Where Winds Meet
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Where Winds Meet
''Where Winds Meet'' ( zh, s=燕云十六声, p=Yānyún Shíliù Shēng, l=sixteen sounds of Yanyun) is an open world ''wuxia'' role-playing video game developed by Everstone Studios and published by NetEase. It is available in China on PC, PlayStation 5, and mobile. Gameplay ''Where Winds Meet'' takes place during the chaotic Five Dynasties and Ten Kingdoms era, after the fall of the Tang dynasty. Players will have access to multiple different weapons and fighting styles. The size of the playable map is expected to be 20 square kilometers. The game allows for players to learn multiple skills such as medicine. Development The game was first announced in 2022 at Gamescom. Film director and martial arts choreographer Stephen Tung was brought on to work on the game's martial arts scenes. The game was originally set to release in China in June 2024, but was delayed in order to add more content, according to The Wall Street Journal. The developers later announced that the game will ...
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NetEase
NetEase, Inc. () is a Chinese Internet technology company founded by Ding Lei in June 1997. It provides online services with content, community, communications, and commerce. The company develops and operates online PC and mobile games, advertising services, email services, and e-commerce platforms in China. It is one of the largest Internet and video game companies in the world. The company owns multiple pig farms. NetEase has an on-demand music-streaming service ( NetEase Cloud Music). The video games include, '' Fantasy Westward Journey'', ''Tianxia III'', ''Heroes of Tang Dynasty Zero'', and ''Ghost II''. NetEase operated the Chinese version of Blizzard Entertainment games from 2008 to 2023, such as ''World of Warcraft'', '' StarCraft II'', and '' Overwatch''. NetEase trades on the Chinese and American stock markets. The company trades as 9999 on the Hong Kong Stock Exchange and NTES on Nasdaq. History Ding Lei founded the company in June 1997. It grew due in part to t ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
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Video Games Set In The Five Dynasties And Ten Kingdoms Period
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Games Developed In China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games Based On Chinese Mythology
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several dec ...
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Upcoming Video Games Scheduled For 2025
Upcoming (formerly Upcoming.org) is a social event calendar website that launched in 2003, founded by Andy Baio. Features Upcoming combines features of an event calendar and a social networking site. Primarily, the site is a searchable, browseable repository of upcoming events, such as art exhibits, conferences, and music concerts. Event information is primarily contributed by the user community, although in its later years, an increasing percentage of event data originated from commercial sources. Users can indicate their plans by marking that they are "watching" or "going" to an event. Users can also establish "friend" relationships with each other and receive notifications about what their friends are attending. The site switched to the Yahoo! user accounts system in early 2007, and changed its domain name to upcoming.yahoo.com. At the same time, the site formally changed its name from "Upcoming.org" to simply "Upcoming". Upcoming uses iCalendar, GeoRSS, and RSS for conte ...
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