Medial Triambic Icosahedron
In geometry, the great triambic icosahedron and medial triambic icosahedron (or midly triambic icosahedron) are visually identical Dual polyhedron, dual uniform polyhedra. The exterior surface also represents the The Fifty-Nine Icosahedra, De2f2 Great_triambic_icosahedron#As_a_stellation, stellation of the icosahedron. These figures can be differentiated by marking which intersections between edges are true Vertex (geometry), vertices and which are not. In the above images, true vertices are marked by gold spheres, which can be seen in the concave Y-shaped areas. Alternatively, if the faces are filled with the even–odd rule, the internal structure of both shapes will differ. The 12 vertices of the convex hull matches the vertex arrangement of an icosahedron. Great triambic icosahedron The great triambic icosahedron is the dual of the great ditrigonal icosidodecahedron, U47. It has 20 inverted-hexagonal (triambus) faces, shaped like a three-bladed propeller. It has 32 vertices ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stellation Diagram
In geometry, a stellation diagram or stellation pattern is a two-dimensional diagram in the plane of some face of a polyhedron, showing lines where other face planes intersect with this one. The lines cause 2D space to be divided up into regions. Regions not intersected by any further lines are called elementary regions. Usually unbounded regions are excluded from the diagram, along with any portions of the lines extending to infinity. Each elementary region represents a top face of one cell, and a bottom face of another. A collection of these diagrams, one for each face type, can be used to represent any stellation of the polyhedron, by shading the regions which should appear in that stellation. A stellation diagram exists for every face of a given polyhedron. In face transitive polyhedra, symmetry can be used to require all faces have the same diagram shading. Semiregular polyhedra like the Archimedean solids will have different stellation diagrams for different kinds of fac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Propeller
A propeller (often called a screw if on a ship or an airscrew if on an aircraft) is a device with a rotating hub and radiating blades that are set at a pitch to form a helical spiral which, when rotated, exerts linear thrust upon a working fluid such as water or air. Propellers are used to pump fluid through a pipe or duct, or to create thrust to propel a boat through water or an aircraft through air. The blades are shaped so that their rotational motion through the fluid causes a pressure difference between the two surfaces of the blade by Bernoulli's principle which exerts force on the fluid. Most marine propellers are screw propellers with helical blades rotating on a propeller shaft (ship), propeller shaft with an approximately horizontal axis. History Early developments The principle employed in using a screw propeller is derived from stern sculling. In sculling, a single blade is moved through an arc, from side to side taking care to keep presenting the blade to the wat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Great Ditrigonal Icosidodecahedron
In geometry, the great ditrigonal icosidodecahedron (or great ditrigonary icosidodecahedron) is a nonconvex uniform polyhedron, indexed as U47. It has 32 faces (20 triangles and 12 pentagons), 60 edges, and 20 vertices. It has 4 Schwarz triangle equivalent constructions, for example Wythoff symbol 3 , 3 gives Coxeter diagram = . It has extended Schläfli symbol a or c, as an ''altered great stellated dodecahedron'' or ''converted great icosahedron''. Its circumradius is \frac times the length of its edge, a value it shares with the cube. Related polyhedra Its convex hull is a regular dodecahedron. It additionally shares its edge arrangement with the small ditrigonal icosidodecahedron (having the triangular faces in common), the ditrigonal dodecadodecahedron (having the pentagonal faces in common), and the regular compound of five cubes. References External links * VRML modelMathWorld Uniform polyhedra {{Polyhedron-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vertex Arrangement
In geometry, a vertex arrangement is a set of points in space described by their relative positions. They can be described by their use in polytopes. For example, a ''square vertex arrangement'' is understood to mean four points in a plane, equal distance and angles from a center point. Two polytopes share the same ''vertex arrangement'' if they share the same 0-skeleton. A group of polytopes that shares a vertex arrangement is called an ''army''. Vertex arrangement The same set of vertices can be connected by edges in different ways. For example, the ''pentagon'' and ''pentagram'' have the same ''vertex arrangement'', while the second connects alternate vertices. A ''vertex arrangement'' is often described by the convex hull polytope which contains it. For example, the regular ''pentagram'' can be said to have a (regular) ''pentagonal vertex arrangement''. Infinite tilings can also share common ''vertex arrangements''. For example, this triangular lattice of points ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Convex Hull
In geometry, the convex hull, convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a Bounded set, bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset. Convex hulls of open sets are open, and convex hulls of compact sets are compact. Every compact convex set is the convex hull of its extreme points. The convex hull operator is an example of a closure operator, and every antimatroid can be represented by applying this closure operator to finite sets of points. The algorithmic problems of finding the convex hull of a finite set of points in the plane or other low-dimensional Euclidean spaces, and its projective duality, dual problem of intersecting Half-space (geome ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Even–odd Rule
The even–odd rule is an algorithm implemented in vector-based graphic software, like the PostScript language and Scalable Vector Graphics (SVG), which determines how a graphical shape with more than one closed outline will be filled. Unlike the nonzero-rule algorithm, this algorithm will alternatively color and leave uncolored shapes defined by nested closed paths irrespective of their winding. The SVG defines the even–odd rule by saying: The rule can be seen in effect in many vector graphic programs (such as Freehand or Illustrator), where a crossing of an outline with itself causes shapes to fill in strange ways. On a simple curve, the even–odd rule reduces to a decision algorithm for the point in polygon problem. The SVG computer vector graphics standard may be configured to use the even–odd rule when drawing polygons, though it uses the non-zero rule by default. Implementation Below is a partial example implementation in Python, by using a ray to the right o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vertex (geometry)
In geometry, a vertex (: vertices or vertexes), also called a corner, is a point (geometry), point where two or more curves, line (geometry), lines, or line segments Tangency, meet or Intersection (geometry), intersect. For example, the point where two lines meet to form an angle and the point where edge (geometry), edges of polygons and polyhedron, polyhedra meet are vertices. Definition Of an angle The ''vertex'' of an angle is the point where two Line (mathematics)#Ray, rays begin or meet, where two line segments join or meet, where two lines intersect (cross), or any appropriate combination of rays, segments, and lines that result in two straight "sides" meeting at one place. :(3 vols.): (vol. 1), (vol. 2), (vol. 3). Of a polytope A vertex is a corner point of a polygon, polyhedron, or other higher-dimensional polytope, formed by the intersection (Euclidean geometry), intersection of Edge (geometry), edges, face (geometry), faces or facets of the object. In a polygon, a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Icosahedron
In geometry, an icosahedron ( or ) is a polyhedron with 20 faces. The name comes . The plural can be either "icosahedra" () or "icosahedrons". There are infinitely many non- similar shapes of icosahedra, some of them being more symmetrical than others. The best known is the ( convex, non- stellated) regular icosahedron—one of the Platonic solids—whose faces are 20 equilateral triangles. Regular icosahedra There are two objects, one convex and one nonconvex, that can both be called regular icosahedra. Each has 30 edges and 20 equilateral triangle faces with five meeting at each of its twelve vertices. Both have icosahedral symmetry. The term "regular icosahedron" generally refers to the convex variety, while the nonconvex form is called a ''great icosahedron''. Convex regular icosahedron The convex regular icosahedron is usually referred to simply as the ''regular icosahedron'', one of the five regular Platonic solids, and is represented by its Schläfli symbol , contai ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Great Triambic Icosahedron
In geometry, the great triambic icosahedron and medial triambic icosahedron (or midly triambic icosahedron) are visually identical Dual polyhedron, dual uniform polyhedra. The exterior surface also represents the The Fifty-Nine Icosahedra, De2f2 Great_triambic_icosahedron#As_a_stellation, stellation of the icosahedron. These figures can be differentiated by marking which intersections between edges are true Vertex (geometry), vertices and which are not. In the above images, true vertices are marked by gold spheres, which can be seen in the concave Y-shaped areas. Alternatively, if the faces are filled with the even–odd rule, the internal structure of both shapes will differ. The 12 vertices of the convex hull matches the vertex arrangement of an icosahedron. Great triambic icosahedron The great triambic icosahedron is the dual of the great ditrigonal icosidodecahedron, U47. It has 20 inverted-hexagonal (triambus) faces, shaped like a three-bladed propeller. It has 32 vertices ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Fifty-Nine Icosahedra
''The Fifty-Nine Icosahedra'' is a book written and illustrated by Harold Scott MacDonald Coxeter, H. S. M. Coxeter, Patrick du Val, P. Du Val, H. T. Flather and J. F. Petrie. It enumerates certain stellations of the regular convex or Platonic regular icosahedron, icosahedron, according to a set of rules put forward by J. C. P. Miller. First published by the University of Toronto in 1938, a Second Edition reprint by Springer-Verlag followed in 1982. Tarquin's 1999 Third Edition included new reference material and photographs by K. and D. Crennell. Authors' contributions Miller's rules Although J. C. P. Miller, Miller did not contribute to the book directly, he was a close colleague of Coxeter and Petrie. His contribution is immortalised in his set of rules for defining which stellation forms should be considered "properly significant and distinct": :''(i) The faces must lie in twenty planes, viz., the bounding planes of the regular icosahedron.'' :''(ii) All parts composing t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Uniform Polyhedra
In geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive—there is an isometry mapping any vertex onto any other. It follows that all vertices are congruent. Uniform polyhedra may be regular (if also face- and edge-transitive), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular (if neither edge- nor face-transitive). The faces and vertices don't need to be convex, so many of the uniform polyhedra are also star polyhedra. There are two infinite classes of uniform polyhedra, together with 75 other polyhedra. They are 2 infinite classes of prisms and antiprisms, the convex polyhedrons as in 5 Platonic solids and 13 Archimedean solids—2 quasiregular and 11 semiregular— the non-convex star polyhedra as in 4 Kepler–Poinsot polyhedra and 53 uniform star polyhedra—14 quasiregular and 39 semiregular. There are also many degenerate uniform polyhedra with pairs of edges that coincide, inclu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |