establishing a solid theoretical basis for rendering, including physical correctness. Much of this work was done at the Cornell University Program of Computer Graphics; a 1997 paper from that lab describes the work done at Cor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ace Racer
''Ace Racer'' is an online free-to-play racing game developed and published by NetEase Games and is available for IOS and Android. The game went into public beta in China on 23 July 2021. The global version of the game was released on 16 March 2023. Gameplay ''Ace Racer'' features an arcade racing style gameplay and shares many similar features and elements seen throughout the Asphalt series and the racing game QQ Speed. A ranked and unranked (practice) mode is available for players to compete against each other online. Players are able to use skills to aid them in an event. Different tracks are more suitable for different types of vehicles and require the player to decide the most appropriate car choice for that event. The game also features a training mode that teaches different techniques in various scenarios to the player. The vehicle car list consists of fictional and licensed manufacturers such as Audi, BMW, Bugatti, Land Rover, McLaren, MG, Pagani, Porsche, Volkswa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Where Winds Meet
''Where Winds Meet'' ( zh, s=燕云十六声, p=Yānyún Shíliù Shēng, l=sixteen sounds of Yanyun) is an open world ''wuxia'' role-playing video game developed by Everstone Studios and published by NetEase. It is available in China on PC, PlayStation 5, and mobile. Gameplay ''Where Winds Meet'' takes place during the chaotic Five Dynasties and Ten Kingdoms era, after the fall of the Tang dynasty. Players will have access to multiple different weapons and fighting styles. The size of the playable map is expected to be 20 square kilometers. The game allows for players to learn multiple skills such as medicine. Development The game was first announced in 2022 at Gamescom. Film director and martial arts choreographer Stephen Tung was brought on to work on the game's martial arts scenes. The game was originally set to release in China in June 2024, but was delayed in order to add more content, according to The Wall Street Journal. The developers later announced that the game will ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Diablo Immortal
''Diablo Immortal'' is a free-to-play, Massively multiplayer online game, massively multiplayer online Action role-playing game, action role-playing video game developed by Blizzard Entertainment and NetEase. A mobile game in the Diablo (series), ''Diablo'' series, it is set between the events of ''Diablo II'' and ''Diablo III''. Players control a character of their chosen character class, class: Barbarian, Wizard, Monk, Necromancer, Demon Hunter, Crusader, Blood Knight, or Tempest; they must locate and destroy hidden shards of the Worldstone, to prevent Skarn, the Lord of Damnation, from destroying the world of Sanctuary. Development of ''Diablo Immortal'' began with the aim of creating a ''Diablo'' game centered around Touch user interface, touch controls for those who predominantly played Mobile game, on mobile, but was later expanded to also support game controllers and Personal computer, PC. The game incorporates a business model which allows players to unlock content throu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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E3 2016
The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association, took place at the Los Angeles Convention Center from June 14–16, 2016. Approximately 50,300 people attended the event, slightly down from the previous year's. The focus of E3 2016 was primarily on new software titles for the Eighth generation of video game consoles, 8th generation of video game consoles, with new hardware revisions and auxiliary equipment to support the growing market sectors of 4K resolution displays and virtual reality headsets. The Expo started two days after the Orlando nightclub shooting, mass shooting at an Orlando, Florida nightclub. It was also three days after the murder of American singer and YouTuber Christina Grimm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ding Lei
Ding Lei (; born October 1, 1971; also known as William Ding) is a Chinese billionaire businessman, and the founder and CEO of NetEase. He has made significant contributions to the development of computer networks in mainland China. In late 2016, he was looking into investing in the property sector, and travelled to Zimbabwe in December and to the United Kingdom. As of May 2025, the '' Bloomberg Billionaires Index'' estimated Ding's fortune to be $38.9 billion. Early life Ding was born in Fenghua, Ningbo, Zhejiang Province, China. He graduated from the Chengdu Institute of Radio Engineering (now the University of Electronic Science and Technology of China) and obtained a bachelor's degree in telecommunications engineering. Career After graduation, Ding worked as an engineer in a local state department in Ningbo, and worked for Sybase in Guangzhou. He founded NetEase and became the richest individual on the Chinese mainland in 2003 (7.6 billion yuan), becoming the country's f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Edwin Catmull
Edwin Earl Catmull (born March 31, 1945) is an American computer scientist and animator who served as the co-founder of Pixar and the President of Walt Disney Animation Studios. He has been honored for his contributions to 3D computer graphics, including the 2019 ACM Turing Award. Early life Edwin Catmull was born on March 31, 1945, in Parkersburg, West Virginia. His family later moved to Salt Lake City, Utah, where his father first served as principal of Granite High School and then of Taylorsville High School. Early in his life, Catmull found inspiration in Disney movies, including '' Peter Pan'' and ''Pinocchio'', and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time. Because he also liked math and physics, he chose a scientific career instead. He also made animation using flip-books. Catmull graduated in 1969, with a B.S. in physics and computer science from the University ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |